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#1 Aug 17 2008 at 11:50 PM Rating: Decent
Just wanna know who is a better tank, pally or warrior? i mean i wanna be able to stand in front of a train and laugh cause it wont hurt me (hypothetically speaking) party combo, healer, talent build, equipment aside blow for blow, which is better? ty
#2 Aug 18 2008 at 12:08 AM Rating: Default
Blizz makes everything quite balanced. Palas are usually the best at 5-man instances and places with a lot of AoEing.
Warriors are, right now, the best boss tank (as far as I am concerned).
#3 Aug 18 2008 at 11:25 AM Rating: Decent
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1,634 posts
Paly is a good AOE tank. Meaning if your group lacks CC, you can still tank the instance. Warriors are the best single target tanks.

So - effectively - Any Paladin can tank 5 mobs. Any Warrior can tank 1 mob. However - Good Paladins can tank one mob and Good Warriors can tank 5 mobs.

This doesn't mean that Paladin is a better tank, it means they function differently.

For most of the game, you don't need to worry about getting hurt while tanking. The ability to take a beating comes into play in end game raids. It's really agro management that makes a good tank. It's the same thing for a good DPS (But inverted). If you can hold agro, you'll be a good tank - regardless of class.

The thing that attracted me to Paladin was the ability to heal. It's nice knowing that I can do both.
#4 Aug 26 2008 at 6:39 AM Rating: Decent
38 posts
The most impressive tank in my guild is a paladin. He has earned the nickname "demigod" for holding a record 31 mobs while more than 3 healers are busy keeping him alive. As a mage, I have a wonderful time AOE everything down and giving better geared warlocks a run for their money. We clear heroric shattered halls in an hour flat. (Yes, we are overgeared because we are T6 raiders, but there is still no way we could do it without excellent tanking because heroric level mobs can still 2-hit kill T6 cloth wearers.)

That being said, a warrior is still the most ideal boss tank in T5/6 raids and ocassionally instance bosses. One thing to note is that paladin uses mana to tank, and no matter how you try to regulate/utilise whatever skill, mana is used up during the fight. There will come a point of time the Paladin runs out of mana and cannot tank effectively. On the contrary, bears and warriors use rage which is generated throughout the fight, so theoretically, they can tank forever so long there is another healer taking over the healing duty.
#5 Aug 26 2008 at 8:08 AM Rating: Good
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1,131 posts
whitegreen wrote:
That being said, a warrior is still the most ideal boss tank in T5/6 raids and ocassionally instance bosses. One thing to note is that paladin uses mana to tank, and no matter how you try to regulate/utilise whatever skill, mana is used up during the fight. There will come a point of time the Paladin runs out of mana and cannot tank effectively. On the contrary, bears and warriors use rage which is generated throughout the fight, so theoretically, they can tank forever so long there is another healer taking over the healing duty.


This is pretty much true, but for single-boss fights where the boss takes FOREVER to down, what the Paladin needs to do is seal wisdom and judge it at the beginning of the fight. Then, the Paladin is automatically regenerating mana through hitting the target, and by getting healed constantly (via spiritual attunement). As long as the Paladin and the healer have some emergency mana pots just in case, and the healer has decent mp5, you can get the boss down without going OOM.

It is important to note here that it is possible for a Paladin Tank to have TOO MUCH defense and avoidance. If the Paladin tank is not being hit enough, they are not being healed enough, and are not regenerating mana via spiritual attunement fast enough. If this happens, pretty much the only thing to do is to sit down during the fight so you take an auto-crit and force the healer to start throwing heals at you. Dangerous, but gets your mana back up REAL QUICK...

IMO, under most circumstances a prot Paladin should almost never seal and judge light to start a fight. If you find you cannot keep your health up for a fight, you either need

A) Better healer
B) Ret or Holy Pally in your group to seal and judge light so you can still seal and Judge wisdom
C) Better Stamina, Defense, or Avoidance

My usual pattern for boss fights is seal wisdom, throw shield, judge wisdom, consecrate, Holy Shield, SoR or SoV and then judge and re-seal occasionally while keeping holy shield up, and improvise depending on what the situation calls for. You can seal wisdom way before you pull the boss (30 seconds is a pretty long time), and you usually have plenty of time after throwing your shield to judge wisdom, consecrate, and get holy shield up before the boss actually hits you.

Edited, Aug 26th 2008 12:09pm by jeromesimina

Edited, Aug 26th 2008 12:10pm by jeromesimina
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