New Talent Trees:
This isn't even in the beta yet, but for some reason blizzard decided to post the future talent tree's for hunters take a look:
Hunter Talent Trees
Quite a lot of changes... not sure where to begin really.
Well I like the SV Tree, so I'll start there.
Survival Revamp
T.N.T. - Odd yet interesting talent for a PVP spec especially.
Survival Instincts - Moved up into the tree making this spec a little top heavy honestly.
Survivalist - Changed to Stamina, instead of Health, also a pre-req for Hunter VS Wild
Trap Mastery - Awesome... not yet implemented.
Deflection - 3 Talent points for a total of 6% Parry, now the pre-req for Counterattack
Surefooted - Changed to 50% Less duration like every other classes talent regarding movement impairing duration
Lock And Load - Awesome talent imo, especially for those of us who love to trap. Not to mention the affect can even trigger at a 15% rate with normal stings.
Hunter VS Wild - AP added to your pet and more RAP added to you based on 30% of your stamina, rather nice for a little extra boost in damage
Noxious Stings - Awesome new affect added that basically puts the dispeller to sleep if they attempt to remove this from the target for up to 50% of the duration remaining.
Hunting Party - Now applies to Explosive Shot crits and no longer has a cooldown, I loved this talent before and it's just gotten better.
Marksman Revamp
Improved Stings - Now only costs 3 total talent points instead of 5.
Concussive Barrage - Now affects Volley... woopdy doo
Rapid Recuperation - Now adds the affect of gaining back mana equal to 150% of the damage you dealt while the Rapid Killing Buff is active (not to be confused with Rapid Fire). Reduced Mana cost of skills/talents while in the affect of Rapid Fire remains the same.
Improved Steady Shot - Added a new affect to reduce mana cost of your other special shots.
Marked For Death - Now has a 10% increase to pets special attacks while your target is affected by Hunter's Mark, yet another talent to add to our pet's DPS... kinda low in the tree though.
Chimera Shot - by far the biggest change made, now REFRESHES your current sting on the target and deals an additional affect, very nice talent imo.
Beast Mastery Revamp
Focused Fire - changed to compensate for the new change made to Kill Command
Pathfinding - Now adds 10% mounted speed (moved away from the Animal Handler talent) in addition to the extra cheetah speed.
Aspect Mastery - Reduced to one talent and taken from the bottom of the tree to the 3rd tier, huge upgrade on this, people may actually invest into it now.
Spirit Bond - Now increases the healing done to you and your pet by 10%. I'm curious if this gives you an extra 10% on the 2% of your health you regen due to this talent, so maybe an extra 20 HP assuming you have 10K HP?
Animal Handler - Extra Mounted speed taken away and replaced by lowering the cooldown of your Master's Call ability by 10 seconds.
Seperation Anxiety - Completely new talent, very interesting from a pvp point of view, allowing you just a little extra movement speed while you're close to each other, and just a smidgen of extra dps from your pet while he's farther away.
Thoughts
It appears that blizzard is trying to add just a little bit of each tree to the other. Although MM still seems like the better choice for PVP specs, it almost seems as if they're trying to make SV a reliable spec for PVP as well. BM pretty much stays the same except for the new talent, and the fact that Aspect Mastery is much easier to get to, and only requires 1 point. Some talents make it a little easier for pvp, but the better choice would appear to be Marksman.
Survival is now to top heavy, making it very difficult to spec into for the much needed pvp side of the spec when you've already invested a full 51 points into Marksman (possibly more). Not to mention we don't know how "Trap Mastery" was changed. Very interesting changes though...
*Edit*
Missed a few things.
Edited, Aug 15th 2008 2:13am by Joobishwun