Forum Settings
       
Reply To Thread

Mage glyphs!Follow

#1 Aug 22 2008 at 12:51 AM Rating: Excellent
Citizen's Arrest!
******
29,527 posts
Quote:
Glyph of Fireball - Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect.

Glyph of Fireblast - Increases the critical strike chance of Fireblast by 50% when the target is stunned or incapacitated.

Glyph of Frost Nova - Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.

Glyph of Frostbolt - Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.

Glyph of Ice Armor - Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance.

Glyph of Ice Block - Your Frost Nova cooldown is now reset every time you use Ice Block.

Glyph of Ice Lance - Increases the range of your Ice Lance by 5 yards.

Glyph of Icy Veins - Your Icy Veins ability also removes all movement slowing and cast time slowing effects.

Glyph of Improved Scorch - The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time
Scorch is cast.

Glyph of Invisibility - Increases the duration of the Invisibility effect by 5 sec.

Glyph of Mage Armor - Your Mage Armor spell grants an additional 20% mana regeneration while casting.

Glyph of Mana Gem - Increases the mana recieved from using a mana gem by 10%.

Glyph of Molten Armor - Your Molten Armor spell grants an additional 2% critical strike chance.

Glyph of Polymorph - Your Polymorph spell also removes all damage over time effects from the target.

Glyph of Remove Curse - Your Remove Curse spell also makes the target immune to all Curses for 6 sec.

Glyph of Water Elemental - Reduces the cooldown of your Summon Water Elemental spell by 30 sec.


These are pretty huge. The Imp Scorch and Mage Armor ones especially, but the Fireball/Frostbolt ones are also very very nice.
#2 Aug 22 2008 at 1:31 AM Rating: Decent
I love the following:
Quote:
Glyph of Frost Nova: Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.

This give an awesome 20% more damage with shatter combos

Quote:
Glyph of Icy Veins: Your Icy Veins ability also removes all movement slowing and cast time slowing effects.

Hehe another way to get out of poisons and stuff

Quote:
Glyph of Polymorph: Your Polymorph spell also removes all damage over time effects from the target.

I bet people will overlook this a lot. This is useful if one of your targets have dots on and can save your *** in both pvp and pve

#3 Aug 22 2008 at 3:06 AM Rating: Decent
Quote:
This give an awesome 20% more damage with shatter combos


You're reading it wrong.

Very nice glyphs.
#4 Aug 22 2008 at 3:55 AM Rating: Excellent
Citizen's Arrest!
******
29,527 posts
Now that I read through em again, I'm hoping we get stuff for Frostfire bolt, AM/AB and Arcane Barrage.
#5 Aug 22 2008 at 4:41 AM Rating: Excellent
Fireball sounds amazing, beats those measely 21dmg ticks. Frostbolt one would be good for raiding.
#6 Aug 22 2008 at 5:19 AM Rating: Decent
Quote:

You're reading it wrong.

Very nice glyphs.


How so?

How i understood it is that it does 20% more damage until frost nova breaks. Unless the automatic part means that if it breaks it won't do the 20%.
#7 Aug 22 2008 at 5:21 AM Rating: Default
****
4,684 posts
Quote:
I bet people will overlook this a lot. This is useful if one of your targets have dots on and can save your *** in both pvp and pve


Quite the opposite for me, I find myself using sheep in combination with DOTs as a secondary counterspell a lot. This glyph would negate that use.

The scorch glyph is actually very alluring... That glyph alone is going to decide whether I'm picking up imp scorch or not.
#8 Aug 22 2008 at 6:38 AM Rating: Decent
***
1,634 posts
Quote:
Glyph of Frostbolt - Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.


Wait, so... the Frostbolt no longer will slow the enemy? I like the +Damage, but I'm spec'd frost for the control. Am I reading this wrong?

Quote:
Glyph of Improved Scorch - The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time Scorch is cast.


Nice, now the scorch effect can be used on trash mobs or while solo'ing. It wasn't practical in many situations....

Quote:
Glyph of Icy Veins - Your Icy Veins ability also removes all movement slowing and cast time slowing effects.



Mage version of Blessing of Freedom?


Quote:
Glyph of Mana Gem - Increases the mana recieved from using a mana gem by 10%.


Ehh... I am not satisfied with the current gems and this doesn't really wow me. Locks (Our Caster DPS competition) have much more mana generation IMO. Gems are ok, but I'd like to see them give more mana.


Quote:
Glyph of Water Elemental - Reduces the cooldown of your Summon Water Elemental spell by 30 sec.


Cool...



?
Where is Blizzard and the other AOE spells. We're told that mage is getting AOE bump - where are the Glyphs for AOE.
#9 Aug 22 2008 at 8:11 AM Rating: Excellent
Citizen's Arrest!
******
29,527 posts
Borsuk wrote:
Quote:
Glyph of Frostbolt - Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.


Wait, so... the Frostbolt no longer will slow the enemy? I like the +Damage, but I'm spec'd frost for the control. Am I reading this wrong?


That's a glyph built specifically with raiders in mind. The snare is almost useless for them, but more damage is always good. Don't forget you'll also have Frostfire Bolt to use for a snaring effect too, which will be useful for frosties who are soloing with that glyph on.
#10 Aug 22 2008 at 10:09 AM Rating: Default
****
4,684 posts
Then again, if you're so serious in raiding you're using that glyph you're probably 2-shotting your daily mobs =P
#11 Aug 22 2008 at 10:20 AM Rating: Good
seems like a nice way to cutomize your spells to either solo or raiding.

Does'nt happen that often, but when it does, they do deserve credit for being spot on.
#12 Aug 22 2008 at 11:01 AM Rating: Decent
*
126 posts
Meh. Color me underwhelmed. Seems like Pallies and Druids got much better glyphs.

The scorch glyph seems to be the best of the lot. Max debuff from one cast is good.
Not sure I like trading the dot from fireball for 5% more damage. Unless I'm confusing different
abilities, I get significant damage from the ticks after my fireballs land. Even more so with Pyro, and some with Fireblast.

More crit on molten armor isn't bad. 2% ain't much, though.

Better range on ice lance is ok.
The frost nova/ice block changes...eh...decent I guess.

Nothing at all for Pyro. Nothing for AM. Nothing for AE.

+50% crit to fireblast, but only against stunned or incapacitated targets. Problem is, I don't have many stuns or ways to incapacitate.

Really not seeing much here that is going to help in battleground pvp, which is mostly what I do.

Insert sad gnome frowny face here :(


Edited, Aug 22nd 2008 3:01pm by Kahbueme
#13 Aug 22 2008 at 11:28 AM Rating: Decent
**
266 posts
I know I stared a rather long thread a few weeks ago about how the functionality of the water elemental and small amount of talents points needed to get focus magic may produce a raid bias towards deep frost, but:

Glyph of Water Elemental - Reduces the cooldown of your Summon Water Elemental spell by 30 sec?!?!

It's hard to tell but it seems like this means you will be able to bring your water elemental back every 1:45 secs fully talented, not including the coldsnap talent that you can use immediately. This seems OP in pvp to me, since the water elemental will also restore a butt load of mana which is sometimes a problem for mages in arena. The Raiding aspect of it is obvious.
#14 Aug 22 2008 at 12:08 PM Rating: Excellent
Kahbueme wrote:
Meh. Color me underwhelmed. Seems like Pallies and Druids got much better glyphs.

The scorch glyph seems to be the best of the lot. Max debuff from one cast is good.
Not sure I like trading the dot from fireball for 5% more damage. Unless I'm confusing different
abilities, I get significant damage from the ticks after my fireballs land. Even more so with Pyro, and some with Fireblast.

More crit on molten armor isn't bad. 2% ain't much, though.

Better range on ice lance is ok.
The frost nova/ice block changes...eh...decent I guess.

Nothing at all for Pyro. Nothing for AM. Nothing for AE.

+50% crit to fireblast, but only against stunned or incapacitated targets. Problem is, I don't have many stuns or ways to incapacitate.

Really not seeing much here that is going to help in battleground pvp, which is mostly what I do.

Insert sad gnome frowny face here :(


Edited, Aug 22nd 2008 3:01pm by Kahbueme


You are imagining the ignite ticks I think, the regular dots with fireballs is pretty bad... oh boy I just crit for 4k .. +21 +21 +21 +21 every two seconds or whatever -- which only gets to tick twicec if you are spamming fireballs.

Quote:
How so?

How i understood it is that it does 20% more damage until frost nova breaks. Unless the automatic part means that if it breaks it won't do the 20%.


No, it means that if the normal breaking point is 100 damage, that it will take 120 damage to break. That won't affect shatter combos at all as the amount of damage (that is done instantaniously) both qualify for the shatter crit to break the nova together.
#15 Aug 22 2008 at 12:40 PM Rating: Good
*
126 posts

Anobix the Wise wrote:

You are imagining the ignite ticks I think, the regular dots with fireballs is pretty bad... oh boy I just crit for 4k .. +21 +21 +21 +21 every two seconds or whatever -- which only gets to tick twicec if you are spamming fireballs.



Ah....I was confused. I know I have the ignite talent in my 41/20/0 build, so that's where the larger damage ticks are generated. Thanks.

Edited, Aug 22nd 2008 4:37pm by Kahbueme
#16 Aug 23 2008 at 3:50 AM Rating: Decent
Quote:
How so?

How i understood it is that it does 20% more damage until frost nova breaks. Unless the automatic part means that if it breaks it won't do the 20%.


Spells done to targets with frost nova on will not do 20% more damage. It will just take 20% more damage for frost nova to break. One shatter combo will still break it.

I have no idea how you managed to misunderstand in this way O.o
#17 Aug 23 2008 at 6:14 AM Rating: Decent
41 posts
Ok....I cant believe I am gonna ask this....What are glyphs and how are they going to work? Only been playing WoW since around the beginning of the year.

Edited, Aug 23rd 2008 10:12am by sixstringfreak
#18 Aug 23 2008 at 7:49 AM Rating: Excellent
sixstringfreak wrote:
Ok....I cant believe I am gonna ask this....What are glyphs and how are they going to work? Only been playing WoW since around the beginning of the year.

Edited, Aug 23rd 2008 10:12am by sixstringfreak


Glyphs are the new addition through Inscription (new profession in wotlk)


http://www.wowwiki.com/Inscription
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 313 All times are in CST
Anonymous Guests (313)