Ok Mike, I appreciate your reasonable response, I answer your points in good intention.
mike wrote:
Sinstralis wrote:
I think it's fair for me to be a little irked when you say you a) don't care about PvP balance because all PvPers are 'neanderthals' (I guess that includes every PvPer in every MMO?)
You got it in one.
I think I agree with you here
if you replace 'PvPer' with 'ganker'. I have never ganked and never will, I don't even kill lowbies, but I still enjoy PvP for the unpredictability and strategic factor (in group play). If the emotional basis for wanting to PvP is good-natured (just wanting to play a more spontaneous and 'un-scripted' game) I don't see how you can sustain a genuine hatred for it. It's like comparing people who spar in martial arts tournaments to backstreet muggers who beat the **** out of unsuspecting, weaker victims.
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That's your opinion - mine is even worse than what you've stated.
Fair enough. It's a fair bit off-topic, but if you'd care to outline your opinion for me I'd be genuinely interested to hear it.
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However, we aren't talking about guild wars, so that does not apply. I'll admit that there is a skill component involved in PvP, but will argue that it is an unnecessary one.
Well I guess we differ there, because Guild Wars players are human beings just like WoW players, and dismissing them as 'bloodthirsty savages' because their game is PvP-centric seems just a bit emotional knee-jerk pantie-wetting, not to mention grossly unfair profiling of thousands of people you don't know.
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PvP is unnecessary and irrelevant to the game itself.
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as I myself choose to play it. Now I usually despise the relativism card because it renders moot any discussion, but 'the game' is only what each person chooses to make it. Some people genuinely enjoy exploring the WoW universe and finding shortcuts and lost areas, some people actually
like farming and crafting and selling their stuff on the AH. Their game is different from mine, and irrelevant to my perspective, but no less relevant to
them. Again, 'gankers' can go to hell because their game intrudes upon and destroys that of others, but Ganker and PvPer are not equivalent terms.
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Not only that, but it's against the lore of "uneasy truce".
Again an aside, but in lore terms the WoW players are not the 'standing armies' of their respective factions, they are just 'adventurers'. The armies of Stormwind havent marched on Orgrimmar or vice-versa, so there exists a military armistice. 'Uneasy' truce doesnt mean the King's moustache twitches when the Orcs eat with their hands, it means (as in every 'uneasy truce' in military history) people tend to die occasionally by accident or design. If nobody dies, it's "peace".
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Haunt is one spell that is wonderful in the Beta in PvE play. I've never cared much for demonology, but didn't the boost that felguard got actually make it better than it is now?
Only in the sense that it now scales the same way it did for TBC, it's skewed to be awesome at 70 but suck more every level until 80. Kalgan's stated aim to restrain pet scaling ensures Demo will mostly suck except for its' support talents.
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I would love to see Siphon Life made passive, for reasons having nothing at all to do with PvP.
We agree! Let's hug! :D