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Powershifting no moreFollow

#1 Aug 28 2008 at 5:11 PM Rating: Good
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Jimmythenumbers wrote:

The Cat Form energy regeneration mechanics you are seeing in the current beta build are a bug resulting from "powershifting" being partially fixed. We changed energy regeneration on Cat Form so that it occurs continuously no matter what form the Druid is in. However, the second half of the change did not make it in before the data pull for the build. When Furor triggers on shifting to Cat Form, your energy will be set to the minimum of its current value and 40. So, if you are over 40, it goes to 40. If you are less than 40, you gain no energy, but keep the amount you gained through normal regeneration. If Furor does not trigger or you do not have the talent, energy is set to 0.

"Powershifting" was never an intended mechanic. However, it has become so prevalent among Feral Druids that if we did not eliminate it, we would have to balance around it. So, this change effectively eliminates the possibility to gain extra energy regeneration through the Furor talent. For the intended use: shift out, heal self a bit or Innervate or Tranquility or Rebirth, go back to Cat Form, it will work as well as it ever has.

[ Post edited by Jimmythenumbers ]


Jimmythenumbers wrote:

You are right, I typed faster than I was thinking. Your energy will be set to the MINIMUM of your current amount of energy and 40, or, from another point of view, it will be maxxed at 40. Sorry. I'll correct my post.

Here's an example:

At time 0 I have 0 energy and I shift out of Cat Form, but I'm on global cooldown for 1 sec. from the last Cat Form ability I used. I cast Rebirth on a fallen party member, that takes 2 sec. During that 3 sec, I gained an additional 30 energy. I shift back to Cat Form with the Furor talent and have 30 energy. WIthout the talent, I have 0.

Another:

At time 0 I have 0 energy from killing a mob with a critical Ferocious Bite. I shift out of Cat Form. Once the global has passed from the FB (1 sec). I regrowth myself (2 sec). and Lifebloom myself (1.5 sec.) I go back to Cat Form. 4.5 seconds passed, so I am entitled to 45 energy, but Furor cuts me off at 40 energy when it fires.

Another:
I'm in Bear Form as an off-tank. My mob dies, and I shift to Cat Form to help kill the next target. I've been in Bear Form for longer than 10 seconds, so my energy bar is full, but Furor cuts me off at 40 energy.

Yes, there are some cases like the first one, where if I have no latency, never pause for any decision-making, and only cast one spell out of Cat Form, I get less than 40 energy. However, in most cases I will always be at at least 40, and so Furor will give me the intended amount of energy without creating the degenerate "powershifting" case.

[ Post edited by Jimmythenumbers ]




The thread it came from.

Blue posts on second and third pages.

What are they doing with ferals these days?
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#2 Aug 28 2008 at 5:21 PM Rating: Good
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Well...that's a bit of crap. Does this mean if I powershift to get out of a snare it will reset my energy instead of dropping it down to 40?
#3 Aug 28 2008 at 5:26 PM Rating: Good
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Judging from his examples you would have energy equal to how ever many ticks happened plus your current energy up to 40.

So with Furor you would have 10 energy if you shifted at 0 (1 tick) or more up to a max of 40 if you had more when you shifted. No Furor means no energy, I think.

Jimmythenumbers wrote:

This change was made this week to our internal data. I don't know if it will be in the beta push this week or next. The level 70 chance for the set bonus to trigger in Bear Form and Cat Form is 4%. For each level gained past 70, that chance will drop by 0.4%, reaching 0% at level 80. Despite the loss, I believe most Feral Druids will be happy to finally be able to put their Malorne pieces in the trophy case, rather than carry them around with them everywhere in Northrend.


edit: link to new blue about the 2p4 set bonus



Edited, Aug 28th 2008 9:23pm by Horsemouth
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#4 Aug 28 2008 at 6:08 PM Rating: Good
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Horsemouth wrote:

Jimmythenumbers wrote:

This change was made this week to our internal data. I don't know if it will be in the beta push this week or next. The level 70 chance for the set bonus to trigger in Bear Form and Cat Form is 4%. For each level gained past 70, that chance will drop by 0.4%, reaching 0% at level 80. Despite the loss, I believe most Feral Druids will be happy to finally be able to put their Malorne pieces in the trophy case, rather than carry them around with them everywhere in Northrend.


edit: link to new blue about the 2p4 set bonus



Edited, Aug 28th 2008 9:23pm by Horsemouth


This isn't surprising. They did the exact same thing with the old tier proc chances. In fact, the tier 2 8-piece (I think; might have been 6 piece) set bonus for mages is now going to be a talent for them instead. That's kinda nifty.
#5 Aug 29 2008 at 12:54 AM Rating: Good
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Quote:
Well...that's a bit of crap. Does this mean if I powershift to get out of a snare it will reset my energy instead of dropping it down to 40?


no. if you have 0 energy when you shift out, youll have 0 energy when you shift in (slightly more actually, due to latency and the new energy regen formula, but itll definetely be less than 10 unless youve got really bad latency). this is assuming you have furor.

if youre at 100 energy and you power shift, youll be at 40 energy, just like it is now on live.

what this does is prevent ferals from blowing wads of mana and using furor to gain energy at a rate faster than the normal energy regen. however, if you shift out at 0 energy and spend at least 4 seconds doing stuff out of cat form, when you shift back into cat, youll have the full 40 energy that furor would grant you. anything earlier than that and youll have progressively lower energy to start with (30 at 3 seconds, 20 at 2, 10 at 1 etc.).
#6 Aug 29 2008 at 2:03 AM Rating: Good
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Okay, I blew too much steam there. Rewording it.

This is gamebreaking for me the way I see it. It no longer enables me to powershift to break snares, because when I do, I dump all my energy in the process. This pretty much means that ranged classes can snare us and just sit back and relax unless our trinket isn't on cooldown. The alternative would be to shift to Bear and back to Cat, but that doesn't exactly conserve mana, which seems to be the reason for this change.

Why am I getting this strange "we did it for the raiders" vibe from this change?

Edited, Aug 29th 2008 12:09pm by Mazra
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#7 Aug 29 2008 at 2:12 AM Rating: Decent
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They say they would have to balance around it, if powershifting stays the way it is. Currently I have to massively abuse powershifting to even remotely keep up with other dps'ers in BT. I don't see how that's so bad. Without powershifting I wouldn't even make top 10 in the dps :(

I hope the new feral talents will make up for the loss somehow. The main reason for taking a feral off tank is his abilty to do solid dps when not tanking
#8 Aug 29 2008 at 2:14 AM Rating: Decent
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Reply to Mazra:
It won't blow all you energy. It will just blow any energy above 40, just as before. The only change is if you only had 20 energy when you triggerd your powershift macro, then you will still have only 20 energy when you get back into catform.

Ofc if you had zero energy when you triggered powershift you wouldn't get any free energy from furor

Edited, Aug 29th 2008 12:10pm by DKDruid
#9 Aug 29 2008 at 4:19 AM Rating: Good
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Oh, okay. I thought it reset the energy counter to 0 upon shifting out, meaning you'd only get 40 energy if you shifted in after a couple of ticks.

Now I'm less worried.
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#10 Aug 29 2008 at 4:56 AM Rating: Decent
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You know what? This change was absolutely needed, because feral druids are OP as hell in PvP and PvE dps.........
#11 Aug 29 2008 at 5:31 AM Rating: Default
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You know what? This change was absolutely needed, because feral druids are OP as hell in PvP and PvE dps.........


Wrong place for this, go off to the o-boards please.

But hey, Mazra you've been around since patch - 1.0, is there anything that Blizzard can throw at you you can't deal with?

I've been here since..... 1.5 I think, so anything is an improvement
#12 Aug 29 2008 at 8:38 AM Rating: Good
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Quote:
what this does is prevent ferals from blowing wads of mana and using furor to gain energy at a rate faster than the normal energy regen. however, if you shift out at 0 energy and spend at least 4 seconds doing stuff out of cat form, when you shift back into cat, youll have the full 40 energy that furor would grant you. anything earlier than that and youll have progressively lower energy to start with (30 at 3 seconds, 20 at 2, 10 at 1 etc.).


Righto, since now we regen energy out of forms.
The easiest way for me to think about this change is Furor doesn't give you 40 energy, it lets you keep up to 40 energy you would otherwise lose while shifting. It works pretty much like it dose on live barring powershifting, but seems to be confusing a lot of people.

Druids should be getting some more attention in the next data build or the one after. Just remember the Devs said the tanking trees (of all tanking classes) will be some of the last things they look at in beta.

Edit: Sober, I believe anonymosity was using sarcasm. No need to banish anyone to the dreaded Oboards. I know that's hard to miss sometimes on the internet......

Edited, Aug 29th 2008 12:37pm by GryphonStalker
#13 Aug 29 2008 at 9:58 AM Rating: Decent
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Furor doesn't give you 40 energy, it lets you keep up to 40 energy

Well said.
#14 Aug 29 2008 at 12:28 PM Rating: Decent
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Furor has become a 5 point equivalent to the 3 point Tactical Mastery.

The talent has lost the bulk of its PvE effectiveness as powershifting is official dead. It was headed there with the new itemization but this was the final nail in the coffin. As much of gear will no longer have Int, which will help increase other more valid stats when powershifting isn't an option. Which should be fine as Blizz has been saying our DPS should increase and scale better with end game gear. That would remove the need for powershifting, making the issue moot.

Yes, a powershift to pop a snare will result in a loss of rage but if you think of it as stance dancing it becomes less of an issue and makes more sense. If you have issues with no energy upon return just cast a spell or two and you will have close to 40 energy.

The main beef with the Furor fix/nerf is where do ferals spend those 1st five points to gain access to the goodness deeper in the resto tree? The remaining first tier talents are meh for DPS and tanking. Blizz need to seriously consider changing the low tier options in resto. Hopefully, by moving the Shifting talents down or making them baseline and moving down OoC.

The talent has just been made a PvP talent. But the good PvE stuff now has a 5 point crap fest that needs to be bypassed to aquire. The next pass will hopefully help clear up some of these issues. I am interested to see what Blizz does. I want dire bear to be a deep talent with a strong DPS counter talent that makes the two exclusive. As it stands now the two types of feral will still take the same talents for the PvE game.

Hopefully, the next pass also finally does the much anticipated division of the tree into a DPS vs tank option. Feral might just be turning into the PvP tree, leaving tanking and DPS in the dust.
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#15 Aug 29 2008 at 1:49 PM Rating: Good
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JimmyTheNumbers:

I just changed Furor to read as follows with 5 talent points:

Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 10%.

So, fully-talented, you will no longer lose any energy from shapeshifting out and back into Cat Form.


#16 Aug 29 2008 at 2:16 PM Rating: Decent
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Honestly, Powershifting to break snares was WAY too OP anyway. I haven't killed a Druid in like a year on any toon in PvP.

You can't CC them (but they can CC you), so the fight is always on their terms.

You just can't out DpS them, because they have survivability that rivals a Pally.

You can't outlast them (unless you are a Pally), but even then no one will win unless you have a LONG time.

At least now they cannot shift out of my snare and then instantly start ripping me apart again. : )

Not that my win/lose ratio will get better against them...
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#17 Aug 29 2008 at 2:22 PM Rating: Decent
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My reading seems to indicate that you don't gain energy you simply don't lose any due to the new energy mechanics. Better than his last description of the talent for sure but I still for see a major shuffling of druid talents as how they relate to ferals. As right now all druid specs are locked into roughly 13-16 points in resto regardless of spec, mainly to get OoC but also the nice benefits of Master Shapeshifter.
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#18 Aug 29 2008 at 3:12 PM Rating: Good
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ok, based on what GS told us, an already awesome talent just got buffed to be even more awesomer.

win/win all around. it retains bear functionality, has a big cat buff attached to it, and now moonkins have a reason to grab it.

also, i alone reserve the right to banish anyone to the oboards kthxbai. i claim this right as Elder of the druid boards.
#19 Aug 29 2008 at 3:19 PM Rating: Excellent
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slightlysober wrote:
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You know what? This change was absolutely needed, because feral druids are OP as hell in PvP and PvE dps.........


Wrong place for this, go off to the o-boards please.


I think he was being sarcastic.

slightlysober wrote:
But hey, Mazra you've been around since patch - 1.0, is there anything that Blizzard can throw at you you can't deal with?


The way they've dealt the cards, we're actually pretty much back to base. Restoration is still the way to go.

I'd like to know what class you play, idiggory. Only classes I don't have issues with are undergeared classes. Anything that is spec'd for healing or is wearing better gear than me is just a waste of time. I don't even bother with Holy Paladins, Restoration Druids/Shamans or Discipline Priests. Their HPS is way bigger than my DPS and I have limited ways to interrupt casting and zero ways to dispel HoTs.

I rip undergeared players apart, though. A Warlock with no resilience? BOOM, BOOM, BOOM. Ravage, Mangle, Shred crit combo and down goes the clothy. Same with Priests and Mages. Warriors that aren't all that well equipped are somewhat easy targets as well. Lacerate bleeds them dry. Same goes for Retribution/Protection Paladins. My Bear crits are bigger than theirs and I have more armor and health.

Rogues are a *****, though. Their poisons negate my ILotP heals and Frenzied Regeneration, plus they usually couple Wound Poison with Crippling Poison which means I'm actually moving slower when I run than when I walk. I can't shift out to remove the poisons, because due to server/client synch issues, the Rogue will stun me just as I leave Bear/Cat form and before I can enter Bear form again. Yeah, that's awesome when you shift from one form directly to another and a well-placed stun traps you in caster form. You lose. Try again in 30 seconds. Working as intended. GFY.

I'm considering respeccing to Restoration, you know, to complete the stereotype. I won't be able to kill anything, but I'll only die once in a blue moon. Only downside is that I'd have to get completely new gear and I'm Alliance. One goddam BG mark at a time...

Nah, Feral Druids don't need a nerf in PvP. Not unless Rogues and healing specs get some as well. When you see people complaining about how Druids are just so imba and OP, they were either fighting an overgeared Druid (read above) or fighting a Restoration Druid with a Warrior friend. Well, durr.

Nine out of ten times, when people complain about Druids as a whole, what they're really complaining about is the completely ridiculous imbalance of well-geared Restoration Druids. And I agree with them. That doesn't mean that Feral Druids are in that category as well.

Edit: The way Furor has been changed, it's pretty damn awesome, yes. It means that if I'm at 100 energy and switch to Bear form and then back to Cat form, I'll still have 100 energy, ready to go. Right?

Edited, Aug 30th 2008 3:17pm by Mazra
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#20 Aug 29 2008 at 3:35 PM Rating: Good
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The trick to killing rogues is to simply be in bear form the whole time. Being in PvP gear helps a lot, though. Those 1k crits of yours will burn that rogue's 10k health down a lot faster than his 400 crits will burn your 14k health down. But, then again, maybe all the rogues I fight have sh*tty gear.

And yes, I was being sarcastic previously in the thread, I have no delusions that feral druids are great in pvp or pve dps....

Edit: I should read all the posts.... I saw the blue post someone had pasted, decided I didn't want to read any more crap from that jimmythenumbers guy, and skipped it. That version of furor kicks *** for pvp, and really, furor shouldn't have been used for pve. Or, maybe I should rephrase that: it shouldn't have had to have been used in pve.

Edited, Aug 29th 2008 7:35pm by anonymosity
#21 Aug 29 2008 at 3:50 PM Rating: Decent
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But how often does a Resto class actually kill you? Yeah, the fight may never end, but I haven't seen a Druid die in anything 1v1 in a loooooong time.

I primarily play a Mage, and Druids just rip through me (kinda like Hunters do).
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#22 Aug 29 2008 at 4:22 PM Rating: Default
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I would bet a sh*t load of nickels that this what they always wanted Furor to be with regards to ferals. The Moonkin change is awfully sexy.

Beta where a talent goes from good to crappy to awesome if the course of a day or so.
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#23 Aug 29 2008 at 4:37 PM Rating: Good
It will be interesting to see if the change stays. Burst someone in cat then switch to bear to soak incoming damage while energy regens, then back to kitty for more burst. Might work nicely, but if we get the hoped for (and needed) buff to make our raid DPS viable, then this change might be a bit much for PvP. I look forward to following this closely :)

#24 Aug 29 2008 at 10:26 PM Rating: Decent
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It will be interesting to see if the change stays. Burst someone in cat then switch to bear to soak incoming damage while energy regens, then back to kitty for more burst. Might work nicely, but if we get the hoped for (and needed) buff to make our raid DPS viable, then this change might be a bit much for PvP. I look forward to following this closely :)


I think that's the key point that's easy to overlook. Powershifting is a tactic to improve overall dps...that's more or less a given. I've noticed that quite often, Blizzard sees something that's not working "as intended" but it offsets something they already know needs fixing so they leave it alone until they get around to smoothing things out. (Sort of reminiscent of the hunter double-trapping "nerf" that was reversed very shortly after it went live.) In this case, there's no question Blizzard has known for some time that feral dps is questionable in PvP and is sub-par in TBC raiding, but powershifting offsets that a bit so rather than make the dps situation worse, leave it alone. Now, they throw in some new talents/abilities to help address the kitty dps conundrum and with it, powershifting is out the window.
#25 Aug 30 2008 at 5:23 AM Rating: Good
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Some early Blizz posts actually stated that they never intended for powershifting to be a valid method of increasing DPS. It was a player "exploit" so to speak.

The new expansion provided them with an easy method to remove what they felt was a bug that needed to be fixed.

The new energy mechanics coupled with how Furor is now supposed to work is a "fix" not a "nerf", in Blizz speak.

Our DPS should now scale enough so that the need to convert mana into energy shouldn't be required. At least that is my understanding.

Of course now we have to fight with rogues for drops that they are used to getting 100% priority for in 90% of situations.

As it stands now if I am tanking I will have great reservations about grouping with Rogues till everyone adjusts to the new itemization. Which should only take a year or so...
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#26 Aug 30 2008 at 5:26 AM Rating: Decent
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idiggory wrote:
But how often does a Resto class actually kill you? Yeah, the fight may never end, but I haven't seen a Druid die in anything 1v1 in a loooooong time.

I primarily play a Mage, and Druids just rip through me (kinda like Hunters do).


As a Mage, Resto probably has a higher chance of killing you than a Feral Druid.

I hate Mages. Especially all those goddam Frost Mages out there. With their Water Lolemental. Oh, hi there, 1,000 damage Waterbolt chaingun.
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