Inoperante wrote:
Am also working on my Unarmed, for laffs for times people decide to disarm me, this is a killer in PvP.
There, fixed. :)
Anyway, as people already said, stick to spell casting, you will do more damage and be more effective. Versatility is not the Warlocks best attribute, damage causing is.
If you have a problem with mobs attacking you and therefore need the urge to melee them, send your Voidwalker (blue spirity thing) FIRST, done with CTRL+1 as a default IIRC (or from the bar above your normal bar if using the original UI, at the left-down corner of the screen), wait a few seconds, and then start casting spells, preferably DoTs (Damage over Tims spells) such as Corruption, so there won't be a damage spike to pull threat from the Voidwalker.
Also, try to stay at range from mobs attacking your Voidwalker, it increases the likelihood they'll stay on him. That's a threat range thingy, don't wanna complicate things and go into it, though I will if you wanted to, I think it's better to focus on more basic things for now.
When you are satisfied with the DoTs ticking on your opponent you can continue wanding (make sure you have one equipped, and you are using the 'Shoot' command from the general page of the spellbook), or casting spells with direct damage. Which to use is for your own taste. The former being cheaper and the latter faster (usually anyway).
The best way for you to stop corpse running is not taking damage, seriously. Use the Voidwalker for that.
Hope I helped,
Yuval.
Edited, Aug 11th 2008 7:14am by YuvalR