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...until it eventually, inevitably, runs out of mana and requires some outside intervention or heavy talent investment to recharge (Mana Feed, the insanity of that Soul Leech talent).
Basically they give us pet talents that improve our DPS via our pets' attacks, but then require us to invest even more talents (in overpopulated trees) just to allow them the efficiency to do that. The improved pet scaling is nice, the Avoidance buff is nice (but leaves them all wide open to Frost Nova), and the passive mana regen increase isnt bad either, but having played the beta it just doesnt add up into a mechanic.
Hopefully the second pass will solve the problems.
This seems to be speaking from a mostly PvP perspective. I, for one, don't PvP much, and it looks like warlocks are still gonna get faces owned by melee in the xpac, so I'll probably continue to not PvP.
From a raid perspective, it also seems that each tree has their specific pets they'll be using as extra dps, instead of either having the mana battery (affliction) or no pet at all (destruction). At least they're taking a step in the right direction. Granted, the changes for the Felhunter and Voidwalker are a bit ... odd ... but at least we're also seeing some new options opening up for PvP with our pets, especially the succubus and voidwalker.