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Miniscule changes for Maximum (even IMBA) impactFollow

#1 Aug 22 2008 at 1:15 AM Rating: Good
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608 posts
I was thinking about a possible Ice Lance Glyph ... and then my convesation (with myself ;->) evolved into a "What kind of miniscule change to a talent would have the biggest effect" discussion (again, with myself ;->)

Imagine this ...

Glyph of Ice Lance - Your Ice Lance now applies a chill effect to your target.

Rofl ... ah well, one can only dream.

What other suggestions ..


btw, this is more of a conversational, fun post ... while I understand this forum is not as aggressive as some other forums (class=4), it's probably worthwhile to request a certain amount of "suspend belief" ;-)
#2 Aug 22 2008 at 5:23 AM Rating: Default
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4,684 posts
Glyph of Mehhh - Sheeped targets no longer gain increased regeneration ?
#3 Aug 22 2008 at 6:18 AM Rating: Default
Glyph of Back at Ya - While your ice barrier is up all damage from drains and dots gets returned back to the caster of the spell.
#4 Aug 22 2008 at 6:44 AM Rating: Decent
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1,634 posts
Glyph of Melee - Every time that A-Hole Rogue or DPS Warrior decides he can solo your sheep while the rest of the party DPS the Mob with the skull, your sheep doesn't break -AND- the rogue/Warrior is instantly sheeped (Or Pig'd or Turtle'd or Penguined). Thus leaving your group short both one man and one man's stupidity.


God I hate when they do that.... "Don't worry, I got this one..." Just follow instructions and use the right kill order. Now I need to pull agro on target 2 or 3, move them out of TANK AOE, Nova, Sheep them - thus we have 1 DPS on the skull, one picking a fight with the caster or healer (Original Sheep) and one clothie (me) trying to add some damn CC to an otherwise retarded PUG.

Edited, Aug 22nd 2008 10:44am by Borsuk
#5 Aug 22 2008 at 2:57 PM Rating: Decent
Quote:
Glyph of Melee - Every time that A-Hole Rogue or DPS Warrior decides he can solo your sheep while the rest of the party DPS the Mob with the skull, your sheep doesn't break -AND- the rogue/Warrior is instantly sheeped (Or Pig'd or Turtle'd or Penguined). Thus leaving your group short both one man and one man's stupidity.


God I hate when they do that.... "Don't worry, I got this one..." Just follow instructions and use the right kill order. Now I need to pull agro on target 2 or 3, move them out of TANK AOE, Nova, Sheep them - thus we have 1 DPS on the skull, one picking a fight with the caster or healer (Original Sheep) and one clothie (me) trying to add some damn CC to an otherwise retarded PUG.


You can't cure stupid
#6 Aug 23 2008 at 2:44 PM Rating: Default
Glyph of Magic Key Bindings: casts the spell I -meant- to cast, instead of the one I cast if it's within 3 days of me changing my key bindings. :)
#7 Aug 24 2008 at 10:18 AM Rating: Decent
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1,594 posts
Glyph of Invincible Sheep - The targets of your Polymorph spells become immune to all damage except your own.
#8 Aug 24 2008 at 10:56 PM Rating: Decent
Quote:
Glyph of Invincible Sheep - The targets of your Polymorph spells become immune to all damage except your own.


So u damage it out of sheep and have aggro. Tanks will have a hard time.
#9 Aug 25 2008 at 1:02 AM Rating: Good
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608 posts
druidserg wrote:
Quote:
Glyph of Invincible Sheep - The targets of your Polymorph spells become immune to all damage except your own.


So u damage it out of sheep and have aggro. Tanks will have a hard time.


Well then, how about the sheeped targets becoming immune to all damage period ... kinda like a banish.

Can you imagine the bliss ... NEVER again worry about someone breaking a sheep .. .EVER !

It may involve a slightly longer clear ... ie, an extra 20 seconds wait while the sheep runs out on the target.

Combine this will "glyph of Mehhh" (tks Mozared), and you can sheep a target after beating him up a bit, he'll stay sheeped for the full time period, not regen any health while being sheeped, then burn him down the rest of the way when the times up ...

Hmmm.
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