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Can someone please explain why Vile Poisons is so goodFollow

#1 Aug 21 2008 at 7:15 PM Rating: Good
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Sorry for all the silly questions, but I really do not understand why this talent is that good. It's preached like it's one of the best talents you can have for PVP, but I don't get it. I searched the sticky for a few and found nothing, so i'll ask here. Thank you!

Edited, Aug 21st 2008 11:12pm by Zafire
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Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
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#2 Aug 21 2008 at 7:56 PM Rating: Good
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40% to resist dispel effects.
#3 Aug 22 2008 at 1:47 AM Rating: Decent
Maintaining a 5 stack of wound poison and keeping crippling poison are both evry important. If you don't have vile then your poisons will gte dispelled (mainly by druids) drastically reducign teh pressure you put out.
#4 Aug 22 2008 at 11:16 AM Rating: Decent
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1,594 posts
What about in PvE? What makes a 5-stack of Deadly +16% damage better than Instant +8% application (effectively +40% damage)?
#5 Aug 22 2008 at 11:51 AM Rating: Decent
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Ehcks wrote:
What about in PvE? What makes a 5-stack of Deadly +16% damage better than Instant +8% application (effectively +40% damage)?


Don't really understand your question. In PVE with SnD up, you shouldn't have to worry about poisons being applied, you'll get a 5-stack of deadly poison pretty quickly. And if you're raiding, you won't have a MH poison with Windfury from your local shaman. Hence it's better to have vile over improved.
#6 Aug 22 2008 at 11:55 AM Rating: Good
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Ehcks wrote:
What about in PvE? What makes a 5-stack of Deadly +16% damage better than Instant +8% application (effectively +40% damage)?


For the sake of ease we will make up numbers. Start off going with Improved Poisons

A pretend weapon that has a 1.5 second speed.
Deadly Poison does 180 over 12 seconds, or 45 every 3 seconds per stack.
So a stack of 5 would do 900 over 12 seconds or 225 every 3 seconds, without Vile Poisons.

Over an 8 minute pretend fight, where the only thing we do is auto attack with this weapon.

That's 320 swings of that sword. Averaged out at 28% chance of landing a poison you will get a little over 89 swings that land poison. 89 swings spread out evenly over those 320 swings is every 3rd then 4th swing is a poison swing. With that in mind, it would take 4.5 seconds to get the full 5 ticks on the mob and maintain that the whole fight.

So that's basically 159 ticks of poison at 225 damage for a total of 35775.

Now, with Vile poisons, your Deadly Poison does 208 damage over 12 seconds, or 52 every 3 seconds. A stack of 5 works out to 1040 damage at 260 every 3 seconds.

With a 20% chance of landing a poison you will get 64 poisoned swings. Spread out evenly over all swings, thats 1 poison after every 5 swings. That's a whole 9 seconds to get 5 stacks on a mob and maintain that the whole fight.

So that's basically 157 ticks of poison at 260 damage for a total of 40820.

Granted, this is very basic and simple, and real fighting takes a lot more into account, but in the end it works out that, that 8% increase chance to add the poison isn't much considering once you do get 5 stacks on the mob how much more damage you are doing over time with the 16% increase. Edit to add that just as the above poster said, with SnD up, the time difference it takes to apply 5 stacks on a mob with Imp Poison and without it is even less thusly making Vile poisons that much better.

Edited, Aug 22nd 2008 4:20pm by SynnTastic
#7 Aug 23 2008 at 7:44 AM Rating: Good
#8 Aug 23 2008 at 8:36 AM Rating: Decent
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I don't mean using Deadly Poison with Improved Poisons, I mean using Instant Poison with Improved Poisons.

I'll try mathing it myself.. Max rank is 146-194 damage. I'll use your numbers of 89 swings in a fight. 15,000?

Crap, never mind then. That's just weak.
#9 Aug 25 2008 at 1:45 AM Rating: Default
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GUYZ IDK WHY MY POISONS ARE SO WEAK THEY KEEP GETTING DISPELLED WHAT SHOULD I DO
#10 Aug 25 2008 at 2:38 AM Rating: Decent
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3,909 posts
It's the dispel resist. Wound Poison is absolutely essential if you want to do anything against a group with a healer. And healers have dispels, so...yeah.

You can skip out on it if you only intend to do BGs, where there's one healer per ten players.
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