Well, before now, pets were always in three categories--DpS, Tanking and Jack-of-all-Trades.
Now, those categories are more like:
-Good for Raids.
-Good for PvP.
-Good for Soloing.
I mean, while Wolves and certain talents always gave your party buffs to their DpS, they have never really directly boosted the Raid DpS.
Now, Blizz said that all buffs will be raid-wide, so Call of the Wild should give all the melee units within 50 yards a 10% AP boost for 20 Seconds. Yes, you can give it Rabid instead, but that probably will have a lower net DpS boost (not to mention giving your pet a large hate spike). They get their DpS boost to be useful, but then they get some armor for when you want to solo or they get hit by an AoE. Fine by me.
I agree that, at first glance, Cunning seems to get screwed, but not really. BM Hunters are probably still a powerhouse in WotLK PvP. I don't want to be fighting a Hunter with a put that has a lot of health, a lot of armor and deals a lot of damage. Not to mention that I may not be able to CC the pet to focus on the Hunter anymore, now that Bullheaded is around. Or Mana burn them if they take Roar of Recovery. And God forbid if I have an agile toon going against a Hunter with Wolverine Bite.
And those tanking pets are just what I expected. The last stand effect--nice. The Taunt? Nice. Taking 50% damage every 30 seconds? VERY NICE (for PvP).
I think the pets are well-balanced as far as a Beta test goes.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people
lolgaxe wrote:
Never underestimate the healing power of a massive dong.