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Change/Nerf to Blood spec.Follow

#1 Aug 22 2008 at 8:28 AM Rating: Excellent
New beta built, new talents.

Blood has some significant change, I'm not sure if they're 'nerf' per say, but they do sound like it.

Link to old talent tree so you can see the difference: http://www.worldofwarcraft.com/info/classes/deathknight/talents2.html

Scent of Blood:
Chance lowered from 25% to 15%.

Bloodworms:
Changed from 60% on a Death Strike to 10% on white attack. Also proc 2 to 4 worms, instead of always 4.

Blood Aura:
Changed to all party or raid member within 45 yards are healed by 2% of the damage they deal.


So I guess no more 5 DK instance run...

#2 Aug 23 2008 at 9:35 PM Rating: Decent
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2,396 posts
I'm not sure why this Blood Worm thing is so hard. Just cap the number of worms you can get and then it doesn't matter where they come from or how high of a chance you get to spawn them.
#3 Aug 24 2008 at 12:16 AM Rating: Good
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1,505 posts
It is a pretty big nerf if you ask me. Before the nerf you was guaranteed to have blood worms up at each fight, now it's more 1/3 of fights. My DK is certainly not the self healing powerhouse he used to be. The green cloud aura you get from it doesn's help either Smiley: bah
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