Well it actually works like that indeed. (or it would have changed, but I would be hard-pressed to believe that)
Just looked this up:
http://www.wowwiki.com/Formulas:Procs_per_minute
Which states:
wowwiki wrote:
In World of Warcraft, "procs per hit" is the percent chance of a proc occurring each hit. This can be an attack you launch or an attack launched on you. This may seem obvious, but it's a good term to have in contrast to the less intuitive procs per minute. Procs per hit benefit greatly from faster hits.
Procs per minute scales procs per hit according to weapon speed. Here's the formula:
Procs per hit = (Weapon speed) / (60 / Procs per minute)
which is the same as:
Procs per hit = Weapon speed * Procs per minute / 60
This gives the percentage chance that the proc will go off each hit. An understandable misconception is that procs per minute guarantees that exactly some amount of procs will occur each minute of combat. This is not the case, as procs per minute is merely a statistical average, not a guarantee.
Current List of ppm:
Crusader: 1
Mongoose: 1
And later on it states this:
wowwiki wrote:
The procs-per-minute rating of a given weapon ability assumes that only auto-attacks ("white damage" attacks) are made with that weapon. In practice, an ability on the weapon equipped in the main hand can proc more often than its PPM rating, due to the fact that instant attacks (Sinister Strike, Overpower, etc.) are all assumed to be made with this weapon.
As an example, say a warrior has a Crusader enchant on the weapon in his main hand (with a choice between a weapon with a 2.0 speed and a weapon with 2.5 speed), and is involved in a long fight where he has essentially unlimited rage and (miraculously) never misses his target.
Weapon 1 has a speed of 2.0 sec and is enchanted with Crusader which has a rated PPM = 1. Hence, the chance for Crusader to proc on any given hit with this weapon is 1/30.
Weapon 2 has a speed of 2.5 sec and is also enchanted with Crusader. The chance for Crusader to proc on any given hit with this weapon will be 1/24.
Every minute, the warrior does 10 Bloodthirsts*, 6 Whirlwinds, and 4 Overpowers, for a total of 20 instant attacks. With weapon 1, he will do 30 white hits, for a total of 50 Hits per minute. With weapon 2, he will do 24 white hits.
For weapon 1 the chance to proc is 1/30, the warrior does a total of 30 normal hits + 20 "special" hits per minute which makes the actual PPM 50/30 = 1.67.
For weapon 2 the chance to proc is 1/24, the warrior does a total of 24 normal hits + 20 "special" hits per minute which makes the actual PPM 44/24 = 1.83.
Therefore, the slower the weapon you wield in the main hand, the more often any PPM-rated ability on it will proc.
All these calculations are made with no flurry included.
On top of that this page
http://www.wowwiki.com/Crusader_Strike
Which states that
wowwiki wrote:
Crusader Strike is the 41 point talent in the Paladin's Retribution tree. It is an instant weapon strike that can activate procs (excluding damage dealing Seals) and refreshes all Judgements on the target, even those cast by other Paladins.
making a cool addition to my post. /wink
EDIT: still can not work with quotes... /sob
Edited, Aug 20th 2008 11:29am by Immunios