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Seal of Blood Question....Follow

#1 Aug 22 2008 at 12:09 PM Rating: Decent
I started my Pally up again, raced up in levels and am doing fine in OL as Retribution.

With Outlands I have a lot of options for gear and weapons, and it's made being ret a joy. With the introduction of Seal of Blood into my spell list, however, I am just a bit confused.

There are plenty of weapons available with 3.5+ speeds, making Command an amazing buff. I like the sustained DPS boost of Blood, however.

But now with Blood in use, is there any real reason to keep the 3.5 delay weapons? Sure, big flashy numbers yatta yatta yatta, but the slow weapons come with a good deal of downsides, as well.

Does anyone here use blood with a quicker, say 2 second, 2hander, or even a nice strong Main hander + shield?
#2 Aug 22 2008 at 12:29 PM Rating: Good
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SoB does damage based on your weapon damage. Using a 1 handed weapon and a shield, the seal would not add a very large amount at all where SoR would add a fixed (and generally higher) amount of damage.

So a slow weapon with a higher damage (per hit) would add more SoB damage than a faster weapon. I suppose there is the possibility for a mathematically ideal case in which SoB's damage reduction and an increase in weapon speed balance out to the point that you'd be doing the same overall DPS... In which case the only difference is that you'd be introducing more chances to miss/be dodged/be blocked or god forbid be parried by using a faster weapon speed. But I can't think of any case where that mathematically ideal situation exists.

Bottom line, the bigger the per-hit damage of the weapon, the more you'll get out of SoB. Slower weapons tend to give the biggest hits.
#3 Aug 22 2008 at 12:40 PM Rating: Good
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I use SoB on a merciless gladiator's greatsword, a 3.6 speed weapon. Burst is king in PVP, but i find command a little unreliable. Nothing worse than perfectly executed crowd control, only to do nothing but auto-attack damage when you get a few seconds on your kill target. Seal of Blood feels perfectly balanced.

#4 Aug 22 2008 at 1:01 PM Rating: Default
Well, say for PVE Grinding at around 64, entertain me for a bit.

Since I have geared for grinding, I have put a decent amount of points into AGI for Crits, but have not really touched Crit% or Crit Rating. This leaves me at about 15.5% chance to crit.

With slower weapons, this crit% means I'll either be Veng3 or no Veng at all when fighting. I'd rather be Veng3 all the time. When fighting harder monsters (a level or few above me) Vindication becomes less reliable as well, as I cannot ensure hits as quickly and therefore in time to reapply the debuff. Finally, with procs such as Fiery, Lifestealing, and Crusader, I again find faster weapons to not only be more consistent, but to also proc more often (I'm not sure of the math on PPMs for these enchants.) There are also the instances where use of a Judgement of Mana or Health is necessary or benefitial, in which a faster weapon because blatantly more benefitial.

Fact is, BoB adds 35% more weapon damage. Sure a faster weapon's hits will Seal for Less, but in the end the damage equates out, and the personal damage intake as well as output becomes more reliable and consistent. As for Reckoning, Blood is still a good amount stronger than that spell, and in a case in which that was not true, then theoretically using Reckoning and a fast weapon would be a Retribution Pally's better friend.

The main downside I see with a faster weapon is having Crusader's Strike being less effective. But using a good MH+Shield, Blood, and RF may make for a decent tank if I'm not quite ready to switch back to Protection?

Also can someone with a lot of free time figure out if using Command with a 3.6 Delay would be better or worse than Blood? =P

Thanks~
#5 Aug 22 2008 at 2:24 PM Rating: Good
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The clue is in the title: Procs Per Minute.

Use the fastest weapon with mongoose, let's say it has a PPM of precisely 7. Score 30 hits in that minute and it will proc on average 7 times.

Let's say you use the slowest weapon in the game and score 8 hits in one minute. It will proc on average.....7 out of the 8 hits. Weapon speed doesn't affect the frequency of enchant procs.

Here: http://wow.allakhazam.com/db/class.html?wclass=2;mid=11941003599628674#m1194231375265671636

is an analysis of SoC Vs. SoB. Blood comes out on top on damage clearly. I'm thinking though that at your level of max health, blood might eat into your downtime by hurting you too much. You'll burn through enemies more quickly, but a few lucky judgement and seal proc crits might bring you uncomfortably close to death.

I used a slow two-hander and SoC until lv 70, and when my gear started to improve, switched to Blood and saw a massive dps increase. I specced pure retribution mana-efficincy talents until i picked up Crusader strike, then took 5/5 divine strength, and moved down the prot tree to get Precision and Kings.

Edited, Aug 22nd 2008 6:24pm by ArtemisEnteri
#6 Aug 22 2008 at 4:32 PM Rating: Decent
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4,717 posts
Just seal twist and get the best of both worlds you overpowered Belf.
#7 Aug 22 2008 at 4:45 PM Rating: Good
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Lord Justdistaint is an alli paladin?

AHAHAHAHAHAHAHAAH!
#8 Aug 23 2008 at 6:21 AM Rating: Default
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134 posts
Whoever uses SoB for PVP, you fail, i'm sorry. Please either get a clue or quit wow.
#9 Aug 23 2008 at 11:06 AM Rating: Decent
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4,717 posts
@Ice, you can twist SoB just fine as ret/rogue. It wont kill you considering the other guy should be CCed/not in full control of his toon (slows, etc etc) You can get away with it.

Edited, Aug 23rd 2008 4:27pm by Justdistaint
#10 Aug 23 2008 at 11:47 AM Rating: Good
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1,609 posts
I find the timing too tricky for pvp actually. I might be able to get one off if someone is stunned, but it's generally too hectic. SoB is good for stacking Vengeance quickly, then you switch to Command.
#11 Aug 23 2008 at 9:13 PM Rating: Good
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134 posts
Barring seal twisting i meant. I find it much better to go with the SoJ SoC twist, gives you mace stun like capabilities.
#12 Aug 25 2008 at 7:03 AM Rating: Good
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387 posts
To the OP: I think noone has answered your question for real so far.

To be honest I do not think you have a point, in the end.

- The SoB damage scales with your weapon damage on a % basis, so it is just as beneficial on a fast weapon as on a slow weapon. With regards to the procs like Vengeance, yeah, you will have a 3 stack faster on a faster weapon: -> faster is better

- Vindication will probably scale with weapon speed too (cannot bother to look it up, but it must be a la the procs per minute system) so this must come down to: -> faster equals slower

- Same goes for the procs-per-minute enchants IF you neglect any haste effects or instant strikes (Crusader Strike anyone?). -> faster equals slower (no haste, no instant attacks)

And that final one attack, the Crusader Strike will make all the difference in favor of the slower, heavier hitting weapon... It means 10 extra instant attacks per minute doing a much higher damage with the slower weapon than with the higher, and it increases the actual procs expected to a value quite some compared to the up-front procs per minute (look up the wowwiki). Same goes for enchants like Mongoose, the actual procs per minute (on average) go up.

Simplified example (two weapon speeds, second is between brackets):

Enchantment fiery weapon: 7 procs per minute base
Weapon speed: 4 (2) seconds

Way of calculating proc chance per hit: proc chancer per hit = 7/(60/weapon speed), thus
Proc chance per hit: 46.7% (23.3%)
Number of normal white hits per minute: 15 (30)
Number of additional hits through Crusader Strike: 10 (10)
Total number of hits per minute: 25 (40)

Way of calculating expected procs per minute: expected procs = number of hits * proc chance per hit
Expected procs per minute: 11.7 (9.3).

On top of that, the 10 Crusader Strikes cause a lot more damage with the heavy hitting slow weapon than with the less hitting fast weapon.

I think only Vengeance is better with a faster two hander because it procs as a flat percentage (your crit %).
#13 Aug 25 2008 at 11:31 AM Rating: Decent
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iceravenVI wrote:
Barring seal twisting i meant. I find it much better to go with the SoJ SoC twist, gives you mace stun like capabilities.
SoJ twisting works weird with Lag, I dont know why, like a hint of it will cause neither SoC/SoJ go off. It might be the exact same with SoB but it heppens pretty often
#14 Aug 25 2008 at 12:42 PM Rating: Decent
any melee whos primary DPS abilities are weapon damage attacks that are limited by its CD (or any other constant like energy regen) will want the slowest possible main hand for the highest possible damage per hit.

so even if you dont use SoComm anymore, you still have CS. so a slower weapon will be prefered.
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