So I got in the Beta, and hit level 61. During this leveling, I tried all 3 specs, first doing Blood, then doing a whole level has Frost (ugh) and I did 60-61 Unholy. I just respecced to Blood.
Disclaimer: This is a beta. And as such, things will change. I'm also only level 61 so any duel/pvp I've had the occassion to try was against other DK. My observations may not hold water once I reach 80 and start mixing it up with other classes.
First, however, the DK's basic gameplay explained!
The latest build took out a lot of the chaos of the DK - the rotation are now much clearer and they've gotten rid of a lot of 'filler' abilities, merging them with others and so on.
First thing first, you have 2 Frost Runes, 2 Unholy Runes and 2 Blood Runes. Every ability that requires a Rune in turn build Runic Power, which goes to a 100.
The DK's core game play is centered around 6 abilities.
Icy Touch - 1 Frost Rune. Does (puny) frost damage and lower attack/ranged/casting speed by 15%. Also put a Frost Fever disease on the target that does shadow damage over time. 20 yard, 6 sec cooldown.
Plague Strike - 1 Unholy Rune. Does 60% Weapon Damage and put Blood Plague disease on that target that does shadow damage over time. It also removes one HoT.
Blood Strike - 1 Blood Rune. Does 60% weapon damage + X per disease on the target.
Death Strike - 1 Unholy & 1 Frost Rune. Does 60% weapon damage and heals you for 100% of damage dealt per disease on the target.
Obliterate - 1 Unholy & 1 Frost Rune. Deals 100% weapon damage + 300 + 50% per Disease on the target. Consume the diseases.
Death Coil - 50 Runic Power, Deal Shadow Damage to a target or heal a undead. 30 yard range.
Rince and repeat.
You essentially put up your disease (Icy Touch + Plague Strike), then do damage (blood strike) or heal (death strike), when the disease are about to run out, you Obliterate to do big damage and then dump your Runic Power (Death Coil)... and then repeat.
Different build will alter or enhance this core and different situation will call for use of your utility power or more unique abilities... but this is basically the core gameplay. In the same way that a rogue will use Combo building moves to release finishers.
The main difference between builds is that they give your new RP Dump as well as have incredible synergy with each other's key power - A Blood/Unholy Knight's Icy Touch is a puny thing... a Frost Knight's Icy Touch is a vicious ability.
With that out of the way, I'll use the next few posts to give my overview of all 3 specs.
Sadly, the talent tree is still the one for the last beta patch so I won't be able to use it as a visual aid :(... that being said, one of the common problem for all 3 tree is that they're too big! There's so much good stuff in there, that I wouldn't be surprised if most people ended with more then 51 points in there given tree.
Edited, Aug 10th 2008 4:42pm by Tyrandor