A rogues view of BT, assuming gear isnt full t6, Sunwell gear etc. But hopefully this helps the average rogue entering BT.
Any changes you think would help, let me know!
Najentus
- If there is no MS warrior in the raid, switch to wound poison and keep it 5 stacked
- Make sure melee dps is split into 2 relatively even groups and watch your spacing mod to make sure that neither group is splashing each other or the tank
- Najentus destealths you as the fight starts, so you won't get an opener. Instead shiv twice, pop slice and dice, and settle into a normal dps rotation.
- Watch the bubble timer closely, if you have less than 12 seconds left until the bubble use eviscerate instead of rupture
- You can still generate combo points while Najentus is bubbled, you just can't damage him. With this in mind spam your cheapest combo point generator (shiv usually) until you have 5 up and then pool energy, this allows you to immediately apply a 5pt rupture as the bubble bursts.
- Use cloak of shadows to negate a bubble burst whenever possible, this requires your raid to be very verbal about when they throw the spine. If your healers are on their game you should be able to cloak every second bubble.
- After the first bubble burst call for heroism and blow all dps timers. Don't bother vanishing until just after the 2nd bubble burst, this allows you to apply a garrote.
- It's usually safest to save your potion and healthstone timers for healing, but if your healers are on point you can work thistle tea and haste pots into your dps rotation
- Be very aware of spines hitting your group and get them out of people very quickly as melee groups eat more volley damage than range groups
- When a bubble goes up, if healers are slow, use your bandages as they should be up every bubble
- Watch the bubble timer carefully and try to pop dps cooldowns just after bubble pops
DPS expectation: Minimum 1000, varies by self healing, bubble durations, and raid setup.
Supremus
Phase 1:
- Supremus destealths you at the start of the encounter so you won't get an opener
- Make sure you have a second tank in range with MORE health then you to take hurtful strikes.
- Call for heroism at 95% and pop all dps timers. Depending on your raid's dps you may have time to call for a 2nd heroism as this fight has a very long potential timer.
- Pop vanish after every dps burst output and apply garrote
- Use a normal dps rotation on Supremus and at 5 seconds until phase 2 try and make sure that a full deadly stack and a max pt rupture are up
- Run out at about 2 seconds to the kite phase
Phase 2
- Run a zig zag pattern down the road watching carefully for volcanoes
- You can't cloak volcanos, so don't bother
- You do no dps during this phase as there is a brief window between target phases when he can melee you if you're close enough
- With average raid dps you'll only get 3, possibly 4, kite phases
- Some groups run with a totally different strat, of course follow that :)
DPS expectation: Minimum 800, dps will be highly dependent on how fast the main and offtanks generate threat and how far you are from the boss at the end of the kite phase.
Shade of Akama
- Dps the channelers using normal dps rotations
- Have either a warrior or a rogue run ahead and get at least 3 sunders or a 3pt expose armor on the next channeller when the current target hits about 20%. 5 sunders or a 5pt expose is obviously better
- You should have a warlock up with you making sure curse of recklessness is on all channellers and sorcerers. This warlock will also dps the sorcerers as they run up, often using seed as the sorcerers group up.
- Your shaman should put down his fire elemental as it will assist the warlock making the sorcerers very easy to finish off
- Once all the channellers and sorcerers are dead and the Shade engages Akama hit sprint and close on shade as fast as possible
- Call for heroism and pop all dps timers, as well as evasion if the protectors are grouped near Shade
DPS Expectations: Mimimum 1600, average 1800, it's possible to get in the 2500-3000 range given top gear and good crit strings.
Teron Gorefiend
- Use a standard garrote opener into slice and dice and begin normal dps rotation
- Since ghost marks are random you want to have heroism as early as possible, usually try and have it popped by 95%, 90% at the latest.
- When heroism is popped use all dps cooldowns including haste pots
- When dps timers expire pop vanish and reapply garrote
- Use a normal dps rotation for the rest of the fight popping haste pots in conjunction with blade flurry as they come up
- This fight shouldn't last long enough for Adrenaline rush to come back up, but if it looks like your AR will come back up, save both blade flurry and the haste potion to use in conjunction with AR as it comes off cooldown
- Save your cloak for incinerate whenever possible, if cloak is up and you get hit by incinerate use cloak immediately
- If your healers are on top of things use thistle tea whenever it comes up, if your healers are having issues save this cooldown for healthstone use
- If healing is an issue use cloak of shadows to remove the crushing shadows debuff, this will reduce incoming damage and remove some strain on healers
Ghosts:
- If you get the ghost debuff, continue to dps until there are about 15 seconds left on your debuff. At this point put a rupture on the boss, hit sprint and start to head to the door (if remorselessness procced use a 1 pt deadly throw to burn the last combo point on your way to the door) You want to have no combo points on the boss at the time the debuff kills you.
- If you get the debuff pay careful attention to your health - never drop below 6K just incase he incinerates you as dying in the group spawns your constructs right in the raid and often causes several other deaths due to the constructs applying their debuff to healers in addition to the damage they deal.
- As your ghost spawns hit the spirit volley ability
- Immediately follow the volley with spirit chains
- Cycle through your 4 adds with spirit lance while backing away slowly, making sure to hit each in sequence and keep them tightly gathered
- Repeat this cast cycle as timers come up
- Once all your adds are down look to see if more adds are up. If more shadowy constructs are up assist the next ghost by spamming lance on one construct till it dies, then another if possible.
- Just before your ghost despawns use spirit volley followed by spirit chains on the next ghosts' adds
- If no constructs are up have your ghost shield one healer and then melee the boss until constructs spawn
DPS Expectations: Assuming you don't get ghosts you should generate at least 1500dps on the Teron Gorefiend fight, it's not uncommon to be at 1700 or higher, and cracking 2000 is possible with a heroism rotation or top end gear.
Again big thanks to Ciarda for the write up.
Edited, Aug 13th 2008 12:43pm by Contalyst
Edited, Aug 13th 2008 8:21pm by Contalyst