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Spell Haste and ShammiesFollow

#1 Aug 21 2008 at 11:07 AM Rating: Good
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161 posts
We're currently having this discussion with our druids on spell haste for them and found some key amounts of haste where spell cast times decrease:

Druid Haste
47 haste - .1 seconds
109 haste - .2 seconds
172 haste - .3 seconds
235 haste - .4 seconds
314 haste - .5 seconds

I haven't been able to find anything for haste rating for an Elemental Shammy and what it does for them. Is there any key amounts of spell haste?

Any answers would be most welcome and appreciated.

Elitest Jerks wrote:
Spell Haste
1% = 15.76 Rating
Haste reduces the cast time of our spells based on the following formula: Cast Time/(1+Haste%)
It increases the number of spells cast within a time period by X%.
Haste cap is 100% for Lightning Bolt (53% with Bloodlust), while for Chain Lightning it is 50% (15% for Bloodlust).
The usefulness of haste is a contentious issue. While it increases DPS via more casts, some argue that you only see the gain from this if you get an opportunity to make that extra cast (ie: you would need to make 100/haste% casts to see extra cast). It is worth noting that while this is correct, it also reduces the chance a spell will be affected by interrupts/pushback.
Gearing wise, haste allows you to get more out of the same ilvl. This is because the "cost" of adding another point of a stat increases the more you add that stat on.

It is important to note that LB/CL rotations require a minimum amount of haste before a 4/1 rotation results in more damage output than a 3/1 rotation. This will depend on your total spell damage, but it is worth noting that haste is worth less than spell damage in this rotation unless you have over 1.5k spell damage, and will require a minimum of 140 haste to be worthwhile.

Due to the added haste items in 2.4, as well as haste gems, it is now possible to gear for haste over dmg/crit, and use LB only. While a CL/LB rotation will do more dps, the difference is roughly 60 dps if you have 4pc T6, and the mana requirements are diminished greatly.


Found that after I posted. Good info in there, and answers most of my question but I'm still looking for opinions on spell haste for shammies. What do you guys think/experienced etc??

Edited, Aug 21st 2008 3:07pm by FinalMeat
#2 Aug 21 2008 at 12:17 PM Rating: Good
Quote:
47 haste - .1 seconds
109 haste - .2 seconds
172 haste - .3 seconds
235 haste - .4 seconds
314 haste - .5 seconds


Time decrease depends on the spell, not the class, because it's % based. i.e., those tests were based on either HT or starfire (w/ talents) since it's based on a 3-second spell. :) Besides, Blizzard rounds to 4 significant digits, so a spell tooltip that says 2.3 seconds may have an actual cast time of anywhere between 2.250 and 2.3499 seconds.

That being said, haste is amazing as a healer; it's like adding in extra reaction time.


Edit: I fail at links.

Edited, Aug 21st 2008 4:14pm by Viduus
#3 Aug 21 2008 at 1:26 PM Rating: Good
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161 posts
Ah ok, I think I got it.

Going from what EJ is saying then

Lightning bolt - 2.5 second cast given 63.04 Haste (4%) would be:

2.5 / (1+4%)
2.5 / 1.04
----------

2.403 second cast time or a .1 second reduction on cast time.

Thanks for helping clear it up a little!!1

#4 Aug 24 2008 at 4:38 AM Rating: Good
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161 posts
Ok I'm going to reopen this...sort of.

When does stacking haste become benificial for an elemental shammy?

Sitting at 1000 spell damage and 40% crit with spells.

Would being above those marks then be benificial to start stacking haste or is it going to hurt DPS as you will lose some to gain the haste?
#5 Aug 25 2008 at 11:19 AM Rating: Good
Quote:
When does stacking haste become benificial for an elemental shammy?


There's too many variables for a specific number; the best thing to do is simply try it out! From what I've noticed:

1) Get to spell hit cap (51 hit rating--38 for alliance--if you spec right). Super easy.
2) Get to 35-40% spell crit
3) Collect spell haste gear. I'd say the break-point for using it is 100 rating while still maintaining hit/crit.
4) Profit!

+ damage will still be your bread-and-butter stat, but itemization favors secondary stats. After you get enough +crit where you no longer worry about mana, shift to haste. The reason I recommend a minimum haste is since you need enough haste to result in at least one extra cast in the time frame of a given encounter to increase overall DPS.

Keep in mind that these are NOT the min/max numbers EJ recommends; my suggestions are using the assumption that you're not in T6 but still want to make use of the sexy badge gear.
#6 Aug 26 2008 at 4:18 AM Rating: Good
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161 posts
Nice, thank you.

Kinda what I was thinking just thought I'd poke around some more.

#7 Sep 03 2008 at 1:02 AM Rating: Decent
haste is really good for ur dps. i switch out sum crit gear/gems for haste and im doing alot more dps. u have to always remember to add in ur 10%crit with talents and if u get totem of wrath thats 3% more and when ur full raid buff u dont need much crit to be at 40%
i usually top meters depending on fight and on trash ill either be top or just below a lock CL ftw


look at my gear its not even top notch i use to raid resto but i spec ele now
http://www.wowarmory.com/character-sheet.xml?r=Spirestone&n=Budhabless

i have re-gem my gear plenty of times from all crit to all haste i guess u kinda need an even balance
try it out for urself
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