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Rage Starved?Follow

#1 Aug 25 2008 at 9:45 PM Rating: Good
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I ran heroic ramps the other night in a PuG. We had 3 forms of CC, and what appeared to be a well geared tank. The warrior didn't want us to use CC, as he said he needed multiple mobs hitting him to prevent him getting rage starved. The healer had a really hard time keeping him up, and we wiped 3 times before the first boss.

I've never played a warrior past level 10, and I know nothing about the class mechanics. However, this seemed strange to me, as most instances I have run we have used CC as much as possible.

Is it common to want to get hit by 3-4 mobs at a time in heroics?
#2 Aug 26 2008 at 12:53 AM Rating: Decent
No sane warrior wants to tank more than one mob at once. We can, but it is additional work, and gets harder with every extra mob (at least for me).

Rage starvation can happen because:
1 - the tank is not specialized in protection - his threat abilities cost more rage. That is in general bad news in heroics
2 - he is bent on using Heroic Strike (maybe has a tanking macro with it). That is mainly for boss tanking - he should stop using it on trash and it will solve the problem

If his gear were really that good (which I don't think was the case, because he would not go down with 3 mobs) then it is just a matter of swapping some gear pieces for offensive ones so he gets hit more and does more damage threat.

So, I think you just got a bad/unexperienced tank there. Maybe too much raid boss tanking.

On a related subject - we just had a really well geared priest healer in heroic Mana Tombs. I think at least T5 level (and holy up to COH). Yet he was completely unable to heal us at the last boss. After 4 wipes he left us (good riddance) and a new priest had no problems whatsoever.
So I think there are people riding high level content who just don't know (maybe not anymore) how to handle heroics.
#3 Aug 26 2008 at 1:16 AM Rating: Decent
I often find that there are people out there who just can't effectively play their class. This tank may be one of them. Considering the nerf for the Heroic Key's now, a lot of people don't really meet the bare minimum gear requirements anymore. They go in there undergeared and often lesser skilled. I'm not trying to put anyone down for playing their class, but often times a little help can go a long way.

If I were in the group and a CC'er I would have at least tried to debate with him/her to let me CC one and have at the most 2 mobs hitting him/her. Even if he's not full prot or doesn't have the gear, they'll get whacked fairly hard and should have some rage to spare...I know I do. It's rough pugging heroics sometimes, and other times you'll get a good group of people. Just let that tank know to come to Allakhazam to get some tips. If he ever does get curious he'll at least have some place to reference.
#4 Aug 26 2008 at 3:56 AM Rating: Decent
PigeonMan wrote:
Even if he's not full prot or doesn't have the gear, they'll get whacked fairly hard and should have some rage to spare...I know I do.

If they are not protection but have the right gear, then they will receive only about 15-20% damage more. But to generate the same amount of threat as a protection warrior, they will need to spend almost twice the amount of rage. Protection spec is in big part about threat generation, not only about protecting yourself (especially in heroics, where there is no crushing blows).
That is why I listed this option - from the description I assumed the tank had the right gear.
#5 Aug 26 2008 at 5:53 AM Rating: Decent
The only thing I can think from the description is this guy's tanking weapon (mace, ax, swd) was not up to snuff.... wonder if he was 60 skill levels below where he was supposed to be at. That would effect his rage with the misses and mob dodges/parries. The mob parries would have let the mob swing faster at him, causing your healer to work that much harder.

We would need to see his armory for talents and gear evaulation

Did you notice if there were Sunders being applied (Devastate if he was infact Prot spec'd)?? If not he might be some clueless tank, spamming Heroic Strike.

On a side note, when I run those for buddies... because my tanking gear is up to SSC/TK ready, I tend to Dual Weild and just swing away, revenge when avail. That way I'm not rage starved and can keep up T. Clap AoEing.... but that's called being overgeared for the instance lol. Bosses I still mace and shield it tho.
#6 Aug 26 2008 at 6:54 AM Rating: Decent
You just reminded me about one event - when our group was still in Karazhan, out main tank decided to respec to protection (don't really know what spec he was before exactly, but he was tanking pretty OK). To celebrate that, he tanked heroic SL with a BROOM.
Maybe I should try that. I still need SL for the last Naaru quest.
#7 Aug 26 2008 at 7:31 AM Rating: Decent
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1,039 posts
if hes rage starved with 3-4 mobs on him in heroics thats bs. watch his rage closely. he's probably got more than he knows what to do with in most situations if hes got 4 heroic mobs on him.
theres a lot of tanks that dont know how to tank well. everyone can tank 1 mob, but only a good tank can holy 2-4 reliably. this guy obviously couldnt hold hate on 4 mobs, probably had side targets running at healers, or dps getting mauled randomly.

pulling 4 mobs at once in a heroic as a warrior tank is just retarded. as a paladin its doable with good gear + healers, but as a warrior its too much to do at once.
#8 Aug 26 2008 at 7:53 AM Rating: Good
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1,622 posts
It's doable to tank 3-4 heroic mobs at once, just depends which 3-4. :-)The biggest problem people run into in Ramps is that NO ONE WANTS TO CC THE BIG MORTAL STRIKING GUYS WITH AXES. 3-4 Heroic Mobs with -50% reduced healing on the tank is a BIG problem.

That being said, it's always safest to fight them one by one, especially with a warrior tank.

If he's rage starved, he should be chain pulling to conserve rage, and should be popping Berserker Rage if he's low on rage at the start of a pull.

Also for Ramps, your tank should be loving the Spell Reflect button. Save a bunch of damage AND build a bunch of threat. If you know how to time it, you can Spell Reflect 3-4 Shadow Bolts at once at the start of a pull. I know it helps a TON on the 5-pull at the top of that spiral, and can let you actually ranged tank some of the mobs in Ramps if you have to.
#9 Aug 26 2008 at 8:35 AM Rating: Decent
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Quote:
Also for Ramps, your tank should be loving the Spell Reflect button. Save a bunch of damage AND build a bunch of threat. If you know how to time it, you can Spell Reflect 3-4 Shadow Bolts at once at the start of a pull. I know it helps a TON on the 5-pull at the top of that spiral, and can let you actually ranged tank some of the mobs in Ramps if you have to


Awesome response. Spell reflect makes warriors top notch spell tanks.
#10 Aug 26 2008 at 9:08 AM Rating: Good
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1,599 posts
Quote:
If you know how to time it, you can Spell Reflect 3-4 Shadow Bolts at once at the start of a pull.


I've never seen that happen. That would be awesome! Now I have to try it! :)
Has anyone done this on last boss of Blood Furnace? That could be like 5-6 reflects :)

Edited, Aug 26th 2008 1:07pm by YJMark
#11 Aug 26 2008 at 10:30 AM Rating: Good
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1,622 posts
YJMark wrote:
I've never seen that happen. That would be awesome! Now I have to try it! :)

The trick is to get all of the shadow bolts in the air before the first one lands. Can usually be done with line of sight (they all come around the corner and start casting at once), or by keeping some distance and pulling with ranged. Luckily, the first thing most of those casters do when they get into range is cast a shadow bolt. :-)

Be a little careful with it. It is possible (I've done it) to break sheep with Spell Reflect. If the caster gets his SB off just before the mage lands sheep, the rebound will wake him up. Course, the mob is at least pissed at YOU at that point, but it's extra damage incoming and time that the mage loses on DPS by reapplying sheep.
#12 Aug 26 2008 at 10:58 AM Rating: Decent
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101 posts
another thing to consider that hasn't been mentioned here - the healer would have to be pretty well geared to heal the tank through ramps with no CC. i've done ramps without CC, but i had a priest with ~2k heals with me. no matter your gear, you'll take quite a bit of damage.

however, i would still blame the tank for not recognizing that and allowing some CC on the pulls to make the run go smoother.

it's strange, but i've found a few players that do the higher content stuff that actually made really poor 5-man party members. part of it seems to be attitude (i'm better than this and i can sleep through it), and part of it seems to be a lack of awareness that not everyone is at the same gear level as they are.
#13 Aug 27 2008 at 12:53 AM Rating: Decent
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501 posts
Wytryszek wrote:
No sane warrior wants to tank more than one mob at once. We can, but it is additional work, and gets harder with every extra mob (at least for me).


I'd personally disagree on this point, but everyone has their own style. Me personally, I'd be happy if I never had CC most runs. I use it as seldom as possible. There are occasions where it may be needed, but I tend to opt towards not having it. Some may look at it another way, but here is my reasoning: When I am tanking, my job is to control the pull. It's my job to make sure everything is in place, and to keep it there. This is why I think you find a lot of prima donna tanks. Most good tanks are also control freaks. We do not like chaos in a pull. CC is, from my POV, chaos. That sheep? That's a sheep that can break and make a run for my healer while I'm focused on other things. That trap target? It's a resist and dead hunter waiting to happen. Don't get me started on banish and seduce, which have to BREAK and be allowed to run rampant for a few seconds before it can be put under control again. Every CC I put into a pull is a chance at random chaos. I'm putting complete reliance on chance and that other person's actions to make sure it doesn't hit the fan, when that's MY job in the group. So as a result, I eliminate the random chances at chaos littering my pulls, and instead just make sure everything stays on me.

Hell, I don't even consider it additional work. Personally, tanking on mob at a time in each pull would get boring very quickly.

In response to the OP, it just sounds like your tank though he was geared a lot better than he actually was. He probably doesn't know how to use rage properly, and was using heroic strike or something too much. This may have already been mentioned. He uses HS too much and thinks to himself, 'Man, I sure am doing good! My gear is getting really awesome, I'm not getting any rage at all! I better tank more mobs!' What he doesn't take into account is that his not getting rage is not accompanied by noticing a large lack of damage taken, which is when you know you're too geared for content. Sadly, you get to be on the receiving end over his misinformed antics.
#14 Aug 27 2008 at 1:06 AM Rating: Decent
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501 posts
Quote:
if hes rage starved with 3-4 mobs on him in heroics thats bs. watch his rage closely. he's probably got more than he knows what to do with in most situations if hes got 4 heroic mobs on him.
theres a lot of tanks that dont know how to tank well. everyone can tank 1 mob, but only a good tank can holy 2-4 reliably. this guy obviously couldnt hold hate on 4 mobs, probably had side targets running at healers, or dps getting mauled randomly.

pulling 4 mobs at once in a heroic as a warrior tank is just retarded. as a paladin its doable with good gear + healers, but as a warrior its too much to do at once.


Don't generalize here. In this case, you're probably right, but in other cases that may not be so. If I were to wear my full survival gear in a heroic, I would get rage starved pretty easily even with 4 mobs on me. 20k armor and 68% avoidance in a heroic would mean that I would take very, very little damage. Without being able to see this guy's gear, all we can make is conjecture. What's BS is saying that being starved in a heroic with that many mobs is BS.

It's also not too much to do, and to say such is flat out wrong. If you don't personally, that's fine. As long as your groups end in success and your group walks away happy, and you're happy with the way you did your job, it's all good at the end of the day. Others however can, and do, do this on a regular basis. Where warriors begin to struggle and pally tanks become highly more effective is in AoE pulls. A 4 mob pack is NOT an AoE pull. It IS a pretty standard pre-BC pull. We did it then, and we can do it now. You just have to know how. BC has shoved way too much CC into peoples' faces.
#15 Aug 27 2008 at 4:29 AM Rating: Decent
FletusSanguine wrote:

Don't generalize here. In this case, you're probably right, but in other cases that may not be so. If I were to wear my full survival gear in a heroic, I would get rage starved pretty easily even with 4 mobs on me. 20k armor and 68% avoidance in a heroic would mean that I would take very, very little damage. Without being able to see this guy's gear, all we can make is conjecture. What's BS is saying that being starved in a heroic with that many mobs is BS.

It's not BS - we are simply assuming a real life situation, which is maybe a T4 level tank, not a T6 one, and not a lvl70 warrior charging a nest of gnolls. When was the last time you did heroics with a mix of blue and epic gear? I remember very clearly many wipes on 2 mobs, where the tank had to do everything to not being overaggroed by the DPS (who HAD to dps hard, because longer damage from 2 mobs was just impossible to heal in a longer term), while the second mob was turning on the healer because of the huge healing aggro.
Not being able to CC the second mob (I am talking about those pairs of guardians in Auchindoun) was a real problem in many runs.
In a typical PUG situation, CC makes life easier for everybody. I've been running a lot of heroics in the past couple of weeks, and there really is a big difference.
#16 Aug 27 2008 at 5:06 AM Rating: Good
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The answer is really quite simple:

As long as a the healer can keep up - tank as many mobs as needed.

CC is only needed in 2 situations:

1) When the healer can't keep the tank alive if they tank all the mobs
2) If the tank can't hold aggro on all the mobs against the heals.
#17 Aug 27 2008 at 11:57 AM Rating: Good
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501 posts
Quote:
It's not BS - we are simply assuming a real life situation, which is maybe a T4 level tank, not a T6 one, and not a lvl70 warrior charging a nest of gnolls.


I'm very aware of the troubles of doing heroics in that gear, as I initially did heroics a year and a half ago in blues and green. That's not the case now. This just in: 2.4 badge gear IS T6 gear. There is every chance this guy has 16-17k armor and ~40-45% avoidance by this point in time. You can still be a crappy tank in all that gear and think you can tank more than you actually can.

Edit: Also, we're all quick to jump on the tank mostly because we're tanks, but I just noticed something. Nowhere did he actually give any sort of real evidence that the tank was to blame. He just said that the healer couldn't keep the tank up. There's an equal chance that the healer sucked. If this is the case, maybe he WAS geared like me, and DID need that many mobs. Maybe the healer just sucked, and even if it had been another tank who needed to do one mob at a time, the healer still would have failed at healing him through the damage. Based on what had been said, there's a wide range of things that could have botched the run.


Edited, Aug 27th 2008 3:58pm by FletusSanguine
#18 Aug 27 2008 at 11:57 AM Rating: Decent
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501 posts
Quote:
The answer is really quite simple:

As long as a the healer can keep up - tank as many mobs as needed.

CC is only needed in 2 situations:

1) When the healer can't keep the tank alive if they tank all the mobs
2) If the tank can't hold aggro on all the mobs against the heals.


Exactly.
#19 Aug 27 2008 at 12:34 PM Rating: Excellent
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239 posts
I'm going to agree with the point that there are plenty of tanks who DO need to have multiple mobs hitting them in heroics to avoid rage starvation.

There is nothing I need badges for, but plenty of my guildmates and friends need them, so I'll often tank heroics in guild groups or semi-pugs. The worst gear I own will still leave me rage starved if I fight a single mob.

So I do let multiple things hit me. So, while it does keep the stuff in front of me so I can more easily track what's going on, more importantly, it means I don't have to take my pants off just to be able to toss out a shield slam.
#20 Sep 02 2008 at 5:12 AM Rating: Decent
I am really curious now what are you doing that you are getting starved. I am fresh after a heroic Slave Pens run (which is rather easy place) and we had enough CC to never have more than 2 mobs on me, and quite often just 1. That was more than enough for rage generation. And I am already overgeared for heroics - 17k armor and 51% avoidance (and actually not that much hit and expertise, so my dps rage is not as big as it could be).

The standard devastate/shield slam/revenge rotation is using how much? 6 rage/s? I can practically support that just from the DPS rage. I don't need anything more to tank a single mob. Any extra rage goes for HS. All other abilities are defensive, but there is no point in using them on a single mob if we assume we WANT to get hit more to get extra rage.

I remain a strong supporter of CC :-)

Edited, Sep 2nd 2008 3:22pm by Wytryszek
#21 Sep 03 2008 at 8:55 PM Rating: Decent
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158 posts
Im gonna say that the healer seems to be a large part of the problem. Seriously, heroic trash and he can't heal? He must be spamming his most mana inefficient heal non stop or he was inexperienced and couldn't deal with the small spike dmg.

Seriously though, couldn't handle healing 2-3 mobs on a decently geared tank? I ran H shattered halls on my shammy and all my gear broke during the gauntlet. Got B rezzed and noticed ALL of gear cept for my weapon and shield were broken. I had 700+ heals, around 5-6k mana, and like 70 mp5 while casting. I didn't want to repair because it might ruin the tmed run so we just kept pushing forward. Tank was a pally and in Kara gear, 1 dps in kara gear, 2 meh geared dps, no CC (pally tank). We cleared the place with more than enough time to spare on the timed event. Easy cake.

Any healer should be able to keep a tank up on almost any trash pull if the tank has decent gear and can hold agro. According to your description it seemed the tank could hold agro. Of course on my run we had a pally which can hold agro easily on several mobs, but it sounds like agro wasn't a problem with you guys just too much dmg coming in.

I don't think it was the tanks fault, get better heals.

Edited, Sep 4th 2008 12:55am by Tugnus
#22 Sep 05 2008 at 7:08 AM Rating: Decent
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842 posts
Wytryszek wrote:
If they are not protection but have the right gear, then they will receive only about 15-20% damage more. But to generate the same amount of threat as a protection warrior, they will need to spend almost twice the amount of rage. Protection spec is in big part about threat generation, not only about protecting yourself (especially in heroics, where there is no crushing blows).
That is why I listed this option - from the description I assumed the tank had the right gear.


you get 10% more armor, 20 more defense rating, 5% more stamina and 5% more block in the protection tree. this != 15-20% more damage taken if you are not prot-specced. you are right about protection being more about threat generation, but i'm curious as to where you got the 15-20% number from.
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