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Weapon Speeds in WotLKFollow

#1 Aug 20 2008 at 10:37 PM Rating: Decent
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With steady shot no longer clipping auto shot in LK, is my assumption correct that slowest weapons (e.g. the biggest conversion to steady shot damage via the most weapon damage) are going to be the highest DPS? Similar to how a 2H warrior wants the slowest weapon for biggest slams?

I know steady shot scaling will be unbiased based on weapon speed (straight 0.2*RAP) however it also does unmodified weapon damage + ammo, which is what weapon speed would indirectly affect.
#2 Aug 21 2008 at 1:59 AM Rating: Decent
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Since it is all normalized, no.


Faster = better for PvE because of procs like IAotH in PvE
Slower = better for PvP becvause big hits are good.

However, neither will be more important than weapon dps.
#3 Aug 21 2008 at 8:36 AM Rating: Decent
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Oh yeah I forgot about procs (or extra crits to proc GftT or Hunting Party, etc).
Good thing I asked, eh?

However, if you have 3000 RAP and a weapon DPS of 150 (numbers at random since who knows what will happen in LK) is it safe to assume that a 2.0 speed bow vs. a 3.0 speed bow would do an average of 300 damage instead of 450 damage? So steady shot on the 2.0 would do 1,180 whereas on the 3.0 it would do 1,330? If you do a steady shot every 2 seconds (I believe they nerfed the cast time by 0.5 seconds) that would result in an increase in 75 DPS just by having the slower bow. Or is it based on weapon DPS, not weapon damage?

Edited, Aug 21st 2008 9:36am by skribs
#4 Aug 21 2008 at 9:21 AM Rating: Decent
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His Excellency Aethien wrote:
Since it is all normalized, no.


Faster = better for PvE because of procs like IAotH in PvE
Slower = better for PvP becvause big hits are good.

However, neither will be more important than weapon dps.


Faster also means less agro spiking.
#5 Aug 21 2008 at 1:34 PM Rating: Decent
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1,519 posts
skribs wrote:
Or is it based on weapon DPS, not weapon damage?


Exactly. All shots are normalized to 2.8

According to WoWWiki the actual formula for steady shot is:
DamagePercentageBonus*RangedWeaponSpecialization*(150 + WeaponDamage/WeaponSpeed*2.8 + 0.2*RAP + [Dazed: 175])

With that formula, we can take a look at a few different weapons with similar DPS, but different speeds (estimating from a mid-range attack:

WSSR (149-278 damage, 79.1 DPS, 2.7 speed):
(150 + 213/2.7*2.8 + 0.2*1800) = 731

Gladiator's Xbow (169-314 damage, 82.4 DPS, 3.10 speed)
(150 + 255/3.1*2.8 + 0.2*1800) = 740

Sunfury Bow (204-307 damage, 83.3 DPS, 2.9 speed):
(150 + 241/2.9*2.8 + 0.2*1800) = 751

The numbers are very similar, and only vary because of the DPS differences. A more perfect situation would be 3 weapons with 80 DPS and different attack speeds (weapon damage is determined by (DPS*Attack speed):

2.7 speed weapon:
(150 + 216/2.7*2.8 + 0.2*1800) = 734

2.9 speed:
(150 + 232/2.9*2.8 + 0.2*180) = 734

3.1 speed:
(150 + 248/3.1*2.8 + 0.2*1800) = 734

Edited, Aug 21st 2008 5:33pm by ProjectMidnight
#6 Aug 21 2008 at 5:19 PM Rating: Decent
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2,717 posts
In that case (unless it has an internal cooldown) I may end up getting a hurricane/PBB (depending on the ammo type I'm using) to use for a mana battery when survival specced.
#7 Aug 22 2008 at 12:40 AM Rating: Decent
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MentalFrog wrote:
Faster also means less agro spiking.
Not really something worth paying attention to imo.
We already have a complete aggro reset every 30 seconds, and with spellhit and physical hit being rolled into one it wont resist nearly as often.

Not to mention that the differences wont be that big to start with as autoshot dmg isnt even half our damage anyway.
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