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Improved Water Elemental - Just hit meFollow

#1 Aug 11 2008 at 10:53 AM Rating: Good
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It just hit me. 3% of your total mana every 5 seconds for everyone in the raid?!?! Raid buffed I have about 14k mana. With the talents to keep the water elemental out for 55 seconds and re-summon every 2min 24 seconds and quicker with Cold Snap, WOW. I know people will say "the elemental is squishy and won't last long? I say BAH. I will summon him in a dark corner of wherever we are fighting and put him on passive the mana he will return to the raid is much more important than any damage he will do. Even if he only stays up an avg of 30 seconds it will be huge. That combined with mana gems and 1 mana pot.... Combine the Improve WE with the Focus Magic talent and multiple Mages will be a "must have" for raids.
#2 Aug 11 2008 at 9:45 PM Rating: Excellent
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mgjr wrote:
It just hit me. 3% of your total mana every 5 seconds for everyone in the raid?!?! Raid buffed I have about 14k mana. With the talents to keep the water elemental out for 55 seconds and re-summon every 2min 24 seconds and quicker with Cold Snap, WOW. I know people will say "the elemental is squishy and won't last long? I say BAH. I will summon him in a dark corner of wherever we are fighting and put him on passive the mana he will return to the raid is much more important than any damage he will do. Even if he only stays up an avg of 30 seconds it will be huge. That combined with mana gems and 1 mana pot.... Combine the Improve WE with the Focus Magic talent and multiple Mages will be a "must have" for raids.


Yeah, I've been thinking the same thing. I just hope this doesn't pigeonhole us into a single spec for raids.
#3 Aug 12 2008 at 5:05 AM Rating: Good
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lol.... it'll be "LF Deep Frost" mage only, eh?
#4 Aug 12 2008 at 5:15 AM Rating: Good
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The One and Only Poldaran wrote:
Yeah, I've been thinking the same thing. I just hope this doesn't pigeonhole us into a single spec for raids.


I doubt it. Given that shallow fire (deeper than deep Frost can go, though) gives destro locks and boomkins 10% more damage, there'll be plenty of room for both a frost and a fire mage. And Arcane has Arcane Focus, of course, so they'll get an invite too. If there's a 25 man raid, there should be 2-3 spots for every class, reasonably speaking, so there should be room for non-frost specs. Sure, raids may want to try and double stack frost for 100% WE uptime, but that still potentially leaves another slot for a fire or arcane mage.
#5 Aug 12 2008 at 8:03 AM Rating: Excellent
The issue that I find with that is that a ton of the dps that you do as frost in raiding comes from your WE, if you just sit him there on passive or whatev the mana regen, while nice, will kill your dps. Then again, as you stated having only one pot etc can make a bit of a difference, but with the changes o spirit/regen it may not make a big difference.
#6 Aug 12 2008 at 12:46 PM Rating: Good
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I thought about the damage problem, but apparently they didn't get rid of potion sickness in the beta. I'm wondering if this is one of the way Blizzard is trying to balance the game so the healers and other mana users aren't chugging pots. If the potion sickness stays, then this will be an even bigger deal, and as you say we would still want to get at least some damage from the WE. Maybe its a case of blizzard making us figure out the mechanics of when and where in a fight to use and place the WE for maximum efficiency. I hope so, figuring that out would be a more fun challenge than figuring out the best way to keep the mana pots on CD.
#7 Aug 12 2008 at 7:21 PM Rating: Decent
I can already forsee the tells deep fire or arcane mages will get.

You frost?

No.

Respec frost?

NO!

K bye.


It seems that fire has had another critical hit by Blizzard, thats assuming the rework of the fire tree i saw mentioned earlier in the forum is a Blizzard classic messup.
#8 Aug 13 2008 at 1:49 AM Rating: Excellent
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I'm happy that my guild is very open on specs and as a long term frosty I can't say I'm dissapointed at frost being a perceivably (is that even a word) valid raid spec. If I'd tried applying to any other guild on my server of an equivelant progress level I'm sure I'd have needed to respec fire or be laughed off their forums.

And personally I'll want a fire mage on the run to keep up the scorch debuff, there's no way that I want to have to do that.

Blizz seem to be very set in having one spec best at one thing (despite what they say) or maybe it's just us players trying to maximise everything to the tiniest percentage. For MC it was frost, for Naxx it was fire (I believe), BC saw the supremacy of fire for raiding with some argument available for a mixed arcane spec depending on various gear bonuses to make it viable.

I'm hoping all specs will be desired for various things they bring. Personally I think it depends on what happens with other classes. From what I've read over at Elitist Jerks fire out-dpses frost by a good margin, but of course that's where the WE makes frost more appealing in raids as a utility spec.

The issue of a forced frost spec only becomes one if fire mages dps isn't good enough on it;'s own for mages to be brought to a raid for that reason alone. The main gripe I've had with BC is that warlocks bring more utility to a raid (particularly more stacking utility) and also do noticeably more dps than mages on the whole.

If mages aren't competitive enough with other classes dps then we'll end up being demoted to SP status and all made to be frost (in the min-max guilds I mean), people will look at our mediocre dps/damage and think 'but that's ok because look at all the mana we got from them'.

I think alot depends on how things play out with wrath though, regarding 'aoe kings' a lot of trash in instances/boss fights is easier if you have a paladin (MH and morogrim spring to mind) which provided a niche for prot paladins to fill in raids. Certainly they are doable without them, but it is noticably harder. But I don't think the aoe aspect should gimp fire mages so much that they aren't wanted for anything else (paladin tanks can still tank most other encounters afterall).

With regards to mana regen a lot of effects will now be raid wide and also there are other changes in different classes to mana regen abilities (ret palys JoW and disc priests get some too I think). Which could go two ways, either they are trying to reduce the need for consumables in raids, so they boost the mana regen to a point where whilst the WE will be a nice addition it won't be vital for success. Or they make fights so mana intensive that you need all the regen you can get (great for frosties, not so good for other mages). At this stage it's hard to tell though.

As for the WE itself and survivability it depends again on how the fights are set-up. Some encounters he is immune to any aoe damage (yes it's a he), Naj'entus it's not surprising because the damags is frost, but he's also immune to the fire on Supremus, making those nice drop and forget fights. Other fights are a real pain to keep him alive for example Kaz'rogal, last time I think I managed to keep him alive for max 5 secs before he got an infernal (my bad) or swarm on him (stupid bloody boss). Generally they are not too hard to keep alive as you can usually time use with various boss abilities or phases, I have more difficulty keeping him useful for the duration that he's up, but that won't effect the mana regen ability.
#9 Aug 14 2008 at 12:14 PM Rating: Good
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I've said it in other places, and I'll say it again: I don't want raid utility, I WANT DAMAGE. Sod the elemental, my top-end DPS should get me a raid spot. You know, glass cannon and that stuff.

And about the debuffs: I hope the first mage in a raid doesn't get forced into a sub-par-DPS debuff-****** spec with Imp Scorch and Winter's Chill. Or even Focus Magic, Imp Scorch and WC. And then having to cast some ridiculous rotation to keep them all active. At a huge cost to personal DPS... Smiley: disappointed
#10 Aug 14 2008 at 1:50 PM Rating: Decent
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Professor Turicus wrote:
I've said it in other places, and I'll say it again: I don't want raid utility, I WANT DAMAGE. Sod the elemental, my top-end DPS should get me a raid spot. You know, glass cannon and that stuff.


So you would be willing to sacrifice Arcane Intellect, the ability to conjure food and water, and the ability to teleport for pure, unadulterated damage? Because that's what you'd have to do. The more utility you have, the less damage you get. Them's the breaks.

Rogues quite honestly SHOULD be the best damage dealers, end of story. They wear leather armor in melee range and have Sap, which works on humanoids. That's it. That's all the utility that they bring. Sure they have expose armor, but they never actually get to USE it. To be honest, they got jobbed in BC, and I hope they get their rightful place back in LK.

Warlocks don't provide near the raid utility that a mage does. They don't have raid-wide buffs. They provide only a group stam buff with their imp and 10 healthstones every five minutes (25/5 in xpac). Otherwise they get bupkis. And yet they still get to compete with us for damage. We should feel pretty happy about that.

Oh yeah, and we have sheep, possibly the best CC in the game.

Quote:
And about the debuffs: I hope the first mage in a raid doesn't get forced into a sub-par-DPS debuff-****** spec with Imp Scorch and Winter's Chill. Or even Focus Magic, Imp Scorch and WC. And then having to cast some ridiculous rotation to keep them all active. At a huge cost to personal DPS... Smiley: disappointed


Won't happen. That's just silly talk.
#11 Aug 14 2008 at 3:33 PM Rating: Good
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TheEngine wrote:
Warlocks don't provide near the raid utility that a mage does. They don't have raid-wide buffs. They provide only a group stam buff with their imp and 10 healthstones every five minutes (25/5 in xpac). Otherwise they get bupkis. And yet they still get to compete with us for damage. We should feel pretty happy about that.


Um...seriously? Look, as we've seen lately, I'm all about us having utility, but right now, Warlocks provide better, less replaceable raid utility. Curse of Elements is huge for all the casters, curse of tongues is useful when fighting enemy healers, curse of weakness makes healer jobs easier, curse of recklessness allows melee to do more damage to a mob, healthstones you can use in combat are more useful than food you have to use out of combat and can replace with stuff you buy and finally our portals are replaceable by hearthstones at the end of a raid day. And summons just seal that deal. Not to mention that Imp Shadowbolt allows our shadowpriests to return to us more mana/health. Sure, we have AI/AB. Which is very nice. And sheep is definitely nice as well.

And rogues have a lot more utility than you'd think. Hemo can be a nice damage buff for physical DPS folks, though often not worth the loss in damage. Additionally, wound poison is a nice debuff when you're facing things that heal, and mind-numbing poison has its uses as well. In the end, though, most folks don't dispute that rogues should be top damage except when AoE comes into play, which is where we should then shine.

TheEngine wrote:
Quote:
And about the debuffs: I hope the first mage in a raid doesn't get forced into a sub-par-DPS debuff-****** spec with Imp Scorch and Winter's Chill. Or even Focus Magic, Imp Scorch and WC. And then having to cast some ridiculous rotation to keep them all active. At a huge cost to personal DPS... Smiley: disappointed


Won't happen. That's just silly talk.


I don't foresee us having to do all three, but I could definitely see raids having us possibly spec elementalist of some type to keep up Winter's Chill(I think FFB will do it) as well as Imp Scorch, which isn't a bad DPS spec at all.
#12 Aug 14 2008 at 5:16 PM Rating: Decent
Ice Lance applies Winter's Chill as well.

Quote:
I don't foresee us having to do all three, but I could definitely see raids having us possibly spec elementalist of some type to keep up Winter's Chill(I think FFB will do it) as well as Imp Scorch, which isn't a bad DPS spec at all.


Using the talent builder, I have to disagree with you on that. As it stands in beta, there are very few raid viable talents in Frost that can justify putting the 28 required points for Winter's Chill, just so you can have both that and Improved Scorch. Applying both would be an insane waste for a mage; you'd lose out on some major DPS if you spend the fight doing both. It'd be much more effective to have two different mages applying both; this way they can quickly get the debuffs up and go to town on them.

You only need to invest 18 points to get the full Improved Scorch, and unlike Frost, you get talents that help fire much more. A raid would be much better off, as I said above, having two mages, one for both talents, in order to get the maximum effect from both.

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#13 Aug 14 2008 at 5:53 PM Rating: Good
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The Glorious BillyRayValentine wrote:
Ice Lance applies Winter's Chill as well.

Quote:
I don't foresee us having to do all three, but I could definitely see raids having us possibly spec elementalist of some type to keep up Winter's Chill(I think FFB will do it) as well as Imp Scorch, which isn't a bad DPS spec at all.


Using the talent builder, I have to disagree with you on that. As it stands in beta, there are very few raid viable talents in Frost that can justify putting the 28 required points for Winter's Chill, just so you can have both that and Improved Scorch. Applying both would be an insane waste for a mage; you'd lose out on some major DPS if you spend the fight doing both. It'd be much more effective to have two different mages applying both; this way they can quickly get the debuffs up and go to town on them.

You only need to invest 18 points to get the full Improved Scorch, and unlike Frost, you get talents that help fire much more. A raid would be much better off, as I said above, having two mages, one for both talents, in order to get the maximum effect from both.



It would be much more effective to have two different folks doing both, but having a FFB spec elementalist, you could do both comfortably.
#14 Aug 14 2008 at 6:21 PM Rating: Decent
I'm not even sure of that, Pol. I don't know if FFB has been released on Beta yet, I've been too busy leveling the DK.

When it comes out, I'll test both.
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#15 Aug 14 2008 at 7:04 PM Rating: Good
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The Glorious BillyRayValentine wrote:
I'm not even sure of that, Pol. I don't know if FFB has been released on Beta yet, I've been too busy leveling the DK.

When it comes out, I'll test both.


The folks on Elitist Jerks seem excited about some of its possiblities, so I'm holding out some hope.
#16 Aug 14 2008 at 9:01 PM Rating: Good
I wonder if Frostfire Bolt will also be subject to the "Ghost Hit"; WoWWiki says it will slow the target down.

I have all sorts of questions regarding it....will it ignite, what talents affect it.....

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#17 Aug 14 2008 at 11:46 PM Rating: Good
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TheEngine wrote:
So you would be willing to sacrifice Arcane Intellect, the ability to conjure food and water, and the ability to teleport for pure, unadulterated damage? Because that's what you'd have to do. The more utility you have, the less damage you get. Them's the breaks.

Sure, why not. People can use their hearthstones. Food can be bought for a little cash. Arcane brilliance is of minor use. It doesn't even work in Sunwell. And have you looked at the level 80 buffs? AB is a paltry 8 more int than imp GotW. At lvl80, 8 int is useless. And GotW does a lot more. So yeah, you can have it.

TheEngine wrote:
Rogues quite honestly SHOULD be the best damage dealers, end of story. They wear leather armor in melee range and have Sap, which works on humanoids. That's it. That's all the utility that they bring. Sure they have expose armor, but they never actually get to USE it. To be honest, they got jobbed in BC, and I hope they get their rightful place back in LK.

At least I agree on this. Melee range, leather armour, little raid synergy. Top damage. But no-one is actually contesting this. Most comparisons go versus other casters. And it's also a balance issue.

TheEngine wrote:
Warlocks don't provide near the raid utility that a mage does. They don't have raid-wide buffs. They provide only a group stam buff with their imp and 10 healthstones every five minutes (25/5 in xpac). Otherwise they get bupkis. And yet they still get to compete with us for damage. We should feel pretty happy about that.

What have you been smoking? Every warlock you bring to the raid gives a damage increase curse (CoE, CoR, CoD) or a mitigation debuff (CoW, CoT), no matter what spec. No ramping, no talent points, they are class abilities of ANY spec! Plus Imp, Healthstones, Wipe recovery or pro-active battle rezes (Soulstones), offensive dispelling (Felhound on RoS), CC, higher survivability and currently even higher single-target AND AoE damage then mages. Think before you post. Affli brings an even better damage boost (Malediction) and extra boss damage mitigation (shadow embrace).
In WotLK, they bring a caster dps buff that they don't even have to apply (demonic pact) that is for ALL schools of magic.
Read up before posting stuff like that.

TheEngine wrote:
Oh yeah, and we have sheep, possibly the best CC in the game.

True, it is one of the best CC, but it only works on humanoids and beasts. The warlock's, which only works on demons and elementals is not breakable and does not regen health. Call it even Steven.
TheEngine wrote:
Quote:
And about the debuffs: I hope the first mage in a raid doesn't get forced into a sub-par-DPS debuff-****** spec with Imp Scorch and Winter's Chill. Or even Focus Magic, Imp Scorch and WC. And then having to cast some ridiculous rotation to keep them all active. At a huge cost to personal DPS... Smiley: disappointed


Won't happen. That's just silly talk.

O Rly? If the buffs are available, they will be required. Have fun speccing sub-par DPS and desiging your rotation around keeping up those two buffs.
#18 Aug 15 2008 at 12:01 AM Rating: Good
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The Glorious BillyRayValentine wrote:
I wonder if Frostfire Bolt will also be subject to the "Ghost Hit"; WoWWiki says it will slow the target down.

I have all sorts of questions regarding it....will it ignite, what talents affect it.....

It profits from all talents that improve frost or fire spells. Ignite, Shatter, Piercing Ice, Imp Scorch, Winter's Chill, the works. It even double-dips from CoE/Scorch/WC, which is probably not intended. So at the moment, it is the highest DPS by quite a margin. Even without double-dipping, it does simliar DPS with a 0/50/21 ele spec as casting Fireball.

Scorch/WC 0/18/53 (with full mana regen on the WE) is significantly lower DPS with Frostbolt or FFB than fire is with Fireball or FFB.
#19 Aug 15 2008 at 12:55 AM Rating: Default
Quote:
can already forsee the tells deep fire or arcane mages will get.

You frost?

No.

Respec frost?

NO!

K bye.


Those groups are ussually not worth playing with anyways
#20 Aug 15 2008 at 7:01 AM Rating: Decent
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Okay, hyperbole crept in there, so I'll beg forgiveness for that. It was late in the work day and my brain was starting to melt. Yes, warlocks have curses, but remember that up until a patch ago they had to choose between helping themselves and shadow priests or mages. Now that CoE works on all four schools, I would posit that that makes them *less* appealing to bring in large groups, other than 1-2, maybe 3. So we come back to the standard raid distribution for classes. Curse of Tongues I can reasonably say we can counter with Counterspell.

All that said, I truly believe that raids are not going to bring one sub-optimally specced mage. They would rather have two to three well-specced mages that give you the best of all worlds, and can produce high-end (maybe not TOP, but HIGH, think 1-5) than one gimped mage that's going to be dredging the bottom of the DPS list. Of course I don't raid in a top-end guild, and we don't force specs on people, so I have the luxury of doing as I please. That said, I'm still going to do what is in the best interest of progression, and tri-speccing is not on that list, IMO.
#21 Aug 15 2008 at 3:18 PM Rating: Decent
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The whole melee range thing isn't as strong an argument as it used to be either. Mobs don't cleave from behind, theres far more raid wide AOE that hits everyone (and causes spell pushback), theres silences, mana burns. Rogues just stay glued to the rump of a boss and spam their DPS cycle on most fights.

In addition they have good interupts, useful on some boss encounters. Distract is nice in Hyjal if you're sloppy on some of the late trash waves, hey it happens. Even if it doesn't, the extra time is nice. Like Poldaran said, wound poison is helpful on certain bosses.
#22 Aug 15 2008 at 11:02 PM Rating: Decent
If they're trying to make the WE raid viable, I hope they take it into account when making encounters. For example, in tBC, using trhe WE on Kazzak can wipe your raid (if he gets the mana bomb). Hopefully theer'll be less aoe, too, as WEs can't survive it.
#23 Aug 17 2008 at 2:24 PM Rating: Decent
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Quote:
For example, in tBC, using trhe WE on Kazzak can wipe your raid (if he gets the mana bomb). Hopefully theer'll be less aoe, too, as WEs can't survive it.


I expect to see more shadow aoe (god.... I'm so sick of shadow resist) and frost aoe since northrend is undead/frozen. Water Elemental will be immune to any frost aoe... so that's at least 1 good thing.
#24 Aug 19 2008 at 12:05 AM Rating: Decent
Rogues should be the best DPS class? O.o

Wait, just to clarify that:
Probably THE most popular PvP-class with better armor than mages, and an insane abilities to not even get hit (***** "leather armor in melee range, poor rogue"-sh*t), thats does completely uninterruptable damage, that doesn't have to stand still for dps should be doing more DPS, than a mage, who is specced for raids as a very vulnerable free kill, if it comes to that?

What are you smoking? O.o Remember, comabat was THE PvP-specc before the ShS buff, and they should just pull past us in nearly every aspect of the game?

They have blind and sap as CC, they can stunlock stuff, evade a lot of damage, cripple targets and deal much damage... wow, a truly gimped class. Their DPS, not being limited by a minimum attack speed sure is gimped too, imagine rogues would attack with less than .5sec attack speed, that would be so gimped... While all imba casters can even have 1 second attack speed xD thats sooo much better.

*edit* BTW, the argument with the melee range and the raid-utility sucks balls hard... Then shamans would be the very worst DPSers in game... Group-wide totem-buffs, mail armor and shield, toss in Bloodlust, and they should be doing -40% of the raids damage, following that argumentation. Also what has been said above about bosses not cleaving behind is true, as well as most of the AoE being raid-wide anyways. And when getting aggro, the chance for mage or rogue to survive are pretty even, don't you think? Vanish or Iceblock...

Edited, Aug 19th 2008 4:16am by Groarr
#25 Aug 19 2008 at 1:27 AM Rating: Good
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Groarr wrote:
Rogues should be the best DPS class? O.o

Wait, just to clarify that:
Probably THE most popular PvP-class with better armor than mages, and an insane abilities to not even get hit (***** "leather armor in melee range, poor rogue"-sh*t), thats does completely uninterruptable damage, that doesn't have to stand still for dps should be doing more DPS, than a mage, who is specced for raids as a very vulnerable free kill, if it comes to that?


What a class can do outside a raid should have little bearing on how they perform inside one. Also, just because a rogue can technically be moving and still do DPS, there's not a whole lot of range on a mob that they can do so on. So yes, when a rogue has the luxury of being in melee range the entire fight, I think they should be on top. I can see an argument that mages should outDPS warlocks, but rogues should indeed be on top when given ideal circumstances(single target DPS with them in melee the entire fight) for doing so.

To argue that mages should be top casters is one thing, but to argue that anyone should outDPS rogues is another entirely. Mages should optimally outDPS rogues when melee gets screwed or when there's AoE.
#26 Aug 19 2008 at 3:23 AM Rating: Default
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Hmm.... Welcome to the world of the shadowpriest ?
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