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Low Level Instance TankingFollow

#1 Aug 16 2008 at 12:12 PM Rating: Decent
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881 posts
Greetings all, well my new little tank is about to try an instance. Thinking of starting with stocks. I was just wondering if you all have any tips/suggestions on how to tank in these lower levels.

I've done it with a pally before and it was simple since pallies have consecrate, but how do you maintain aggro on multiple mobs? Do you just always switch targets? I know thunderclap would be good.

Do you just stay in defensive stance with a shield the whole time or is it better to rush in using battle and switch over after charge?

Basically any tips you could give would be greatly appreciated.
#2 Aug 16 2008 at 4:31 PM Rating: Decent
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1,039 posts
charging comes with dangers of pulling too many mobs, or links, or runners getting other mobs. i'd make sure your positive you wont link if you want to charge. also if you charge, change to defensive stance DURING the charge, by the time you get there you should be able to immediately sunder or shield bash or something.

thunderclap is your snap aggro ability. on 3-4 mobs you can rotate it in if your specced for improved thunderclap, but i recommend using it early to help grab aggro. to build multi target aggro you should rotate between mobs and use sunder armor.

you will need to be in defensive stance, i highly recommend sword and shield for the armor bonus at the least. if you switch to protection in outlands (and i personally dont think its a good idea to go prot until then), youll need the shield for shield slam. defensive stance reduces your damage taken a lot, and boosts your threat a good load.


as you get to higher level, your going to want to use berserker rage at the same time as your pull, then switch to defensive stance, so you can build some initial rage quickly.
#3 Aug 18 2008 at 8:19 AM Rating: Decent
34 posts
At level 33 Fury should we still be able to tank instances just by switching to 1H/Shield and adopting Def Stance? I've only done a couple of instances with this warrior and honestly I've been maybe 2-3 levels higher than the average and basically kept Fury/DW the whole time. I prefaced each instance by telling the Healer I had 1H/Shield and could switch easily if he felt he was using up too much mana/time keeping me alive. We rolled through and it was never an issue (that I know of).

I guess the ultimate question is at what level do you really need to stop running as a tank unless you switch to protection? My guess is that since tanks aren't as easy to find they will take me up to outlands unless something better pops up in the LFM...
#4 Aug 18 2008 at 9:08 AM Rating: Excellent
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1,599 posts
If you really want to tank Stocks, make sure to Mark targets. Explain the targets to EVERYONE. At that level, most people are idiots.

Your best bet is to just spam TC, and spam Sunders/Revenge on the main target. If someone pulls a mob other than the main target - ignore it. That person will either kill it really fast, or die. Either way, don't sweat it. Chasing down stray mobs that DPS pull aggro on is a waste of time at this level. Make the DPS learn very quickly to target the correct mob. If you keep correcting their mistakes, then they will keep making it. TC can easily hold aggro against heals at this level too.

One other thing - move quickly. DPS tend to be very itchy fingered at the lower levels. They don't realize the dangers (like in heroics). So that mage is usually winding up a Pyro right when the skull goes on a target. So save the skull marking for last, and immediately Shoot/Charge it.

Those tips helped me out anyway.

Good luck, and have fun.



#5 Aug 18 2008 at 9:24 AM Rating: Decent
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881 posts
thanks all. I installed quickmark (an very easy to use raid mark addon) so I planned on marking things even in the early stages like stocks/rfk etc. Just want to start getting my feet wet so when I hit the outlands it isn't my first ever tanking role. In leveling I usually do DM, Stocks, SM, and ZF and skip everything else until I get to the good stuff at level 58.

YJMark wrote:
TC can easily hold aggro against heals at this level too.


and this is just the sort of thing I was hoping for.
#6 Aug 18 2008 at 10:50 AM Rating: Excellent
Quoted from an older post i made but still pertinent:

Zokudu wrote:
Thunderclaps a great tool to use to get aggro on multiple mobs the maths around here somewhere but its our best rage/threat move on more then like 2 or 3 mobs.

what i like to do is to be on the opposite side of the mobs we are fighting.. So it would kinda look like this:


  
{Healer}  
              {DPS} {Mobs}{You}  
{Mages}  



This helps you keep an eye on whos facing you instead of the dps. You have to be careful of aggroing mobs who may be up ahead.

Also good group organization is a key to fighting a lot of mobs at once.

Use markers! tell your group DPS the skull then switch to the Moon then back to the skull as they die (or any of the markers). This makes it easier because you dont have to focus on a lot of the other mobs at once outside of a few tab sunders and thunderclaps because all the threats on the one mob.

One thing also you want to say it to try and keep away from CCed mobs. If you have a mage or rogue sheep/saping have them do it far away from where you plan to fight or you cant thunderclap which severly hinders your multiple mob tanking ability.

It takes some getting used to but youll get the hang of it eventually. If you have groups who refuse to listen you cant do anything about it really just try to deal with it as best you can.

Hope this helped (^_^)b
#7 Aug 18 2008 at 7:25 PM Rating: Decent
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881 posts
nice Zokudu, could you link that post, or at least tell me the title. I'd like to read any other comments in that thread.
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