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A Few Questions on Rogue/Resto DruidFollow

#1 Aug 08 2008 at 1:06 PM Rating: Decent
Ok from my recent arena's this week... 40 so far, we have done very well against warrior/druid teams, and most other teams with a rogue besides retadin/rogue and in one case rogue/hunter(stunned in caster form=lose), but there are a few teams that I need advice on how to beat

Paladin/Warrior

This team always seems to take too long causing my druid to go oom and them the warrior can finally take him out, I've tried both going pally and going warrior but controlling the warrior is very difficult with cleanse/BoF and his what appear to be voluntary mace stuns on me

Retadin/Mage


This team gave us alot of trouble the one time I faced it because my druid got caught out of stealth because the pally was human, but after that he got bursted way to fast for me to make any difference

Lock/Druid

This team sucks... They have HUGE amounts of CC and the one i actually faced, took 30 minutes for a lose seeing how being feared across the arena provided their druid avid time to drink even if it was just for 1000 mana... this fight soon became a battle of atrition where whichever healer was able to drink for long won... and due to the impossibility of CCing the lock, his pet, and the druid effectively my druid had less water time...

I need some advice on how to beat these comps and I'm sure Theo will have some comments as well.
#2 Aug 08 2008 at 1:40 PM Rating: Decent
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13,048 posts
Your druid needs to L2P.

Paladin/warrior is an outlast match. Your druid can't let the paladin judge justice on him otherwise it's GG. Basically outlast the paladin's mana by keeping pressure on him and make him play defensively. If your druid is restokin, double dot the warrior and kite with roots/cyclone. Force the paladin to always be healing something or cleansing roots/crip so he can't drink. With Innervate and drinks, your druid should have plenty of mana unless he's a shift-tard.

Ret/mage is all about early trinkets. As soon as a HoJ/pet combo comes out, your druid needs to trinket. NEEDS to. By the same token, you should never be caught in poly, and you should be sticking to the mage like glue. Cyclone on the ret will force an early bubble and allow for more pressure on the mage later on. Cycloning BoP (i.e. predict the BoP and precast Cyclone to go over it) will win matches, as well as rotating cyclone so neither can really heal/bandage.

Lock/druid is rough, but beatable. Your druid needs to trinket first fear, always. Fear is a much bigger threat than Cyclone is to your team. If they turn this into a mana fight, you're pretty much boned. You need to go offensive on the lock, kicking his life drains. Your druid should be dotting the other druid so that he can't get drinks in, thus he only gets innervate.
#3 Aug 08 2008 at 4:55 PM Rating: Decent
Ty Theo, my druid isn't restokin, but he is dreamstate those seem like the most logical strategies, I'm fairly certain the lock/druid team was just gear difference but the input on the other two seems very useful
#4 Aug 11 2008 at 2:15 AM Rating: Good
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802 posts
move this topic to theo's arena journal forum ?
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