Druid Haste
47 haste - .1 seconds
109 haste - .2 seconds
172 haste - .3 seconds
235 haste - .4 seconds
314 haste - .5 seconds
I haven't been able to find anything for haste rating for an Elemental Shammy and what it does for them. Is there any key amounts of spell haste?
Any answers would be most welcome and appreciated.
Elitest Jerks wrote:
Spell Haste
1% = 15.76 Rating
Haste reduces the cast time of our spells based on the following formula: Cast Time/(1+Haste%)
It increases the number of spells cast within a time period by X%.
Haste cap is 100% for Lightning Bolt (53% with Bloodlust), while for Chain Lightning it is 50% (15% for Bloodlust).
The usefulness of haste is a contentious issue. While it increases DPS via more casts, some argue that you only see the gain from this if you get an opportunity to make that extra cast (ie: you would need to make 100/haste% casts to see extra cast). It is worth noting that while this is correct, it also reduces the chance a spell will be affected by interrupts/pushback.
Gearing wise, haste allows you to get more out of the same ilvl. This is because the "cost" of adding another point of a stat increases the more you add that stat on.
It is important to note that LB/CL rotations require a minimum amount of haste before a 4/1 rotation results in more damage output than a 3/1 rotation. This will depend on your total spell damage, but it is worth noting that haste is worth less than spell damage in this rotation unless you have over 1.5k spell damage, and will require a minimum of 140 haste to be worthwhile.
Due to the added haste items in 2.4, as well as haste gems, it is now possible to gear for haste over dmg/crit, and use LB only. While a CL/LB rotation will do more dps, the difference is roughly 60 dps if you have 4pc T6, and the mana requirements are diminished greatly.
1% = 15.76 Rating
Haste reduces the cast time of our spells based on the following formula: Cast Time/(1+Haste%)
It increases the number of spells cast within a time period by X%.
Haste cap is 100% for Lightning Bolt (53% with Bloodlust), while for Chain Lightning it is 50% (15% for Bloodlust).
The usefulness of haste is a contentious issue. While it increases DPS via more casts, some argue that you only see the gain from this if you get an opportunity to make that extra cast (ie: you would need to make 100/haste% casts to see extra cast). It is worth noting that while this is correct, it also reduces the chance a spell will be affected by interrupts/pushback.
Gearing wise, haste allows you to get more out of the same ilvl. This is because the "cost" of adding another point of a stat increases the more you add that stat on.
It is important to note that LB/CL rotations require a minimum amount of haste before a 4/1 rotation results in more damage output than a 3/1 rotation. This will depend on your total spell damage, but it is worth noting that haste is worth less than spell damage in this rotation unless you have over 1.5k spell damage, and will require a minimum of 140 haste to be worthwhile.
Due to the added haste items in 2.4, as well as haste gems, it is now possible to gear for haste over dmg/crit, and use LB only. While a CL/LB rotation will do more dps, the difference is roughly 60 dps if you have 4pc T6, and the mana requirements are diminished greatly.
Found that after I posted. Good info in there, and answers most of my question but I'm still looking for opinions on spell haste for shammies. What do you guys think/experienced etc??
Edited, Aug 21st 2008 3:07pm by FinalMeat