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Priestly troubles on Hex Lord.Follow

#1 Aug 12 2008 at 11:14 AM Rating: Excellent
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So Im not as gung ho for raidding as I used to be when I first hit Karazhan (time contraints mainly). I have been spending a majority of my time in Heroics.

So, the other night a call goes out in guild for a healer spot on Hex lord. I say that I can go and have the available time. With +1820 to heals I still have a bit to go before I would feel comfortable going into ZA normally, but the guild asked and I said sure.

I had to respecc to get COH as that is the main reason they needed me. Also, remeber this is my first time seeing Hex Lord so I'm not familliar with the fight.

They have already cleared all mobs up to Hex lord so I figured they had wiped a few times prior and people left and this is a second recruitment for another try. My duties for the fight, as they where explained to me, would be to heal the raid through shadow bolts and to keep the undead mob shackled, along with healing Main Tanks as needed.

Another mob was being CC'ed via Banish from one of our Locks. I died a few times to that damn banished mob coming out of Banish =(.

So here is where I was having the problem. I would try to throw a shackle on the undead target just prior to Shadow Bolts, then I would COH the raid and then top off tanks and then try to reshackle, rinse and repeat. A few times shackle broke real early and I wasnt able to reshackle. A few times I died from Rain of Fire =(. I think most of the other people at the raid had all been there before.

So we didnt down boss and at the end in Vent I hear everyone blaming the whole thing on not being able to shackle properly. I felt bad but then also know that a holy priests shackle isnt the most reliable spell. Was I just to much of a noob in ZA to be healing Hex Lord? What did i do so drastically wrong so that I dont do it again.

Any critizism would be appreciated.
#2 Aug 12 2008 at 5:47 PM Rating: Good
Do they kill the adds or do they rely on them to be CCed the whole fight, and kill Hex first then go back to the them? I like for my shackle target to be killed as soon as possible. I dont like to waste mana on shackles and it really sucks when it breaks during shadow bolts. IMO, shackle target should always die, ASAP!

Put an Icon over your head and one over one person of the other group. During shadow bolts, your group should know to get close to you for CoH healing. The other group should know to get close to the other person with an icon, as he will be your target for CoH healing for that group. Who ever is in the tank group should know to get close enough to the tank so he/she can benefit from CoH heals as well.

Make a macro /target Yourname /cast Circle of healing /targetlasttarget

This way you hit two buttons. Your CoH macro that will heal your group, and since you automatically target last target with the macro, the regular CoH button to heal that group, as you will have the other person with the icon targeted during this phase. Then you just keep going back and forth between those two buttons during that phase. Once you are out of Shadow Bolt phase, pop regen trinket/shadow fiend or mana pot if needed, other healer try to pick up the slack as you regen.

Everyone should wear at least 80 SR + SR buff should be up.

Hope i made some sense in this babble heh. GL next time you go.
#3 Aug 13 2008 at 1:00 AM Rating: Decent
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121 posts
Sounds like you were unlucky to some extent. Shackles don't break more because you're holy, they're just more likely to be resisted initially as we don't stack any +hit. I'm not usually made to shackle throughout (though have a couple of times due to lack of other crowd control), if there's a shadow priest they are generally made to shackle throughout, if there's only holy priests guildies don't like to take the risk of shackles breaking during spirit bolts. I re-apply shackles when I can, probably not the best idea to do it only just before spirit bolts in case it gets resisited.

Hex Lord isn't an easy fight at first, takes a bit of learning. I switch to a stamina kit for it so I've got about 10k hp - I don't know if perhaps your stam is a little low and not helping your survival? Btw, I'd think 1820 +heal is fine for ZA.
#4 Aug 13 2008 at 4:28 AM Rating: Excellent
Helluna wrote:
Sounds like you were unlucky to some extent. Shackles don't break more because you're holy, they're just more likely to be resisted initially as we don't stack any +hit.


This is wrong, yes lack of spell hit will account for initial resists but it is also used throughout the length of the shackle so thus a holy priest without spell hit is more likely to have early breaks than a shadow priest with.

Shackle is a binary spell which means it cannot be partially resisted. For spells of this sort the calculation doesn't ignore +spell hit in periodic checks for non-damage over time spells where it is all binary, +spell hit is multiplied by school resistance to give an overall chance to be resisted. This is calculated once at the start of the spell and remains the same throughout. It can either result in an initial resist when cast or an early break on it's periodic checks.

As spell hit is included in this calculation then a holy priest without any +spell hit is going to have a higher calculated chance to be resisted resulting in early breaks more often than a shadow priest.


Edited, Aug 13th 2008 11:33am by cococj
#5 Aug 13 2008 at 6:49 AM Rating: Good
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Holy priests always have early break issues on this fight, best to have a shadowpriest shackle it. If one isn't available you can simply have it tanked and killed before you get onto hex lord.
#6 Aug 13 2008 at 11:47 AM Rating: Good
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Thanks for all the replies everyone!!!

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Make a macro /target Yourname /cast Circle of healing /targetlasttarget


Thanks, priestKalten. This macro will help me a lot next time im in there. =)

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Hex Lord isn't an easy fight at first, takes a bit of learning. I switch to a stamina kit for it so I've got about 10k hp - I don't know if perhaps your stam is a little low and not helping your survival? Btw, I'd think 1820 +heal is fine for ZA


I do have a stam set put when i put it on my +healing drops by about 400 which = not good, imo. Im sitting around 9k in my full healing set. This could be my problem as I am still pretty squishy without the 10k+ health needed to back up my squishyness.

Quote:
Shackle is a binary spell which means it cannot be partially resisted. For spells of this sort the calculation doesn't ignore +spell hit in periodic checks for non-damage over time spells where it is all binary, +spell hit is multiplied by school resistance to give an overall chance to be resisted. This is calculated once at the start of the spell and remains the same throughout. It can either result in an initial resist when cast or an early break on it's periodic checks.

As spell hit is included in this calculation then a holy priest without any +spell hit is going to have a higher calculated chance to be resisted resulting in early breaks more often than a shadow priest.


Thats what I though. Thanks Cococj. I remember that that was the reason why we always had the Spriest shackle for moroes and not me.



Again thanks everyone for the replies. =)
#7 Aug 13 2008 at 1:42 PM Rating: Excellent
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I'm almost always shadow and I rarely have difficulty keeping the undead shackled throughout the fight. When I go as holy it's an entirely different story. Darn thing always breaks early. Not to mention I think it's a bad idea for healers to be doing CC in the first place.

Your +healing is fine for ZA. Hex Lord is a very tough fight. It's common for us to one shot the aspects, wipe on hex-lord a few times and then one shot Zul'jin. Shadow resist definitely helps a lot during that fight.

I found that tossing just a few CoHs out during the bolts and then a prayer of healing out after they are done was a better way to do it for me.
#8 Aug 13 2008 at 2:42 PM Rating: Good
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I'm almost always shadow and I rarely have difficulty keeping the undead shackled throughout the fight. When I go as holy it's an entirely different story. Darn thing always breaks early. Not to mention I think it's a bad idea for healers to be doing CC in the first place.


Im glad that our community here is smarter than my guild...........or perhaps i shouldn't be lol. Although, it is nice to know that Im not the only one thinking a holy priest shouldnt be shackleing.

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Your +healing is fine for ZA. Hex Lord is a very tough fight. It's common for us to one shot the aspects, wipe on hex-lord a few times and then one shot Zul'jin. Shadow resist definitely helps a lot during that fight.


Well guess i may be going to ZA a bit more now that everyone is saying my +heals is fine.
#9 Aug 13 2008 at 2:57 PM Rating: Excellent
All I'm going to add to this Vomica is hurry up and get something sparkly-purple in that chest slot of yours your Mp5 is still low. Smiley: tongue
#10 Aug 13 2008 at 11:50 PM Rating: Decent
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Its a complete waste of mana and dps time to keep any of the adds cc'ed until the boss is dead. Your OT and dps should down all the adds one at a time and then everyone can concentrate on the boss. My guild only uses 2 healers for za(resto shammy or holy pally + coh priest) so we can't have any of them dealing with cc other than with the initial pull. Shackle is always the 2nd target to die after the dragonkin. Then the banish target should be up(long banish, followed by short banishes and or fears), dps/ot should save stuns for the banish target if its that stupid demon that randomly targets everyone. After the banish target is down, kill the sheeped target and then start on the boss.

The main issue with keeping 2-3 cc'ed is that if anyone involved in cc(mage/priest/lock/druid) gets mc'ed/feared at the wrong time cc can and will break. Also instead of spell stealing/counter spelling and dpsing your mage might be busy making sure his target is cc'ed. Same for your priest that's supposed to be healing 1/2 the raid at any given time. Basically it makes the fight that much harder. No reason to complicate what is a fairly simple fight.

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I felt bad but then also know that a holy priests shackle isnt the most reliable spell. Was I just to much of a noob in ZA to be healing Hex Lord? What did i do so drastically wrong so that I dont do it again.

So while you may not have been the greatest shackler and it seems holy priests have issues with nice long shackles anyway, this is more an issue of poor strat.

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Everyone should wear at least 80 SR + SR buff should be up.

Also pvp gear works well for this fight in place of SR as it adds a ton of stam and the shadow dam you take is considered dot dam(i think thats right, been a while since i was there as dps, usually end up tanking on my pally), which resilience reduces by a straight %.

Quote:
I remember that that was the reason why we always had the Spriest shackle for moroes and not me.


And the other reason you have a shadow priest shackle is so if the shackle breaks early/is resisted a dps gets 1shotted not 1 of your primary healers.


Edited, Aug 14th 2008 2:57am by mahlerite
#11 Aug 14 2008 at 8:32 AM Rating: Good
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All I'm going to add to this Vomica is hurry up and get something sparkly-purple in that chest slot of yours your Mp5 is still low.


Woot, look Cococj, I finally replaced my Hallowed chest piece. Some reason the two +18 healing gems arnt showing up in the slots.

http://www.wowarmory.com/character-sheet.xml?r=Stormscale&n=Galthanus

I think the Heroic I ran with two pallies the other night had my Mana while casting at 259 with Kings and wisdom. I was one happy FULL MANA Priest. =)


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My guild only uses 2 healers for za(resto shammy or holy pally + coh priest) so we can't have any of them dealing with cc other than with the initial pull.


Personally, I treat my healing as a full time job and dislike wasting mana for anything other than healing and dispelling. But If someone presures me into CC'ing I will, it just never turns out well.
#12 Aug 14 2008 at 2:02 PM Rating: Good
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About the holy/shadow shackling thing, I have to say I've never had a problem as holy, but then again I've never had a regular SPriest in either of the guilds i have run with so i've kinda had to do it.

I went to ZA the other night for the first time in a long while and was quite suprised they didn't want me to shackle, and they just DPS'd him instead....I had my macro ready and everything...pah!:P But it is unreasonable to expect you to reshackle a second time, he should be taken down as fast as possible imo as I'm far to busy by that time to keep a proper eye out for recasting.

Anyway my experience of this boss is to bring whatever shadow resist I can, and buff with SR too. I save my CoH for the shadow bolts. I PWS myself, pom someone and start casting Prayer of healing just before he starts casting. And then spam CoH on the other group and mine as needed. Stamina/PVP gear is also a good idea, or even just take some +30 stam food. I've been known to harass a warlock until he produces an imp in the past ;) Your survival is as important to the kill as their DPS.

I don't think you did anything wrong, it's a tough fight to heal and does need some practise =)

#13 Aug 14 2008 at 2:20 PM Rating: Good
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Quote:
I don't think you did anything wrong, it's a tough fight to heal and does need some practise =)


I think this was my biggest problem. It was my first time to Hex Lord and I just ran in there without any warmup pulls to get settled, as they had already cleared everything.

With more experience in ZA Im sure ill be able to rock it the way I rock my Heroic runs and Kara (when I get the chance to even go).

P.S. Random thought: If a day was 48 hours instead of 24, would that mean that I would have to work for 16 hours strait?
#14 Aug 15 2008 at 12:52 AM Rating: Good
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Quote:
Helluna wrote:
Sounds like you were unlucky to some extent. Shackles don't break more because you're holy, they're just more likely to be resisted initially as we don't stack any +hit.

This is wrong, yes lack of spell hit will account for initial resists but it is also used throughout the length of the shackle so thus a holy priest without spell hit is more likely to have early breaks than a shadow priest with.


appologies for my mis-information. Good to have learnt a little too!

Quote:
I do have a stam set put when i put it on my +healing drops by about 400 which = not good, imo. Im sitting around 9k in my full healing set. This could be my problem as I am still pretty squishy without the 10k+ health needed to back up my squishyness.


9k isn't so bad, but if there are any pieces you can swap that doesn't drop your +heal too much then do. Use stamina food and mastery elixirs for example for a little extra boost.

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So Im not as gung ho for raidding as I used to be when I first hit Karazhan (time contraints mainly). I have been spending a majority of my time in Heroics.


The great thing about ZA is once you and your guild have truely mastered it, its a nice quick raid. Good luck!



Edited, Aug 15th 2008 5:46am by Helluna
#15 Sep 08 2008 at 2:10 AM Rating: Excellent
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I had a few questions about ZA, so I think I'll tag them on the end of this thread rather than starting a new one.

I'm not in my healing gear on the armoury, so here is a warcrafter mock-up of my priest: http://www.warcrafter.net/sandbox/46137

We've had a bit of a healer shortage recently in my guild, so I've taken my priest alt to a few raids now and really don't feel that I'm doing as well as I could be.

The CoH macro tip above sounds handy for Hexlord (we kill the adds first, so I had no trouble keeping him shackled), but I was hoping for some advice on Zul'jin and generally staying alive. I've got a lot of experience of the fights from a dps point of view and the rest of the raid is normally T5+ geared, so it's not as hard healing as it could be, I just find it rather stressful.

Anyway, onto the questions:

a) Zul'jin - grievous throw and claw rage. I normally cast a greater heal on the target and hope the other healers can keep them topped up while it lands. Should I try and stick to flash heal instead? (I'm concerned about going oom though, or FH not healing for enough with my gear), also what do you do when you are targetted? For claw rage I generally try to shield myself, but with my lack of stamina I tend to die a bit quick if the other healers aren't on the ball.

b) Zul'jin - that bloody eagle phase. I normally try and do a greater heal on one target followed by a PoM or Renew on a different target. Is there any point in trying to use PoH/CoH or is it likely that people will be too spread out to benefit from that?

c) I'm trying to boost my stamina if I can, but as it's an alt I don't really want to spend hours pvping for upgrades or a lot of gold on craftables. I'm planning to get the neck from SSO when I've got the rep, but other than that I'm mainly looking to Kara (which our guild doesn't run much) and badge loot for upgrades. Does anyone have suggestions for relatively easy to get upgrades that I may have missed?

Also, do you think it would be worth enchanting Two-toed Sandals with stamina and keeping them for the fights where I need a bit more survivability? Currently I'm stuck with switching in some dps peices if I need to boost my health (and those are even lower level than my healing kit, so not a good thing).

Any help is appreciated.

Edited, Sep 8th 2008 6:06am by Tynuv
#16 Sep 09 2008 at 2:55 AM Rating: Good
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Quote:
a) Zul'jin - grievous throw and claw rage. I normally cast a greater heal on the target and hope the other healers can keep them topped up while it lands. Should I try and stick to flash heal instead? (I'm concerned about going oom though, or FH not healing for enough with my gear), also what do you do when you are targetted? For claw rage I generally try to shield myself, but with my lack of stamina I tend to die a bit quick if the other healers aren't on the ball.


I don't suppose there is a right or wrong, but I use flash heal here as heals need to come in fast - I guess it depends on what the other healers are doing, and when you're targetted binding heal ftw!

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b) Zul'jin - that bloody eagle phase. I normally try and do a greater heal on one target followed by a PoM or Renew on a different target. Is there any point in trying to use PoH/CoH or is it likely that people will be too spread out to benefit from that?


CoH isn't likely to work well here as people are too spread out. I tend to use PoM, greater heal and binding heal during this phase, though I take the phase as an opportunity to let the mana regenerate as the raid is expected to heal themselves as much as possible using health stones, health pots and bandages.

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c) I'm trying to boost my stamina if I can, but as it's an alt I don't really want to spend hours pvping for upgrades or a lot of gold on craftables. I'm planning to get the neck from SSO when I've got the rep, but other than that I'm mainly looking to Kara (which our guild doesn't run much) and badge loot for upgrades. Does anyone have suggestions for relatively easy to get upgrades that I may have missed?


pvp-ing for pve gear isn't worth it for a holy priest imo as pvp items lack mana regen. The pvp necks are quite nice, but you'll get the SSO one anyway - the best is the brooch of nature's mercy in ZA, but it has no stamina. The cloak you have is a good one, but it has no stamina, there are several options to switch it to one with stamina: drops from price, big bad wolf or vendor cloaks. Consider getting the belt of the long road made or grab the cord of braided troll hair from the 1st(?) timed event chest in ZA. I have the same wand as you, as we don't get much stats from wands and its useful to keep a 2nd wand that does a different type of damage anyway I have a green stamina/spirit wand too. Choose food buffs/ potions (elixir of mastery / chromatic wonder flasks) to boost stamina if you don't already.

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Also, do you think it would be worth enchanting Two-toed Sandals with stamina and keeping them for the fights where I need a bit more survivability? Currently I'm stuck with switching in some dps peices if I need to boost my health (and those are even lower level than my healing kit, so not a good thing).


I think its worth it rather than switching to worse pieces, is a cheap enchant anyway.
#17 Sep 09 2008 at 10:51 AM Rating: Decent
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a) Zul'jin - grievous throw and claw rage. I normally cast a greater heal on the target and hope the other healers can keep them topped up while it lands. Should I try and stick to flash heal instead? (I'm concerned about going oom though, or FH not healing for enough with my gear), also what do you do when you are targetted? For claw rage I generally try to shield myself, but with my lack of stamina I tend to die a bit quick if the other healers aren't on the ball.


Either is fine for this honestly. I'm personally raid healer on this fight 90% of the time since we do this with 1 tank and a stronger geared druid on MT heals. I usually drop heals in this phase only at throws so my mana regens completely either way by the time it matters for the next phases. Flash+heals from other heals will be more than enough to full heal the person unless your healers are complete trash.

Quote:
b) Zul'jin - that bloody eagle phase. I normally try and do a greater heal on one target followed by a PoM or Renew on a different target. Is there any point in trying to use PoH/CoH or is it likely that people will be too spread out to benefit from that?


Even though people are spread out I can almost never get a greater heal off on anyone in this phase. I use renew and PoM on everyone I can while CoHing when I see more than 3 people near one another as well as using flash heals only. I try to stick to running and instant heals in this phase. You'll never get off a PoH so don't even mess with that. You mana will die on this phase badly, Pot early pot often, I use shadow fiend here about 1/2 through the phase.

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c) I'm trying to boost my stamina if I can, but as it's an alt I don't really want to spend hours pvping for upgrades or a lot of gold on craftables. I'm planning to get the neck from SSO when I've got the rep, but other than that I'm mainly looking to Kara (which our guild doesn't run much) and badge loot for upgrades. Does anyone have suggestions for relatively easy to get upgrades that I may have missed?

Also, do you think it would be worth enchanting Two-toed Sandals with stamina and keeping them for the fights where I need a bit more survivability? Currently I'm stuck with switching in some dps peices if I need to boost my health (and those are even lower level than my healing kit, so not a good thing).


Anything from kara shoulder wise if gonna own primal mooncloth. I refuse to use this past early kara (pre-having gear) because of its lack of stam. I stick with T4 shoulders atm but I'm sure badge shoulders are better than that. Get a Belt of the Long road>your primal mooncloth belt for more stam as well. SSO neck is indeed nice but unless your exalted with aldor and even then in most cases Guardian neck will prove better imo. ZA neck is even better despite the lack of stam. There is a cloak in Kara that has stam on it and healing I believe it drops off prince. In general full badge gear will put you better than most gear you can get from below t5 raids.

I use boar's speed on feet myself for various reasons. I'd stick with the long road boots myself. Look to up your stam in pieces that have no stam already. Don't put on dps gear for upped survivability imo My hp is at 8kish and I rarely die on anything anymore. Though I run with a good group that communicates well so we generally don't have trouble with a lot of people taking damage when they shouldn't.

Overall, Get badge gear where you can. Just remember your hp is always gonna be low. I have the lowest HP in every raid I've done. I only get hit with AoE though so it's not a huge problem. Your biggest problem will be bird phase and bad luck. My group has 1 shotted hex and gotten wiped by zul'jin 5-6 times. Also if your group is having serious troubles consider dropping your off tank on that fight for another healer. Puts more stress for you main tank to not die but with 4ish healers you can survive the bird better. Seriously that bird phase sucks.
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