http://forums.worldofwarcraft.com/thread.html?topicId=9023784219&sid=2000
Quote:
Kill Command was initially created as a reactive ability, something you hit when an event happened (a critical strike). The problem was that the event happened too often, and players just stuck it into a macro. Kill Command basically just became a flat damage increase. Players are right to assume their DPS has jumped because of shots not interrupting the auto-shot timer (it has, our tests show a ~140 DPS increase in some trials), so I think it's fair to say the class' sustained DPS will be okay.
People take every nerf as a personal attack, but realize that this game is not just about hunters. If hunters have one ability that is a bit OP from it's original design, do you expect the developers to bring EVERY other class up to that level, or just bump hunters down a notch? As you can tell from the quote I linked, KC wasn't supposed to be something like arcane shot, more of something like overpower or tranq shot - you use it when an event happens, and that event is not likely to occur very often, instead of something used every cooldown so it can fit into a macro.