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#1 Aug 19 2008 at 12:23 AM Rating: Decent
Is there anyone else here, who thinks, that the game has lost a lot of beloved content since the release of TBC?

I've been looking through the old Vurtne-vids, the vids of some old rank 14 mages, and also mages called "Hoodini" and "clazzi", and the only thing I could think about was, how much I hate several things that changed in TBC.

TBC killed several things I liked, and implemented quite a few I could live without. There is resil, Flying mounts, arenas and loads more.

I hate resil, cuz It killed several speccs I liked, I dislike flying mounts, cuz they killed world-PvP and are not neccecarily that useful and I dislike arenas, not directly, but because you are forced to be good at it, to reach the highest gear-lvl. I have nothing against the idea, that you get special ranks in arena, and can compare skills, but the present system just clearly favors some classes, and puts others in an awkward position. Some lucky-asses find a good partner, have a good combo, and not too difficult class, and the decent rating is almost granted, while Mages are required to have quite some skill to reach anywhere, or are best in 5v5, while its the hardest bracket to maintain a team in.

I miss the long-term-AVs and I miss all the lost game-content in AV. I also dislike that it has become pure PvE most of the time. I dislike, that some classes are clearly favored in gaining the new titles from arena, and also the gear. I dislike, that mage-aoe dosn't really hurt anyone in PvP anymore. I miss the one-shot action with several buffs. I dislike, that most of the new gear looks so sci-fi and not really magical... (compare high warlord's warstaff to all PvP staffs up to vengeful) Additionally you get a lot less HKs nowadays, when investing the same time into PvP as in pre-tbc, because ppl just only focus on straight win instead of PvP.

I do not deny, that mages might have been somewhat too strong Pre-TBC, but I still miss it. Outplaying 2 bad rogues beats having to be concentrated on a single one... Mages were somewhat stronger as a class, and certainly one of the favorite ones.

I do think, that most of the old world is just more authentic. With the scurge-invasion, and all the storyline build around the places there. Outlands look so sci-fi in several places, and I rarely discover any surpising background-info on anything, or funny paralels.

TBC is fun still, and has implemented some stuff, that is enjoyable, but I still somewhat like pre-TBC better, I just cant help it. It might also be about the grass being greener on the other side of the fence, but there are several things where I could point out that it was imo better back then.

Ppl might say it was harder to get any gear, but that was same for all classes, and actually when I think back how much PvP I did Pre-TBC and while grinding full s1, several veteran's parts, all vindicator parts, all guardian parts (actually several double, since I experimented with dreadweave parts), a lot s2 parts, and ALL trinkets you can get for PvP (I have battlemaster, the 60 PvP trink, the 70 one, and the epic one and the talisman) and some gems, then I'm really certain I could have reached a real nice PvP-rank by now, as could many other ppl. Convert the arena time I'v spent, and I'd be rank 12 easy.

I do not nececarily want pre-tbc back, but there could be a lot of changes made, to make TBC more enjoyable, orientated at pre-TBC playstyle.

It is just my opinion, and you may think about it whatever you want, I'd apreciante friendly feedback on if you think the same, or disagree. Keep it polite ^^
#2 Aug 20 2008 at 7:32 AM Rating: Good
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I do somewhat agree. PvP pre-TBC was a lot 'simpler'... It was just about doing damage, and the occassional healer won you matches. I'm not saying it was "fun" to double ambush mages to death, but TBC-PvP has somewhat taken a turn for the worse. The stamina, resilience and PvP healing have been thrown trough the roof. PvP used to be about quick thinking, dealing damage and actually trying to kill people. A random WSG match usually ends up in a healfest where there's 4 healers on each side who can indefinitely keep the flag carrier alive. Heck, before the +damage debuff came into play 3 resto druids could just camp their own graveyard and live trough anything.

As a rogue, some classes (warriors) were impossible for me to kill, while mages were free kills. As of now, all PvP is centered about either healing or CC. Either you keep somebody alive, or you prevent people to keep somebody alive trough CC. It takes ages to just *kill* someone, and that I regret. Pre-TBC you could get somebody in a BG on 5% hp and actually kill him. Whenever you get somebody at 5% hp now, 9/10 times some healer pops up and throws him an instant full heal. I just go /sigh, and either push my vanish button or stand still and die (depending if I'm on my rogue or priest). PvP has changed from killing and dying into fighting and more fighting.

There would be a possibility to experience the 'good old' PvP in the 10-59 brackets, but guess what? Twinks.

The change to AV is also something I really regret. I can imagine the choice and respect it. People barely use BG's to actually play nowadays, most 'farm' them for honor. Looking from that angle the change to AV was neccesary simply because you could do 10 WSG's in the time of one AV and earn 10 times as much honor. While that's an improvement, to me, AV no longer is any fun. It's all about rushing Balinda and then rushing Vanndar, while having some stray people take the bunkers. Heck, it's more PvE than PvP. In the 12 hour matches you would spend large periods of time on the Dun Baldar bridge, with 30 man against 30 man, nuking eachother from each side; eventually you'd actually "push the army back". That feeling is completly gone. And whatever happened to the tree and ice cube?

I also agree with the 'old world is authentic' thing. Very much in fact. There aren't really any Outland landscapes I like... Nagrand had a very good feeling to it when I first entered it, then the stupid flying islands and the 'hey look it's space' air spoiled it. The armor also looks horrible... Sometimes I find myself wondering whether I'm playing Star Wars online or WoW. Luckily and apperantly Blizzard has akknowledged this and intends to move back to the 'medieval' team with WOTLK. Hooray!

The last thing I want to mention is retrieving gear. I remember when I got my devout set together for my priest. Damn, that MEANT something! I was now halfway trough gathering my dungeon set on my rogue when I realized I didn't really need it at all and could just as well 'farm' honor to get an epic gladiator set... Bring back the useful 5-man dungeon runs!

While I don't 'dislike' TBC, and some things did improve a lot, a lot of the feeling has disappeared as well. And that is a shame.


(Forgive my grammar, I think I messed up some sentences.)
#3 Aug 20 2008 at 5:51 PM Rating: Decent
Well, i hope in the new expasion they raise the XP given from quests and mobs.

cause first lvl to 60 was annoying, now 70, and now imagine,

1-80!!!!


im just gona stick with the death knight.
#4 Aug 20 2008 at 9:25 PM Rating: Excellent
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sushisbloodhoof wrote:
Well, i hope in the new expasion they raise the XP given from quests and mobs.

cause first lvl to 60 was annoying, now 70, and now imagine,

1-80!!!!


im just gona stick with the death knight.


They've already raised the XP from mobs from 1-60(or maybe it was lowered the XP required per level, I forget which), and they're gonna do the same from 61-70, as I understand it. So no worries there.
#5 Aug 21 2008 at 7:10 AM Rating: Excellent
The One and Only Poldaran wrote:
sushisbloodhoof wrote:
Well, i hope in the new expasion they raise the XP given from quests and mobs.

cause first lvl to 60 was annoying, now 70, and now imagine,

1-80!!!!


im just gona stick with the death knight.


They've already raised the XP from mobs from 1-60(or maybe it was lowered the XP required per level, I forget which), and they're gonna do the same from 61-70, as I understand it. So no worries there.


they increased xp per quest turnin and decreased the amount required to level.
#6 Aug 22 2008 at 10:16 AM Rating: Good
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I joined after TBC.

Players in my situation missed a lot of content. I can't believe how many instances are simply dead. (Do they have statistics on that sorta thing posted anywhere??? Like the final boss of DM East, Ulda, or Mara was downed X times in the last month or something like that.)

When I joined, the last thing I knew about Warcraft was WC III. I got through old world content, then entered outlands - WTF? I don't remember any of this....

I think that WotLK will bring it back to the feeling of Trees, forests, Rivers, mountains... The only zone I like in Outland is Hellfire because it feels like that's where the portal was opened and it looks like a destroyed evil castle... The rest.... Ehhh... Purple rocks, wierd 'tripy' swamps, a giant thorn bush... It's sorta like developers were asked to brainstorm 5 - 7 completely different zones, then sew them together into 1 continent in outlands.

I think the instances in Outland also lack the 'feel' of the pre-TBC instances. I love the design of most and the STORY of nearly all of them. Why exactly are we fighting the guys in the Mana Tombs? Same question for S.Labs? What precisely did they do? HF Citadel - ok... cool. Naga in CF... Again (I hate design) but I get the story. What's the deal with TK? It's some freaky space ship?


#7 Aug 22 2008 at 1:39 PM Rating: Good
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I don't really have much more to add to that. It's exactly one of the things I've been trying to say... The 'warcraft' feeling is gone with TBC thanks to the odd alien landscapes, and will hopefully be back in WOTLK.
#8 Aug 22 2008 at 1:51 PM Rating: Good
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I would support heroic SFK with all of my soul.
#9 Aug 25 2008 at 4:29 AM Rating: Good
Wow, I'm a little amazed... I always thought that a lot of people are so blinded by the decent gear they can now relatively easy get, and their crits, that they're like "***** old wow", but none has yet directly objected to what I've said.

Thats kind of nice and bad at the same time ^^. Well, we could emigrate to china, there TBC isn't yet approved, and they're still on normal wow from what I've heard :P

I have to admit, that on the one hand PvP is more balanced, since 1 or 2-shotting people isn't real balance, on the other hand it also has lost some balance, since eventhough the fights are longer, the classes with outlasting capabilities or abilities, to lock someone effectively down and prevent counteraction now have the edge over burst damage dealers like mages.

Now I also kinda notice how much the map is sewed together. It really looks like they were supposed to create zones that should differ as much as possible, and then throw them on a pile.
#10 Aug 25 2008 at 6:07 AM Rating: Decent
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The Alla population is a little more sentimental than say the WoW forums. Which is a good thing. If you posted this there, omg the flames....
#11 Aug 25 2008 at 3:39 PM Rating: Good
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Groarr wrote:
Wow, I'm a little amazed... I always thought that a lot of people are so blinded by the decent gear they can now relatively easy get, and their crits, that they're like "***** old wow", but none has yet directly objected to what I've said.


Believe me, I disagree with a lot of what you said. Old WoW is a pale shadow of what TBC is. I've just argued it too many times to do so again.
#12 Aug 25 2008 at 5:17 PM Rating: Good
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Hey Poldaran, resilience sucks, the Arena blows and the old honor system was better.

How you like them apples, huh? Smiley: sly
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#13 Aug 25 2008 at 8:31 PM Rating: Good
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Mazra wrote:
Hey Poldaran, resilience sucks, the Arena blows and the old honor system was better.

How you like them apples, huh? Smiley: sly



I think it's time I start making your bottles of soda explode again.
#14 Aug 26 2008 at 7:45 AM Rating: Decent
Everyone has a different view on stuff ^^ thats the way it will always be.

My opinion is still, that TBC isnt at all the heroic vesion of wow, and that wont really change.
#15 Aug 27 2008 at 11:01 AM Rating: Good
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Well I was in BWL last weekend. About 22 70s and a couple of players in their 60s (a 67 lock and a 61 <something>). Only about 1/2 of us were attuned. I was not having rerolled the character I was on, so folks cleared through UBRS to get in and then the lock summoned. We downed the first boss in a breeze. They had tried it with about 8 or 9 70s and had just missed. Managing the adds was much different when you can one or two shot them. When we downed the boss the adds just kept coming. So we ended up running out. Which required another clear to get back in (sigh). The 2nd boss was a different story. No fire resist, and not enough heals. We wiped twice and people had to leave.

I have many fond memories of the old 40 man instances. It was great to be back in one. It reminded me of the differences from classic raiding and BC raiding. Yeah the guilds were larger and the raid groups were larger, but I knew a lot more of my guildies a lot better than I do now. Forty people seem like a lot (50-60 really to reliably field a 40 man raid) but its not. I used to spend hours with those folks evenings and Saturdays. You get to know people pretty well over time.

I realize that as someone who was able to find an effective semi-hardcore raiding guild, I was in the minority of players. I realize that people who didn't experience the good side of 40 man raiding think that the BC structure is far better and are looking forward to the 10/25 man setup promised in WotLK. Its to bad that those people don't realize what the game has lost, and I predict will continue to lose. I wish that blizzard would put in one uber 40 man raid. One with sufficient rewards that guilds would invest in building their core raid group to be able to field a 40 man raid again. Back in classic we had a couple of 10 man instances, a couple of 20 man instances, and the 40 man instances. Its not a stretch to imagine a 25/40 instance to compliment the 10/25s they already are planning. Guilds unable to field 40 could still see the content at the 25 man level, guilds with more motivation would be doing the 40 man version with commensurate rewards.

Edited, Aug 27th 2008 2:58pm by MrFredII
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