Forum Settings
       
Reply To Thread

Deterrence and Master's Call to become baseFollow

#1 Aug 13 2008 at 11:36 AM Rating: Good
**
423 posts
i don't think this has been posted here yet.

Link

Koraa wrote:
We'll be making Master's Call and Deterrence both base.


Good news I reckon.


Edited, Aug 13th 2008 3:34pm by fiercestcalm
#2 Aug 13 2008 at 12:09 PM Rating: Decent
**
666 posts
Bout time... this should definitely help out a lot in the PVP factor as well in terms of specs. Thank you Blizzard... now for our other suggestions ;)
#3 Aug 13 2008 at 1:26 PM Rating: Decent
***
1,594 posts
Did they say what's going in place of Deterrence?

Please be something useful, and not melee-tastic. PLEASE DON'T BE LACERATE!
#4 Aug 13 2008 at 1:58 PM Rating: Good
**
423 posts
Ehcks wrote:
Did they say what's going in place of Deterrence?

Please be something useful, and not melee-tastic. PLEASE DON'T BE LACERATE!


They haven't said yet. Maybe something that's less PVP-based since the point of these changes seems to be to try and address PVP issues. Just a guess though.
#5 Aug 13 2008 at 9:09 PM Rating: Decent
That almost made me as happy when I heard we were getting 2 more stable slots.
#6 Aug 14 2008 at 2:23 AM Rating: Default
At last we have some anti-melee tools.
Also i still believe that BM with scater will be the new pvp build.First burst,then defence with Master's Call,Deterrence,scatter,traps and some pet abilities and then again burst dmg.
In Arena 2,3,4 Bm hunters could use TBW only 1 time but in Wotlk they can use it all the time.:)..No more boring drain games that last 30 min!No more trying to find a good resto druid!Back to old days when hunters where a dps class!
#7 Aug 14 2008 at 11:17 PM Rating: Decent
******
27,272 posts
dorogodess wrote:
At last we have some anti-melee tools.
Also i still believe that BM with scater will be the new pvp build.First burst,then defence with Master's Call,Deterrence,scatter,traps and some pet abilities and then again burst dmg.
In Arena 2,3,4 Bm hunters could use TBW only 1 time but in Wotlk they can use it all the time.:)..No more boring drain games that last 30 min!No more trying to find a good resto druid!Back to old days when hunters where a dps class!
Sorry to say but no.most likely not.
BM looks like it will be much much weaker in pvp than now.
Simply due to the fact that BW probably be disspelled by tranq shot.
Oh, and ofcourse that resillience made bursting down opponents too hard for a hunter and Marks is getting more pvp oriented talents.
#8 Aug 17 2008 at 1:36 AM Rating: Good
**
881 posts
Real men PvP as survival.

=P
#9 Aug 18 2008 at 6:19 PM Rating: Decent
DarkRein wrote:
Real men PvP as survival.

=P


Orly?
#10 Aug 18 2008 at 7:05 PM Rating: Decent
**
666 posts
Quote:
Real men PvP as survival.

Judging from the changes they've made to the new Survival Tree, we might actually see some Survival contenders for arena/pvp.
#11 Aug 18 2008 at 7:58 PM Rating: Excellent
****
6,678 posts
The new 1-pointer is....Trap Mastery. Yes, Trap Mastery. Effect not listed, but it's definitely confirmed that that is it. Considering I'm replying to a 5-day old post, though, I'm betting you already know.
____________________________
Only the exceptions can be exceptional.
#12 Aug 18 2008 at 8:45 PM Rating: Decent
**
666 posts
Quote:
We definitely do want to make traps more usable. We've discussed a lot of different options over the years (including throwing your traps, having them turn into shots etc.) but in the end we feel we'd like to retain the unique gameplay of traps, and improve them without re-designing what traps really are.

Some changes we are working on:

- Distracting Shot will now be a "Mocking Blow"-esque taunt (so it will taunt the mob onto the Hunter for 6 sec). This will allow you to "peel" monsters to you (and thus to a trap) a lot easier than it is now.
- Freezing Trap will no longer break on damage 100% of the time. It will still break on damage, but on x amount. So if the mob has a DoT on them, or the mob gets cleaved while in Freezing Trap, it won't just immediately break. Because of this, we're canning Bear Trap (since Freezing Trap will accomplish what Bear Trap was intended for, plus you guys have enough keybinds as it is). Note that we don't intend Freezing Trap to be a stun, so the tuning on how much damage will break it will be important.
- Camouflage - We'll be introducing this new spell at level 80. It will give you limited stealth capabilities. A bonus with it is that you can lay your traps while Camouflaged and it won't break the stealth, allowing you to setup your traps before a pull if desired.
- Trap Mastery - This talent will be a 1-point talent now, we've condensed a lot of the trap talents in the Survival tree. It will do stuff like increase damage of Immolate, root the dispeller of your Freezing Trap in ice, increase the number of snakes from your snake trap, etc.

Not sure if I posted this before, but this was a blue post on the reworking of our traps.

Source
#13 Aug 19 2008 at 2:29 PM Rating: Decent
**
510 posts
So do you guys think distracting shot will be useful in combination with misdirect?

Discuss plx. Kthxbai.
#14 Aug 19 2008 at 3:29 PM Rating: Decent
***
1,594 posts
Quote:
So do you guys think distracting shot will be useful in combination with misdirect?


In an emergency, it should be able to force the target to attack something else for 6 seconds. Not useful for a pull, but for a quick taunt when the tank's taunts are down it could save the day.

You just have to hope that a real taunt goes soon after. "Mocking Blow-esque" implies that it won't create any aggro at all, just force an attack.


Edit: Or it might not work like that at all, and you just pulled an angry, possibly trap-immune boss mob your way because you didn't know.

Edited, Aug 19th 2008 7:28pm by Ehcks
#15 Aug 26 2008 at 6:44 AM Rating: Decent
Just to know... what is does

Master's call?


Thank you ^^
#16 Aug 26 2008 at 7:50 AM Rating: Decent
***
2,717 posts
When they made Bestial Swiftness a pet talent instead of hunter talent, they put in a new 11 point talent called master's call. This causes your pet to remove CC from a friendly player, on a cooldown of course. However, it has been made base now.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 311 All times are in CST
Anonymous Guests (311)