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Starting zone questionFollow

#1 Aug 13 2008 at 11:25 AM Rating: Good
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Sorry if this has been answered before, but I was wondering how the Death Knight starting zone worked. I know that things change based on the players actions, but is it an instance zone or is it the same as all the other leveling zones in the game?
#2 Aug 13 2008 at 11:52 AM Rating: Decent
same as all the other zones its sucks on beta with 50+ dks all standing around pvping.
#3 Aug 13 2008 at 12:30 PM Rating: Good
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Well in that case how does it work with some of the things that change as you go along? Sorry if this is a stupid question I just am not really getting this. If anyone who has the beta is willing to type up a more in depth look at the zone, or knows where I could find one, I'd really appreciate it!
#4 Aug 13 2008 at 2:34 PM Rating: Decent
From what I heard it's an instanced zone and there are four of them that you progress through as you complete quests.
#5 Aug 13 2008 at 5:48 PM Rating: Decent
i would just call them normal maps but as you go through the quests it changes the map to another one in the same zone just so it looks like its following the story but i wouldnt call it a instanced zone
#6 Aug 13 2008 at 6:50 PM Rating: Good
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361 posts
ah okay thanks thats what I was wondering.
#7 Aug 14 2008 at 2:50 PM Rating: Good
It IS more or less an instanced zone. The only other players you see will all be part of your faction. As far as I know, it's impossible to get back into the initial area once you've finished with it. Think of it as Old Hillsbrad; yeah, you can travel through out it and avoid a great deal of the content and go exploring to your hearts content, but there are boundries that you cannot exit. As you complete quests, the landscape changes a great deal; it is pretty awesome.

After the final quest, you're sent into the REAL Eastern Plaguelands, where for the first time you'll see Death Knights of the opposing faction. You wind up in "Ebon Hold".

Ebon Hold is also a sanctuary zone; no combat is permitted outside of it, and there's two ways into it: A spell called "Death Gate" which only DK's have, and it works one way, and a flight path (which only Death Knights will be able to get). Only way out is to hearth or fly out.
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"Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible c*** : me."
#8 Aug 14 2008 at 3:32 PM Rating: Good
scottyjames wrote:
same as all the other zones its sucks on beta with 50+ dks all standing around pvping.

I have no idea which beta server you're on, but there was no PvPing where I was. Also, it is NOT like all other zones. I defy you to take your L70 transfer toon into the Death Knight starting area to help your new DK with those quests. As a matter of fact, I defy you to even be friendly with those DK characters prior to their breaking free of the Lich King. Somehow, I seriously doubt that you know what you're talking about.
#9 Aug 14 2008 at 5:20 PM Rating: Decent
Quote:
same as all the other zones its sucks on beta with 50+ dks all standing around pvping.



.....Well, to put a minor spoiler up, this is partially true...

A starter quest requires you to win five duels. If, by PvPing, you are implying this, then you're correct. (However, you can also duel special NPCs to fulfill this quest)


However, I think you're just some dumb schmuck that's trying to get some natural male enhancement for your e-peen, but like all those products, much to Smiling Bob's dismay, you are failing miserably.
____________________________
"Do you know what "nemesis" means? A righteous infliction of retribution manifested by an appropriate agent. Personified in this case by an 'orrible c*** : me."
#10 Aug 15 2008 at 5:52 AM Rating: Decent
The Glorious BillyRayValentine wrote:
Quote:
same as all the other zones its sucks on beta with 50+ dks all standing around pvping.



.....Well, to put a minor spoiler up, this is partially true...

A starter quest requires you to win five duels. If, by PvPing, you are implying this, then you're correct. (However, you can also duel special NPCs to fulfill this quest)

Ah, gods! That quest was so minor that I forgot about it. On my server, it was mostly people trading losses to help each other complete the quest. I remember standing there doing nothing but letting other people beat on me so that they could finish. PvP? Only in someone's mind.
#11 Aug 15 2008 at 4:27 PM Rating: Default
ok sorry they were dueling but i still think a instanced zone is somewhere you need a party to go that is your level
#12 Aug 24 2008 at 3:17 PM Rating: Decent
scottyjames wrote:
ok sorry they were dueling but i still think a instanced zone is somewhere you need a party to go that is your level


No, an instanced zone is a place you must zone into. A zone that is not directly accessible from the main game world. There are technically - as far as WoW is concerned atm, pre Wrath - 3 main instances, Eastern Kingdoms, Kalimdor, and Outlands, with many, MANY smaller instances inside. For example, the entirety of the Blood Elf lands are an instance. With another instance - ZA - inside of it. The only way to access it is from the translocation orb or the instance door from EP. You cannot swim around the coast to it like you can - though why you ever would - to all the other currently open zones in Eastern Kingdoms.

My point being, it does in fact sound as if the DK area is an instanced zone.
#13 Aug 26 2008 at 1:32 AM Rating: Good
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1,505 posts
The starting zone is an instanced zone. whenever you finish a "major" quest the environment will change a bit. Some of the NPCs have moved, a few buildings have been burned etc.
This zone is only for the newly created Death Knights of the same faction.

When you finish your last quest you will be out of the insranced zone, and into the "real" world.
Ebon Hold will be what Moonglade is to Druids. This is where you go to train and re-forge your weapon.
Death Knights get a portal to go here, and are the only ones who have the flighpath here to aswell.
#14 Aug 27 2008 at 2:01 PM Rating: Decent
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500 posts
scottyjames wrote:
i would just call them normal maps but as you go through the quests it changes the map to another one in the same zone just so it looks like its following the story but i wouldnt call it a instanced zone


Yes, I have to say that this part of it was very nicely done.

Since the map itself changes, all 50 kabillion people making a new DK won't be seeing all the same thing and killing the same mobs at the same time.
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