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#1 Aug 26 2008 at 5:47 AM Rating: Decent
Hi

I got some easy questions for old timers Warriors :))

1st one:
How much % chance have I got to immobilize or Stun my opponent when cliking on hamstring button if :

I got mace specialisation
I got imp hamstring
I got 2 maces ( one in each hand)

2nd one:
Why is imp thunderclap in arms spec? Shouldn t this be in protection talents mabe somewhere on top of tree(area damage=pull mobs)?In PvP is it mandatory to cast thunderclap?( I assume that arms spec is mostly PvP oriented tree?).Same for imp Demo shout.

3rd one:
Why arms is supposed to be the best talent tree in PvP. I dont get this, please someone explain. If I cast (imp)Booming Voice and (imp) Demo Voice (furry tree) to the ones around me ( i m refering to Arathi basin ,Alterac Valey...)dont I do any good?Is it acceptible to say that when 2 vs 2 come to play you need burst damage (arms talents) while when more pips come to play you ?need? furry talents?Any advise?

4th:
AA:Getting 2 handed weapon specialisation gives 5% damage. How good is this talent?
The difference is 5% so if normal damage is 1000 the improved damage would be 1050. Is it worth spending 5 talent points there?Please help.
BB: I notice that on same level exists the dual Wield specialisation wich gives 25% plus to the off weapon.
So if i have 2 weapons that do 500 damage each (need the number to compare it with previous numbers).How much damage I do without and with the dual wield talent?
CC: Wich path to choose the AA or the BB? For PVP purposes

5th:
Gold.How do i get my hands on it? I want the quickest way plz. Note I dont have a profession but willing to learn one.So far I just sell what I dont use to AH. Can someone tell me certain instances that i could solo with my 69 warrior and get decent sell-able items?


6th: I have selected following the Aldor in Satrath city. Did I do something really stupid?Should I follow these quests? Why?

7th:Soon I ll be 70 and my friend told me that I can DPS in raid called KARAZAN.He told me that since we have about 10 ppl full epic you can join in. I dont get this. All my items are Green (70%). I understand that my friend will accept me there , but what about the other members of the raid? Why getting me insdtead of a decent dps?Is it really easy for them? Another question that pops is from his saying: He told me that they didnt need any of the items that drop there so I could have them. Are those items soooo bad? Even for selling? Why should a full epic warrior consider of giving me a really nice item instead of selling it to a vendor?

Thanks ppl for listening.
Any answers to any of the above would be very much appreciated :))


#2 Aug 26 2008 at 7:41 AM Rating: Decent
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881 posts
you are level 69 and you don't have any professions???????? Go learn mining. You will have to start out in the starting areas to skill up but copper sells very well in most servers and it only gets better.

With your Kara comment, what the group would be doing is basically running you through that raid. They obviously have much better gear already so your would get whatever gear you can use. Vendoring epics doesnt get you a lot of gold. If some epic cloth piece dropped that noone could use, I am guessing they'd disenchant it and sell that mats.

You are in a good situation, it seems you know some people that will gear you up. Be very grateful to the group and it wouldn't hurt to offer to pay for all of their repair bills.
#3 Aug 26 2008 at 8:20 AM Rating: Good
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1,622 posts
3.) Arms is considered the best tree primarily because of the Mortal Strike (-50% healing to target debuff) attack (31 point talent). Most PVP warriors will use a mix of Arms/Fury for a talent build, but will always pick up Mortal Strike (and usually Second Wind as well).
4.) For PVP, yes it is worth it to get the 5% extra damage. You will typically be using a 2-hander because Mortal Strike (which you will be using - see above) sucks with a 1H weapon. For PVE, dual wielding Fury build is the way to go for DPS.
5.) Do dailies at level 70, and/or use two gathering professions (mining, skinning, herbalism).
7.) Depends 100% on the raid as to how they would accept you. Sounds like they're probably WAY overgeared for it, and don't really need your help -- you can still do you part by running 70's instances to get experience at running in a grouping environment.

In terms of your question about selling gear dropping in instances -- most gear that drops is Bind on Pickup, meaning that if no one can use it, they can only disenchant it and sell the shards/crystals. Granted, it'd be making some money, but most people would rather see the gear go to someone who can use it. It's really hard to "farm" an instance for gold if you're not an enchanter (to disenchant the blues/purple BoPs that drop). If you ARE an enchanter, Blackrock Depths can be a decent place to solo/duo through for some money. Works best for a druid or rogue (because of stealth), but I'm confident a warrior could do it too. Plus, it's a cool instance.
#4 Aug 26 2008 at 8:24 AM Rating: Decent
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1,331 posts
1st; dual wielding maces and being mace specced isn't better than a single 2 handed mace. The stun effect has diminishing returns, which means it doesn't work as effectively for a short while (think 30 seconds, which in pvp is quite long) and can even become useless.

each time you strike an opponent you have a chance to proc the mace stun, it depends on how fast your weapons are. Imp hamstring is a static % ability that should be plain as day explained in the talent.

2nd; I don't know, but it's been their for a long time. I've wondered why it is their as well.

3rd; Arms has Mortal Strike, which is a instant weapon attack for spikier damage, but secondly it causes a debuff that makes your target get only 50% of the healing they would receive. This is potent in certain pvp situations (arena). Secondly you get second wind, which is a wonderful live saving and anti-crowd controlling ability (You get HP and Rage from being CC'd).

4th;

aa; For all damage caused by 2h weapons, ie all your abilities you have while using a 2h weapon.
bb; You deal 50% of your off hands weapon damage, so untalented you would deal 500 damage and 250 damage, talented you'd deal 500 damage and 312.5 damage.
cc; for pvp generally it's approved to chose a slow 2h weapon. no one can answer that better than yourself though.

5th; Do daily quests when you get to 70, finish every quest you can find at 70. That is the quickest way to get gold. Otherwise selling yourself to perverts on the internet for gold can be a fast track to win. You can probably solo any regular instance from vanilla wow (before outlands). But your probably not going to gain anything from doing so. Run dailies, farm lvl 70 mobs that drop mats (motes of ####, netherweave, etc...)

6th; They both are good. Just pick one and stick with it. Look at the items that you can get from being exalted with them.

7th; Good for you! People aren't being selfish, and instead are being nice and helpful. Stick with those kinds of people. They can't sell most of the items they get from that instance on the AH. Secondly, Karazhan bosses provide badge of justice's. Which can be traded in for better gear than what comes out of kara, for the most part... If someone wants to help you get gear, don't look a gift horse in the mouth.
#5 Aug 27 2008 at 3:30 AM Rating: Decent
Hi thanks all for your valuable help.


I have a few more concerning your replies since you seem to know the depths of a warrior while me just getting to realizing them:

Concerning the 1st question:
Quote:
1st; dual wielding maces and being mace specced isn't better than a single 2 handed mace. The stun effect has diminishing returns, which means it doesn't work as effectively for a short while (think 30 seconds, which in pvp is quite long) and can even become useless.


The stun effect has diminishing Returns; I didnt understand this. You mean that after a stun takes place (from 1 mace), the next to follow (from the same mace)will happen in 30 seconds exactly(and not less-working like a cooldown) or that once a stun occurs(from spesific mace) dont expect it statistically for another to occur(from the mace that did the stun) in less than 30 seconds , but it migh occur... .?

If there is something like a cooldown/stun reduction effect from time=0 sec (that a stun occurs) to time t=30sec from Mace A then Mace B wich didnt apply any stun effects doesnt have the same opportunity to stun for example at t=15 sec begining a new period of cooldown/reduction effect? I havent tried this... .If this is true then during this 30 sec you can stun the opponent 1:from mace A,2nd from mace B, 3rd from hamstring. If this works perfect (in theory) in 30 seconds the mob can be stunned for 3+3+5 seconds=11 seconds!Hell he can be stunned all the time if there is no cooldown on the stuns(and tons of luck)???(LOL :warrior=rogue!!!LOLOLOLOLOLOL)


Is this 'chance to stun' from a mace a variable value or a constant value?

cooldown/stun reduction

Concerning the 2nd question

Ok I guess some ppl find wierd (as I do)that imp thanderclap and imp Demo shout is in arms tree while it should be in Protection tree .Moreover isnt it a bit wierd the fact that imp Intercept is in ARMS tree when, if someone wants to actually use it he should click on Furry stance?? Furry is for PvE ? Correct?
Its a has a ?pure? PvP usage... it should be in Battle Stance I guess... .If it were there I would (probably?) never switch to furry while PvP -ing .Then we could benefit from 2 types of 'Charges' towards the enemy.... Cool.

Finaly if I am to go so deep into ARMS talents why should I bother to see the talent Imp Disciplines : "Reduces the cooldown of...shiled wall abilities" . WHY WOULD I WANT TO SHIELD MY SELF???? if im pvp -ing?? (Unless we use it there, I dunno).OR do I take it in order to become a better tank? (In arms???)

Concerning 3rd question
So technically speaking its the ability of HS that makes most Users take the ARMs if they wanna PvP.

So we have Some PvP skills in:
Furry stance (i.e intercept :wich is improved in arms ) ,some skills in Battle stance (more than 3-4 a bit useless-I agree Second wind and HS are a must have) wich can be improved in ARMs Tree.This is confusing.

I would like (in theory)a stance (dont care wich) that would enable all my PvP options and dont loose presious seconds in PvP mode swiching back and forth to Battle-Furry.(Suppose I m lazy :)) ) and would like to train them in ONE and only one tree (Is this too much to ask?)for PvP and an other stance for PVE with talents upgraded in some other tree.

Do other classes have similar problems? I would like to know this ( Dont have any high level alts)

Dont get me wrong. I LOVE my WArrior :)) but building him step by step and gaining more and more expirence I produce more and more bizzare questions....


Concerning 4th

Quote:
4.) For PVP, yes it is worth it to get the 5% extra damage. You will typically be using a 2-hander because Mortal Strike (which you will be using - see above) sucks with a 1H weapon. For PVE, dual wielding Fury build is the way to go for DPS


Quote:

cc; for pvp generally it's approved to chose a slow 2h weapon. no one can answer that better than yourself though.


Since Mortal Strike is a: Reducing the Healing Effect , (Hell I might do it with any weapon -2 handed or not -I want).
b:Instant Weapon attack : Yes I suppose If I have a SLOW 3.80 Double hander sword with the almost
worthless skills attached:
i.The slow HS
ii.The slow cast-Slam
iii.The very fast:Hamstring and Rend (Dem shout?)wich dont do damage
iv.The 'When it lights up' or 'When I see a rogue' Overpower.
v.The thunderclap ( LOLOLOLO)
then I would like to have the HS (wich is instant)like we people need AIR. (It does a lot of damage as well)

So I suppose this talent option is not viable for PvP : http://www.wowhead.com/?talent=LVMxdhbqMhkioVVzux (Dual wield +mS)
I just so want to try this (see if PvP efficiency/gameplay is even better)


Quote:
aa; For all damage caused by 2h weapons, ie all your abilities you have while using a 2h weapon.

I suppose that if im 2 handed then I MUST pick th 5% 2 handed expertise.


Quote:
bb; You deal 50% of your off hands weapon damage, so untalented you would deal 500 damage and 250 damage, talented you'd deal 500 damage and 312.5 damage.


A talented off hand gives (250 from offhand untalented) + (25/100*250 th 25% talent)= 250+62.5 =312.5
So with a 2 hander I gain 1000 dps while with 2 weapons I get 500 dps from one and 312.5 dps from other total 812.5
You are ruining my theory!! Stop posting exellent answers... :))

Concernig 6th : thx for the info

Concerning 7th: Much appreciated the info there. (badge of justice's = ???)

Thanks all for replying but needed all those questions to fully understand some stuff about warr's
#6 Aug 27 2008 at 5:16 AM Rating: Decent
Quote:
5.) Do dailies at level 70, and/or use two gathering professions (mining, skinning, herbalism).


I intend to do that thanks. Its so easy when your nearly 70 to level cooking. Made a nice spider Cake in WoW life and a stake in Real one LOL.

Quote:
you are level 69 and you don't have any professions???????? Go learn mining. You will have to start out in the starting areas to skill up but copper sells very well in most servers and it only gets better.


Yes I had mining but left it at low level skill. Since then I didnt work much in Wow life...
Guess I focused on leveling the character more... didnt know were to look for good recipies but now I know.


Thanks for the help agaim guys :)
#7 Aug 27 2008 at 9:09 AM Rating: Default
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4,684 posts
Quote:

Concerning the 1st question:
Quote:
Quote:
1st; dual wielding maces and being mace specced isn't better than a single 2 handed mace. The stun effect has diminishing returns, which means it doesn't work as effectively for a short while (think 30 seconds, which in pvp is quite long) and can even become useless.



The stun effect has diminishing Returns; I didnt understand this. You mean that after a stun takes place (from 1 mace), the next to follow (from the same mace)will happen in 30 seconds exactly(and not less-working like a cooldown) or that once a stun occurs(from spesific mace) dont expect it statistically for another to occur(from the mace that did the stun) in less than 30 seconds , but it migh occur... .?

If there is something like a cooldown/stun reduction effect from time=0 sec (that a stun occurs) to time t=30sec from Mace A then Mace B wich didnt apply any stun effects doesnt have the same opportunity to stun for example at t=15 sec begining a new period of cooldown/reduction effect? I havent tried this... .If this is true then during this 30 sec you can stun the opponent 1:from mace A,2nd from mace B, 3rd from hamstring. If this works perfect (in theory) in 30 seconds the mob can be stunned for 3+3+5 seconds=11 seconds!Hell he can be stunned all the time if there is no cooldown on the stuns(and tons of luck)???(LOL :warrior=rogue!!!LOLOLOLOLOLOL)


If I understand correctly what you're saying, it's pretty priceless *Grins* You're looking WAY too far; diminishing returns simply means that the strength of the stuns lowers as they proc. So if you launch a 3 second stun at somebody, it will last the full 3 seconds. Then, if you launch the same stun again within X seconds, the stun will only lasts 2 seconds. Then, if you stun again, it will only stun 1 second. And thén, if you stun agáin, the effect will not be applied and you will get an "immune" message. What Devioususer is trying to say is that once the mace stun effect has procced once or twice it will become useless, because any more stun procs within X (usually 30 iirc) seconds will be less good than the full 3 second stun.
#8 Aug 27 2008 at 11:39 PM Rating: Decent
hi

Thanks :)) Now I got it right!!!
So it seems I cant stun him all the time...
So I guess the warr=rogue theory doesnt work :((( . It seems is useless to dual wield maces...
Nice to know that.

Thanks for the advice guys :))
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