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New Talents in Upcoming Patch - What's Your (70) Build?Follow

#1 Aug 27 2008 at 9:01 AM Rating: Good
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So, its in the general forum and on the front page. We are going to get the new spells and talents in a content patch before the actual expansion comes out. So nows the time to figure out how you are going to take advantage of those new trees. So what is your planned build? Here are some I came up with:

Combat Fists - Chose fists since that is what I am currently using, but you can sub swords for your own uses. Seems to take good advantage of the newer talents, but I kinda used the imp throw as a filler, which may be better in Nerves or LR.

Mutilate - I love mutilate and I want to see it get a nice buff in WotLK. I don't know if this will do it though, you are going to have to forgo 10 points in Combat to get to DW Spec in order to take advantage of the new Assassination talents.

So what do you guys plan on doing at 70 until we get the xpan to go on to 80?
#2 Aug 27 2008 at 9:18 AM Rating: Default
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I will probably give this a try to check out shadowdance. If not having lethality, imp EA and relentless is really horrid I'll take my chance to finally give the 29/0/31 (or 31/0/29) spec a try.
#3 Aug 27 2008 at 9:35 AM Rating: Default
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All of the builds thus far in this thread are complete and utter fail for anything other than soloing (which, honestly, you could do as 0/0/0).

I'll be using 18/0/43 in PvP, if they can figure out how to fix WA. If they can't, I'll put those points in HAT.
#4 Aug 27 2008 at 9:37 AM Rating: Default
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not sure on shadowdance for pve last i heard it causes mobs to reset like when u vanish normally. I am definately going daggers and think i will give heavy assaination a try, something like
http://wotlk.wowhead.com/?talent=f0efoehsV0oV0sZ0eVZV
thats what it will look like a 71. then just go down in combat to get Dagger spec ignoring off-hand dmg until i raid again. All still in the air until Blizz change talents. I noticed they already changed Prey on the Weak. Seems with this talent as mace spec you could do some serious crit dmg. Anyone know when we get the new talents?

#5 Aug 27 2008 at 9:49 AM Rating: Default
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Quote:
Are these all of the good builds?

No. These are the "cookie cutter" builds of the rogue class. That's not to say that there aren't other builds that work, but these work the best.

(From the rogue compendium)

Quote:
All of the builds thus far in this thread are complete and utter fail for anything other than soloing (which, honestly, you could do as 0/0/0).


Well then, following your judgement, name me some "other" (non cookie-cutter) builds that work? I don't think I've seen you approve of a single non cookie-cutter build so far.
#6 Aug 27 2008 at 9:57 AM Rating: Decent
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Mozared wrote:
Quote:
Are these all of the good builds?

No. These are the "cookie cutter" builds of the rogue class. That's not to say that there aren't other builds that work, but these work the best.

(From the rogue compendium)

Quote:
All of the builds thus far in this thread are complete and utter fail for anything other than soloing (which, honestly, you could do as 0/0/0).


Well then, following your judgement, name me some "other" (non cookie-cutter) builds that work? I don't think I've seen you approve of a single non cookie-cutter build so far.

Builds can work and still fail.

The builds outside of cookie cutter fail, because you're not min/maxing.

Edit: as far as 3.0 patch builds, these are what I'd consider:

For ShS builds: http://wotlk.wowhead.com/?talent=f0ebojZZxMjoMGRoxsxzb
For Combat: http://wotlk.wowhead.com/?talent=f0ebogZMIVobVzxMGoVd
For Mut (PvP): http://wotlk.wowhead.com/?talent=f0ecoeGsiMoVbszZE or http://wotlk.wowhead.com/?talent=f0ecoegsiMoVboZZEM
For Mut (PvE): http://wotlk.wowhead.com/?talent=f0efoeLoi0oV0oZ0eV0bV (I'm currently undecided about one or two of the points in assassination at the moment, but that looks to be the best DPS.)

Edited, Aug 27th 2008 11:00am by Theophany
#7 Aug 27 2008 at 9:58 AM Rating: Good
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Overlord Theophany wrote:
All of the builds thus far in this thread are complete and utter fail for anything other than soloing (which, honestly, you could do as 0/0/0).


Well, that's kinda why I started this thread. We are going to have a few weeks (maybe a month +) to play around with the new trees with only 61 points, so what is a way to incorporate the new talents into the current builds. What is worth dropping in the support tree to allow points in the new main? The first build I posted was the combat spec from your Compendium, I just took points out of Assassination to fill in for the new talents that seemed good for raiding.

Edit: L2Quote

Edited, Aug 27th 2008 1:55pm by AtrophyGFour
#8 Aug 27 2008 at 10:04 AM Rating: Decent
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Theo - you have that build in mind for 5's? Why take WA vs HAT? I don't know mechanics well enough, but it seems you'd be gaining CP's before you could use all of them with HAT, and with WA it seems like it's only worth it if you're getting focused?

Also - going from beta to normal arena, how's the energy bar regen difference affect your gameplay?



Edit - For shi**y grammar


Edited, Aug 27th 2008 2:01pm by ThomasMagnum

Edited, Aug 27th 2008 2:01pm by ThomasMagnum
#9 Aug 27 2008 at 10:06 AM Rating: Default
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AtrophyGFour wrote:
Overlord Theophany wrote:
All of the builds thus far in this thread are complete and utter fail for anything other than soloing (which, honestly, you could do as 0/0/0).


Well, that's kinda why I started this thread. We are going to have a few weeks (maybe a month +) to play around with the new trees with only 61 points, so what is a way to incorporate the new talents into the current builds. What is worth dropping in the support tree to allow points in the new main? The first build I posted was the combat spec from your Compendium, I just took points out of Assassination to fill in for the new talents that seemed good for raiding.

Edit: L2Quote

Edited, Aug 27th 2008 1:55pm by AtrophyGFour

Murder Spree is a burst damage talent, not a raiding talent.

Prey on the Weak is not better than Relentless Strikes or Lethality.

You also chose Stay of Execution over Unfair Advantage, a retarded mistake.

Please learn the basic rogue mechanics.
#10 Aug 27 2008 at 10:09 AM Rating: Decent
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ThomasMagnum wrote:
Theo - you have that build in mind for 5's? Why take WA vs HAT? I don't know mechanics well enough, but it seems you'd be gaining CP's before you could use all of them with HAT, and with WA it seems like it's only worth it if you're getting focused?

Also - going from beta to normal arena, how's the energy bar regen difference affect your gameplay?

No one's been doing arena in beta, but from what I can tell just PvPing in Wintergrasp, the energy regen is pretty nice. I don't hesitate for half a second before I open on anyone anymore, which can sometimes get me knocked out of stealth.

HAT would be better in most situations, tbh. I have WA in mind because I'm always the first to open in 2s with a feral druid partner to try and draw focus so he doesn't get feared/DC/etc, thus WA is better for that.
#11 Aug 27 2008 at 10:50 AM Rating: Good
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Overlord Theophany wrote:
Murder Spree is a burst damage talent, not a raiding talent.


I thought this could be a useful talent for trash pulls such as the AoE on the stairs in Kara. I am not sure how many of these a person would see in higher content, but I know that my damage takes a dive compared to the locks and mages in the group.

Also, does MS ignore crowd controlled targets? I would hate to set it off and then be the guy who bursts out of no where on the sheeps, traps, or saps. I know they tweeked pallies recently so their shield throw doesn't hit CCed targets, would be nice if they did the same with this.

Quote:
Prey on the Weak is not better than Relentless Strikes or Lethality.


This I can understand. Lethality = 30% all the time, PotW = 25% most of the time. I will read more carefully next time.

Quote:
You also chose Stay of Execution over Unfair Advantage, a retarded mistake.


Was looking at SoE as a survivability talent to give your healers a little extra time to keep you in. Its not a 2% increase in dodge or crit, but if you get healed then you will do a lot more damage over all. Dead rogues do 0 DPS.
#12 Aug 27 2008 at 11:07 AM Rating: Default
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Quote:
Builds can work and still fail.

The builds outside of cookie cutter fail, because you're not min/maxing.


So basically, when you say a talent spec is "complete and utter fail for anything other than soloing" I'm supposed to read "complete and utter fail for arena above the 2000 bracket and T6 content raids"?


On a sidenote,
Quote:
if they can figure out how to fix WA

I recall you mentioning it was broken once, iirc you said it procced everytime somebody hit you. I wouldn't want that fixed =P Or is it broken in some other way right now?
#13 Aug 27 2008 at 11:32 AM Rating: Default
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Mozared wrote:
Quote:
Builds can work and still fail.

The builds outside of cookie cutter fail, because you're not min/maxing.


So basically, when you say a talent spec is "complete and utter fail for anything other than soloing" I'm supposed to read "complete and utter fail for arena above the 2000 bracket and T6 content raids"?

No, I mean "you'll do way better with a build that doesn't suck."

Mozared wrote:
On a sidenote,
Quote:
if they can figure out how to fix WA

I recall you mentioning it was broken once, iirc you said it procced everytime somebody hit you. I wouldn't want that fixed =P Or is it broken in some other way right now?

WA was proccing every time you got hit, yes, but it was proccing a 50% reduction to YOUR damage, not the person hitting you.

AtrophyGFour wrote:
Quote:
You also chose Stay of Execution over Unfair Advantage, a retarded mistake.


Was looking at SoE as a survivability talent to give your healers a little extra time to keep you in. Its not a 2% increase in dodge or crit, but if you get healed then you will do a lot more damage over all. Dead rogues do 0 DPS.

SoE is worthless. It's the Remorseless Attacks of the Combat tree. 15% less damage taken is complete **** compared to a pretty much constant 2% crit (which still needs to be buffed, but that's another discussion entirely).

In PvE, you shouldn't need to worry about survivability. If you do, you're an idiot doing subpar damage.
#14 Aug 27 2008 at 12:51 PM Rating: Default
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Quote:
No, I mean "you'll do way better with a build that doesn't suck."


Hehe... alright, with your definition of 'sucking', I'll take that for granted.

As for WA... I can't imagine it won't be fixed, so, 'nuff said.
#15 Aug 27 2008 at 3:08 PM Rating: Decent
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Was pretty much doing the same as Theo's first ShS build when patch comes.



Although... looking at what they did to sub, I am seriously going to give ShS daggers a try for a bit when the expac hits. This will depend on what they do to plate, but it's looking extremely viable again.
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#16 Aug 28 2008 at 2:42 AM Rating: Default
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Mozared wrote:
Quote:
No, I mean "you'll do way better with a build that doesn't suck."


Hehe... alright, with your definition of 'sucking', I'll take that for granted.

As for WA... I can't imagine it won't be fixed, so, 'nuff said.


To be fair, it's not Theo's fault that you're trying so damned hard to be unique. The best builds are best for a reason. When he comes in and tells you that your build does, in fact, suck by comparison, don't get bent out of shape by it.
#17 Aug 28 2008 at 3:11 AM Rating: Good
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When i look at the talent calculator and look at WA, it also doesn't show an internal or global cooldown in the tooltip. Then again it also doesn't show duration in the tooltip.
http://wotlk.wowhead.com/?spell=51706
Any ideas on what would be reasonable for WA proc chances and cooldown?

Also Theo, you might have missed this question earlier:
I've always heard rumors of combopoints being a buff on the rogue itself, meaning you can switch targets without loosing combopoints.

Is there any talk about this on the beta forums/patchnotes/grapevine etc ?


Edited, Aug 28th 2008 1:08pm by samperor
#18 Aug 28 2008 at 4:15 AM Rating: Decent
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I don't play my rogue much, but he's Muti atm and so I imagine something like this. Basically the same thing as I have now just taking advantage of Deadly Brew.

That tree is messed up right now though. Most of the new talents are really cool sounding, but they won't see much use, even at level 80, being outpowered by a simpler, and much less interesting, Opportunity + Dagger Specialisation. Deadly Brew seems like the one saving grace.

Speaking of poisons, I may as well ask here: How much do poisons benefit from spell damage? Just wondering because my main is an Enh Shaman and come WotLK we're getting a +damage totem in the fire slot. Given that it would no longer conflict with Windfury, would Rogues benefit much from this?
#19 Aug 28 2008 at 5:13 AM Rating: Good
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Quote:
To be fair, it's not Theo's fault that you're trying so damned hard to be unique. The best builds are best for a reason. When he comes in and tells you that your build does, in fact, suck by comparison, don't get bent out of shape by it.


That's exactly my point. Theo seems to consider everybody below the 2200 ratings or T5 content a noob. If you know this, you can shrug it off and say "Oh it's just theo; he's pointing out I won't become top notch with this build but an avarage wow player will probably do fine". And it's not "getting bent out of shape", it's rather thinking out loud. Even if he considers every build that isn't min/maxing for specific content sucky, he doesn't always have to say so? I mean, what's the point on even talking about non-cookie cutter builds if everybody is just going to say "don't bother it sucks"? What would there be to discuss at all in these forums if everybody would just say "spec this, play like this, gear this or you suck"?
For example, I've got an elementalist 0/30/31 specced mage. Sure, I'm not going to get into top notch pvp or raids with him. But I dó like to discuss the possibilities of retaining that playstyle while improving the build. I'm not waiting for people to tell me I suck and need to go cookie cutter spec #1 for raids or cookie cutter spec #2 for PvP. You can see it as 2-manning dungeons; yes, I know entering the place with 5 people is a lot easier and will get me further. But I want to see how far just me and my pall can get.


P.S. I realize the post now sounds a bit like I'm bashing Theo, but that's really not my intention. I'm just attempting to draw a line between both different kinds of content and playstyle.
#20 Aug 28 2008 at 8:33 AM Rating: Decent
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Theo, why the hate on SoE?

the 15% isnt a big gain, but it also nullifys other rogue's Dirty Deeds and makes you immune to sh*t like Hammer of Wrath

being treated at full health plus less damage taken for full combat kinda helps out it in pvp (imo at least) more then 2% crit

and im sure some people would like a raiding build to be decent at pvp too, i know i did in s1

Edited, Aug 28th 2008 12:32pm by mongoosexcore
#21 Aug 28 2008 at 9:33 AM Rating: Good
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Mozared wrote:
Quote:
To be fair, it's not Theo's fault that you're trying so damned hard to be unique. The best builds are best for a reason. When he comes in and tells you that your build does, in fact, suck by comparison, don't get bent out of shape by it.


That's exactly my point. Theo seems to consider everybody below the 2200 ratings or T5 content a noob. If you know this, you can shrug it off and say "Oh it's just theo; he's pointing out I won't become top notch with this build but an avarage wow player will probably do fine". And it's not "getting bent out of shape", it's rather thinking out loud. Even if he considers every build that isn't min/maxing for specific content sucky, he doesn't always have to say so? I mean, what's the point on even talking about non-cookie cutter builds if everybody is just going to say "don't bother it sucks"? What would there be to discuss at all in these forums if everybody would just say "spec this, play like this, gear this or you suck"?
For example, I've got an elementalist 0/30/31 specced mage. Sure, I'm not going to get into top notch pvp or raids with him. But I dó like to discuss the possibilities of retaining that playstyle while improving the build. I'm not waiting for people to tell me I suck and need to go cookie cutter spec #1 for raids or cookie cutter spec #2 for PvP. You can see it as 2-manning dungeons; yes, I know entering the place with 5 people is a lot easier and will get me further. But I want to see how far just me and my pall can get.


Wall of text crits everyone for a bajillion, forum wipes, you take 10% durability. =p

I really didn't want this to turn into a flame fest, but rather a discussion of what the cookie cutters would become with the new talents once they are available. I thought everything was still in the theorycrafting faze and that there weren't any CCs out yet.
#22 Aug 28 2008 at 10:06 AM Rating: Excellent
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There is in this thread (and a thousand others) a discrepancy of viewpoint which is the cause of the argument. What Moz is asking about is "viability" and what Theo is talking about is "optimization". These types of discussions happen a lot and could easily be avoided by correctly using the terms "viable" and "optimal" in their proper context.

It's viable to tri-spec. It's optimal to specialize to your content (PvE or PvP).

Mutilate builds are viable for some situations, but optimal to a very specialized situation. Deep combat is optimal for raiding and viable for BGs but that's about it. Deep Sub is (apparently) optimal for arenas but complete fail for raiding.

Any build can be used for any content. What makes them "viable" is if their performance is adequate to the task, what makes a build "optimal" for a given situation is that there is no other build that can perform as well at the specific task. With the right gear, deep sub can be viable for raiding up to a point just as deep combat can be viable for PvP up to a certain point. But neither are optimal for the content. Make sense?

So, everyone, let's all just take a breath and remember: There's no crying in baseball.
#23 Aug 28 2008 at 11:30 AM Rating: Default
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mongoosexcore wrote:
Theo, why the hate on SoE?

the 15% isnt a big gain, but it also nullifys other rogue's Dirty Deeds and makes you immune to sh*t like Hammer of Wrath

being treated at full health plus less damage taken for full combat kinda helps out it in pvp (imo at least) more then 2% crit

and im sure some people would like a raiding build to be decent at pvp too, i know i did in s1

Edited, Aug 28th 2008 12:32pm by mongoosexcore

There's no way with the current talents that combat will be a PvP build in WotLK, especially with mace stuns being removed.

Especially with the talents assassination and sub are receiving.
#24 Aug 28 2008 at 11:48 AM Rating: Default
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Thanks Therion, another excellent post... I've give you some rating if I knew how to and cared.

Back to the subject though... What wÃll murder spree be used for, aside from looking cool?
#25 Aug 28 2008 at 12:14 PM Rating: Decent
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Mozared wrote:
Thanks Therion, another excellent post... I've give you some rating if I knew how to and cared.

Back to the subject though... What wÃll murder spree be used for, aside from looking cool?

It'll probably still be taken in a combat build, as using it when you pop an AP trinket or when you've got a double proc of mongoose up (or double proc of whatever weapon enchant we'll use in WotLK) for a bit of DPS boost, but like I was saying, it's hardly a solid DPS talent like SA is as a 41 point talent. It's just that there's nothing else that will boost your DPS more in any other tree. I mean, 1 point in Imp Poisons isn't going to be worth more than that, neither is Cold Blood if you're going 20/51/0 and thinking about 21/50/0.
#26 Aug 29 2008 at 12:05 AM Rating: Good
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To answer the OP, I'll probably be keeping to deep combat for raiding. There doesn't seem to be any major stretch of content where I'll get to experiment too much and keep to my raiding schedule. Well, unless I get asked to go Hemo again for some reason. Wheee! Anyway... All the experimentation time will be reserved for my warlock ;)

So, right now and unless anything major changes, I'm looking squarely at 20/51/0. Seems like an obvious build to me. Please let me know if I missed something. But I like the idea of Murder Spree and Unfair Advantage. Stay of Execution seems wasted on raiding where your health isn't an issue but in a few rare situations. Of course, these opinions can change as the content becomes available and the final versions are "fixed" in patches.

Looks like crit is getting some love for raiders as well, which might be tricky. All too often I'm skating the edge of threat as it is (at least, before Vanish). A few more crit-jibbs and my tanks are going to force Subtlety onto my cloak!
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