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#1 Aug 28 2008 at 3:49 AM Rating: Decent
Well, I'm really having a good time with my druid, thanks to you all :) However, I do have a bit of a problem sometimes with runners. Right now I've been fighting in bear form and slapping maul on the mobs when they have the last little bit of life left, but sometimes it misses and I shift out and nuke the runners. Of course, sometimes that misses too. How do you all usually deal with fast runners? I'm only 16 as yet, perhaps cat form will deal with this problem better?
#2 Aug 28 2008 at 4:22 AM Rating: Decent
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256 posts
At your lvl you can use bash to briefly stun the runner before you finnish him off. Later on you get feral charge (if you choose to spec feral). Even later when you get cat form you can just slap enough bleed effects on them so they die before they get very far
#3 Aug 28 2008 at 9:18 AM Rating: Good
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355 posts
If you are feral, you get feral charge at 20. Take two steps back to get in range and charge them, it has a 4-second immobilize effect, which is enough for 2 swings in bear form. Should be enough to finish it off.
#4 Aug 28 2008 at 10:40 AM Rating: Good
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569 posts
Several ways to deal with Runners:

1. Bash (as you've said)
2. Feral Charge (level 20 talent)
3. Entangling Roots (automatically shifts you out of bear)
4. When you originally engage the mob, pull them back farther away from other mobs.
5. If you still have trouble with them in cat form, save enough energy for Shred (level 22 skill) right before they run (easier if you have the talent that makes Shred cheaper.)

Edited, Aug 28th 2008 2:38pm by Axehilt
#5 Aug 28 2008 at 12:30 PM Rating: Good
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861 posts
I remember when I was young, in my late teens and early 20s, runners were a nightmare as a feral. No feral charge, bash on a cd, hard to kill something w just one maul even if it's at 10%... Boy did that change. After 30, nothing will get more than a couple of steps from you.
#6 Aug 28 2008 at 3:36 PM Rating: Decent
anonymosity wrote:
If you are feral, you get feral charge at 20. Take two steps back to get in range and charge them, it has a 4-second immobilize effect, which is enough for 2 swings in bear form. Should be enough to finish it off.


Feral Charge is a 1 second stun.
#7 Aug 28 2008 at 4:15 PM Rating: Good
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12,049 posts
AureliusSir wrote:
anonymosity wrote:
If you are feral, you get feral charge at 20. Take two steps back to get in range and charge them, it has a 4-second immobilize effect, which is enough for 2 swings in bear form. Should be enough to finish it off.


Feral Charge is a 1 second stun.

No it's not. You might be thinking of the charge of a pet or a Warrior? It's a very different ability.
#8 Aug 28 2008 at 4:20 PM Rating: Decent
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355 posts
Woohoo...imagine that, I was right about an ability I use every time I tank or pvp....
#9 Aug 28 2008 at 4:25 PM Rating: Good
Another think I have found in leveling all my melee toons - in a lot of cases, if you are ready for the runner to go and run with it, often it only gets a few steps before you finishin him anyway - if you are fighting a mob that close to other mobs for it to be an issue, then you should be pulling the mob further back before fighting. Unless of course they are ranged mobs, in which case it can be a bit tougher.

#10 Aug 29 2008 at 1:07 PM Rating: Decent
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1,594 posts
LockeColeMA wrote:
AureliusSir wrote:
anonymosity wrote:
If you are feral, you get feral charge at 20. Take two steps back to get in range and charge them, it has a 4-second immobilize effect, which is enough for 2 swings in bear form. Should be enough to finish it off.


Feral Charge is a 1 second stun.

No it's not. You might be thinking of the charge of a pet or a Warrior? It's a very different ability.


A boar's charge is actually an immobilize, just like Feral Charge. :D

If only it lasted longer and had a spell interrupt.
#11 Aug 29 2008 at 3:42 PM Rating: Good
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355 posts
A boar's charge might be an immobilize, but I know for a fact felguard intercept is a stun.
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