Hi thanks all for your valuable help.
I have a few more concerning your replies since you seem to know the depths of a warrior while me just getting to realizing them:
Concerning the 1st question: Quote:
1st; dual wielding maces and being mace specced isn't better than a single 2 handed mace. The stun effect has diminishing returns, which means it doesn't work as effectively for a short while (think 30 seconds, which in pvp is quite long) and can even become useless.
The stun effect has diminishing Returns; I didnt understand this. You mean that after a stun takes place (from 1 mace), the next to follow (from the same mace)will happen in 30 seconds exactly(and not less-working like a cooldown)
or that once a stun occurs(from spesific mace) dont expect it statistically for another to occur(from the mace that did the stun) in less than 30 seconds , but it migh occur... .?
If there is something like a cooldown/stun reduction effect from time=0 sec (that a stun occurs) to time t=30sec from Mace A then Mace B wich didnt apply any stun effects doesnt have the same opportunity to stun for example at t=15 sec begining a new period of cooldown/reduction effect? I havent tried this... .If this is true then during this 30 sec you can stun the opponent 1:from mace A,2nd from mace B, 3rd from hamstring. If this works perfect (in theory) in 30 seconds the mob can be stunned for 3+3+5 seconds=11 seconds!Hell he can be stunned all the time if there is no cooldown on the stuns(and tons of luck)???(LOL :warrior=rogue!!!LOLOLOLOLOLOL)
Is this 'chance to stun' from a mace a variable value or a constant value?
cooldown/stun reduction
Concerning the 2nd question Ok I guess some ppl find wierd (as I do)that imp thanderclap and imp Demo shout is in arms tree while it should be in Protection tree .
Moreover isnt it a bit wierd the fact that imp Intercept is in ARMS tree when, if someone wants to actually use it he should click on Furry stance?? Furry is for PvE ? Correct?
Its a has a ?pure? PvP usage... it should be in Battle Stance I guess... .If it were there I would (probably?) never switch to furry while PvP -ing .Then we could benefit from 2 types of 'Charges' towards the enemy.... Cool.
Finaly if I am to go so deep into ARMS talents why should I bother to see the talent Imp Disciplines : "Reduces the cooldown of...shiled wall abilities" . WHY WOULD I WANT TO SHIELD MY SELF???? if im pvp -ing?? (Unless we use it there, I dunno).OR do I take it in order to become a better tank? (In arms???)
Concerning 3rd question So technically speaking its the ability of HS that makes most Users take the ARMs if they wanna PvP.
So we have Some PvP skills in:
Furry stance (i.e intercept :wich is improved in arms ) ,some skills in Battle stance (more than 3-4 a bit useless-I agree Second wind and HS are a must have) wich can be improved in ARMs Tree.This is confusing.
I would like (in theory)a stance (dont care wich) that would enable all my PvP options and dont loose presious seconds in PvP mode swiching back and forth to Battle-Furry.(Suppose I m lazy :)) ) and would like to train them in ONE and only one tree (Is this too much to ask?)for PvP
and an other stance for PVE with talents upgraded in some other tree.
Do other classes have similar problems? I would like to know this ( Dont have any high level alts)
Dont get me wrong. I LOVE my WArrior :)) but building him step by step and gaining more and more expirence I produce more and more bizzare questions....
Concerning 4th Quote:
4.) For PVP, yes it is worth it to get the 5% extra damage. You will typically be using a 2-hander because Mortal Strike (which you will be using - see above) sucks with a 1H weapon. For PVE, dual wielding Fury build is the way to go for DPS
Quote:
cc; for pvp generally it's approved to chose a slow 2h weapon. no one can answer that better than yourself though.
Since Mortal Strike is a: Reducing the Healing Effect , (Hell I might do it with any weapon -2 handed or not -I want).
b:Instant Weapon attack : Yes I suppose If I have a SLOW 3.80 Double hander sword with the almost
worthless skills attached:
i.The slow HS
ii.The slow cast-Slam
iii.The very fast:Hamstring and Rend (Dem shout?)wich dont do damage
iv.The 'When it lights up' or 'When I see a rogue' Overpower.
v.The thunderclap ( LOLOLOLO)
then I would like to have the HS (wich is instant)like we people need AIR. (It does a lot of damage as well)
So I suppose this talent option is not viable for PvP : http://www.wowhead.com/?talent=LVMxdhbqMhkioVVzux (Dual wield +mS)
I just so want to try this (see if PvP efficiency/gameplay is even better)
Quote:
aa; For all damage caused by 2h weapons, ie all your abilities you have while using a 2h weapon.
I suppose that if im 2 handed then I MUST pick th 5% 2 handed expertise.
Quote:
bb; You deal 50% of your off hands weapon damage, so untalented you would deal 500 damage and 250 damage, talented you'd deal 500 damage and 312.5 damage.
A talented off hand gives (250 from offhand untalented) + (25/100*250 th 25% talent)= 250+62.5 =312.5
So with a 2 hander I gain 1000 dps while with 2 weapons I get 500 dps from one and 312.5 dps from other total 812.5
You are ruining my theory!! Stop posting exellent answers... :))
Concernig 6th : thx for the info
Concerning 7th: Much appreciated the info there. (badge of justice's = ???)
Thanks all for replying but needed all those questions to fully understand some stuff about warr's