skribs wrote:
Or is it based on weapon DPS, not weapon damage?
Exactly. All shots are normalized to 2.8
According to WoWWiki the actual formula for steady shot is:
DamagePercentageBonus*RangedWeaponSpecialization*(150 + WeaponDamage/WeaponSpeed*2.8 + 0.2*RAP + [Dazed: 175])
With that formula, we can take a look at a few different weapons with similar DPS, but different speeds (estimating from a mid-range attack:
WSSR (149-278 damage, 79.1 DPS, 2.7 speed):
(150 + 213/2.7*2.8 + 0.2*1800) = 731
Gladiator's Xbow (169-314 damage, 82.4 DPS, 3.10 speed)
(150 + 255/3.1*2.8 + 0.2*1800) = 740
Sunfury Bow (204-307 damage, 83.3 DPS, 2.9 speed):
(150 + 241/2.9*2.8 + 0.2*1800) = 751
The numbers are very similar, and only vary because of the DPS differences. A more perfect situation would be 3 weapons with 80 DPS and different attack speeds (weapon damage is determined by (DPS*Attack speed):
2.7 speed weapon:
(150 + 216/2.7*2.8 + 0.2*1800) = 734
2.9 speed:
(150 + 232/2.9*2.8 + 0.2*180) = 734
3.1 speed:
(150 + 248/3.1*2.8 + 0.2*1800) = 734
Edited, Aug 21st 2008 5:33pm by ProjectMidnight