TheEngine wrote:
So you would be willing to sacrifice Arcane Intellect, the ability to conjure food and water, and the ability to teleport for pure, unadulterated damage? Because that's what you'd have to do. The more utility you have, the less damage you get. Them's the breaks.
Sure, why not. People can use their hearthstones. Food can be bought for a little cash. Arcane brilliance is of minor use. It doesn't even
work in Sunwell. And have you looked at the level 80 buffs? AB is a paltry 8 more int than imp GotW. At lvl80, 8 int is useless. And GotW does a lot more. So yeah, you can have it.
TheEngine wrote:
Rogues quite honestly SHOULD be the best damage dealers, end of story. They wear leather armor in melee range and have Sap, which works on humanoids. That's it. That's all the utility that they bring. Sure they have expose armor, but they never actually get to USE it. To be honest, they got jobbed in BC, and I hope they get their rightful place back in LK.
At least I agree on this. Melee range, leather armour, little raid synergy. Top damage. But no-one is actually contesting this. Most comparisons go versus other casters. And it's also a balance issue.
TheEngine wrote:
Warlocks don't provide near the raid utility that a mage does. They don't have raid-wide buffs. They provide only a group stam buff with their imp and 10 healthstones every five minutes (25/5 in xpac). Otherwise they get bupkis. And yet they still get to compete with us for damage. We should feel pretty happy about that.
What have you been smoking? Every warlock you bring to the raid gives a damage increase curse (CoE, CoR, CoD) or a mitigation debuff (CoW, CoT), no matter what spec. No ramping, no talent points, they are class abilities of ANY spec! Plus Imp, Healthstones, Wipe recovery or pro-active battle rezes (Soulstones), offensive dispelling (Felhound on RoS), CC, higher survivability and currently even higher single-target AND AoE damage then mages. Think before you post. Affli brings an even better damage boost (Malediction) and extra boss damage mitigation (shadow embrace).
In WotLK, they bring a caster dps buff that they don't even have to apply (demonic pact) that is for ALL schools of magic.
Read up before posting stuff like that.
TheEngine wrote:
Oh yeah, and we have sheep, possibly the best CC in the game.
True, it is one of the best CC, but it only works on humanoids and beasts. The warlock's, which only works on demons and elementals is not breakable and does not regen health. Call it even Steven.
TheEngine wrote:
Quote:
And about the debuffs: I hope the first mage in a raid doesn't get forced into a sub-par-DPS debuff-****** spec with Imp Scorch and Winter's Chill. Or even Focus Magic, Imp Scorch and WC. And then having to cast some ridiculous rotation to keep them all active. At a huge cost to personal DPS...
![Smiley: disappointed](//zam.zamimg.com/i/smilies/disappointed.gif)
Won't happen. That's just silly talk.
O Rly? If the buffs are
available, they will be
required. Have fun speccing sub-par DPS and desiging your rotation around keeping up those two buffs.