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#1 Aug 23 2008 at 9:53 AM Rating: Decent
Recently i came across the option to switch from a 2Hander to dual weilding. I asked experienced hunters in my guild and they said not to because my chance to hit would be badly lowered. As a hunter ive always used a 2H something never dual weilded so i have no idea. Is this true? Is it really that significant a loss even if i get 2 1Handers with great DPS and stats like rogue daggers? How is chance to hit calculated? its never been a dilema for me before but in late outland i see all these great (probably) rogue oriented weapons that i think would help me. Thanks for advise and answers.
#2 Aug 23 2008 at 10:23 AM Rating: Default
2-handers have a base miss chance of 9% against targets your level if your skill in the respective weapon is maxed.
When you dual wield, the chance to miss is 24%. (but their total DPS is usually higher, especially with high AP/hit)
Hunters hardly ever need melee weapon demage, so my adivice is to only look at stats.
#3 Aug 23 2008 at 10:36 AM Rating: Decent
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My advice is get whatever weapon has the best stats , it makes no difference what the damage is as you should not be doing any real melee fights anyway ( i have a level 36 hunter with level 20 daggers as its not easy on my server to find a far better weapon ) , what you do get with two weapons is one only does 50% damage as far as i know anyway so go for agility + whatever else is on the weapon/weapons . i go first for Agility then either Stamina Intellect or sometimes Spirit .

#4 Aug 23 2008 at 12:24 PM Rating: Decent
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1,594 posts
The only time you should be in melee is PvP (I hate warriors.. and rogues.. and the rare feral druid.. and can only barely stand enhance shammies) or to wingclip something and move back to range.

Your melee weapon(s) are for stats. Your armor is for stats. The only thing you really need to care about is your ranged weapon.


I now have deterrence, and raid experience with deterrence tanking. C'mere warriors!
#5 Aug 23 2008 at 12:29 PM Rating: Decent
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1,519 posts
roflmaos wrote:
2-handers have a base miss chance of 9% against targets your level if your skill in the respective weapon is maxed. When you dual wield, the chance to miss is 24%.


Only half right

* v. Level 70 mob: 5.0% / dual-wield: 24%
* v. Level 71 mob: 5.5% / dual-wield: 24.5%
* v. Level 72 mob: 6.0% / dual-wield: 25%
* v. Level 73 mob: 9.0% / dual-wield: 28%

Is the actual table. The values on the left are for all single weapons, including ranged.

My opinion on dual-wielding is that we Melee so little that it doesn't matter. If you find that there is a dual-wielding option that is better than a 2h option, then do it. A few things that come to mind are Breeching Comets, and Daggers of Bad Mojo.

I take both a Polearm and a set of dual-wield weapons to raids. I use Halberd of Desolation in most situations because it has so much hit, that I get more AP and Crit from my other gear. I also have a Breeching Comet/Blade of Infamy set for mana intensive fights, since Mana Oils stack- but I only use those on long, tough fights, since I have to switch around a few other pieces of gear to get the hit rating back.
#6 Aug 23 2008 at 1:34 PM Rating: Decent
My bad i shouldnt have led you to belive i was a noob. i dont plan on any melee unless (as mentioned) the situation allows nothing else (but thats what scater shot is for right?). my main concern is if dual weilding lowers my chance to hit with ranged attacks. Sorry again and thank you for posts.
#7 Aug 23 2008 at 3:44 PM Rating: Good
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10,601 posts
no, it has no effect whatsoever on ranged hit.

Edited, Aug 23rd 2008 6:41pm by Xsarus
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#8 Aug 23 2008 at 9:39 PM Rating: Decent
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The important thing is stats, and you will get more stats on a melee weapon. According to wowwiki's page on item values, a 2-hander has a 1.00 multiplier for stats, and a 1-hander has an 0.42 multiplier. This means that DW will yield 0.84 multiplier (less than a 2-hander).

Look at the Brutal Gladiator's Cleaver vs. Brutal Galdiator's Decapitator (1H vs. 2H Axes):
31 Stam (62 DW) vs 66 Stam
9(18) Hit vs 19 Hit
22(40) Crit vs 50 Crit
12(24) Res vs 33 Res
38(76) AP vs 100 AP
49(98) Armor Pen vs 98 Armor Pen
While the armor penetration is the same, you get 4 stam, 1 hit, 10 crit, 9 res, and 24 AP more on the 2-hander. The only advantage DW has on stats is enchants, as you can enchant for 20 agility each vs. 35 agility on a 2-hander. However, 5 agility is not worth all those extra stats, it's not even worth 5 crit or 10 AP, let alone 10 crit, 24 AP, and other stats. While yes, Brutal Gear is some of the top-end gear, this trend applies to lower ranks of gear as well.
#9REDACTED, Posted: Aug 24 2008 at 2:59 AM, Rating: Sub-Default, (Expand Post) Only 1/105 right.
#10 Aug 24 2008 at 4:15 AM Rating: Good
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1,519 posts
roflmaos wrote:

Only 1/105 right.
A level 5 won't have 5.0% chance to miss a level 70.

I would hope that it was clear that it was considering a level 70 character. If you're not level 70 or you don't have maxed weapon skill, then you're going to need a different amount of hit to never miss a like-leveled target- for that there is a formula:

5% + ([5xMob's Level - Your weapon skill]*.1%) = Chance to MISS

If the difference for 5xMob's level and (Your weapon skill) is more than 10, then the formula is:
5% + ([5xMob's Level - Weapon Skill - 10]*.1%) = Chance to MISS


Quote:

Also, 2-hander do have 4% higher chance to miss than other single-weapons.

Source? I've never seen anything that even suggests that a 2h weapon has a higher chance to miss. If you don't have anything in your off-hand slot (that you can attack with), it is considered a single-wield.

Edited, Aug 24th 2008 8:16am by ProjectMidnight
#11 Aug 24 2008 at 9:06 AM Rating: Default
Ok, so the general agreement is that a 2H is better than DW for a hunter? thanks for the advise
#12 Aug 24 2008 at 9:11 AM Rating: Decent
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2,717 posts
He probably knows there's a base 5% miss chance, and that 2-handed characters need to have 9% hit to be hit-capped against a level 73, but realize that 5% vs. level 70 and 9% vs. level 73 does not mean that you have a 4% greater miss chance with 2-handers, but rather it's the level difference.
#13 Aug 25 2008 at 4:07 AM Rating: Decent
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881 posts
JacaBa wrote:
Ok, so the general agreement is that a 2H is better than DW for a hunter? thanks for the advise


No....the general agreement is to take whatever gives you better stats.
#14 Aug 25 2008 at 7:22 AM Rating: Decent
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2,717 posts
And in general...2H gives better stats.
#15 Aug 26 2008 at 4:50 AM Rating: Decent
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121 posts
JacaBa wrote:
Recently i came across the option to switch from a 2Hander to dual weilding. I asked experienced hunters in my guild and they said not to because my chance to hit would be badly lowered. As a hunter ive always used a 2H something never dual weilded so i have no idea. Is this true? Is it really that significant a loss even if i get 2 1Handers with great DPS and stats like rogue daggers? How is chance to hit calculated? its never been a dilema for me before but in late outland i see all these great (probably) rogue oriented weapons that i think would help me. Thanks for advise and answers.

If you are pee-vee-pee hunter, they might have mentioned the 2x+30 INT enchants...
PvE 2h >(95% of times) 2x 1h
#16 Aug 26 2008 at 6:23 AM Rating: Good
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223 posts
Just like everyone else said, the big thing that you look for with melee weapons are stats. The only REAL positive to dual-wielding as opposed to having a two-hander is that if you raid, you can use two Mana Oils as opposed to one. Other than that, the hit rating translates the same way, you'll just need to add up the two from two weapons as opposed to the lump on a two-hander.
#17 Aug 26 2008 at 10:17 AM Rating: Decent
ok thnx for all the advise
#18 Aug 27 2008 at 4:24 AM Rating: Good
skribs wrote:
And in general...2H gives better stats.


Then I have a tough one for you :)

Should I use:

Shivering Felspine

or 2x Shiv of Exsanguination

Stat wise it is 95agi, 120ap, 53haste rating vs. 90agi, 84ap, 392armor pen, 16mp5
So 5agi, 36ap, 53haste or 392armor pen and 16mp5?

What would you guys use?

Currently I use the Felspine, but I'm not really sure that haste rating gives me that much of a dps increase.
#19 Aug 27 2008 at 5:25 AM Rating: Decent
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881 posts
my reply would be to throw them into Cheeky's spreadsheet and see what is better for you. There are too many variables for me to wrap my brain-dead mind around. Does the extra haste throw your shot rotation off? I'm sure others can just look at the options and tell right off the bat which is better.....and I bow to them
#20 Aug 27 2008 at 6:42 AM Rating: Good
zebug wrote:
my reply would be to throw them into Cheeky's spreadsheet and see what is better for you. There are too many variables for me to wrap my brain-dead mind around. Does the extra haste throw your shot rotation off? I'm sure others can just look at the options and tell right off the bat which is better.....and I bow to them


The problem with Cheekys is that is depends on constant lag and things like that.
One day I have a latency of ~30ms and can spam my rotation just fine. The other day it changes anywhere from 50-150ms with the odd spike now and then :)

I use the felspine since I read everywhere that ~80 haste are perfect for a SV hunter using a 3.0 bow and I currently have 0 haste without the felspine (damn items won't drop, I can't stand ZA anymore but I have never seen the cloak with haste on it).
On the other hand there are just days when I feel my dps really sucks (like those 1,5k dps Brut fights when I usually have like 1.8k dps).
I really can't wait for the day when autoshot is no longer clipped by steady shot.
It sucks a lot to have a slightly different ping and all of a sudden your dps drops by 20%.
#21 Aug 29 2008 at 10:50 PM Rating: Decent
30 posts
am using two http://wow.allakhazam.com/db/item.html?source=live;witem=34616 with a +10 agi on each and a +20 agi enchant in each too, i gotta say its really nice =p
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