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New Blue Post Regarding Fire Mages in WotLKFollow

#27 Aug 08 2008 at 1:29 PM Rating: Default
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<sigh>

Man - words simply fail. Apparently in 2004 Blizzard failed to create mages in the image that they intended. They gave us the best caster single target damage in exchange for by far the lowest survivability. Now in 2008 with (I'm sure) in excess of a million subscribers playing a mage in search of that role, Blizzard is going to "fix" the class to be something that the vast majority of us didn't, and probably wouldn't, sign up to play.

No amount of tinkering with this class, nor even a total rewrite is going to "fix" it as long as the role that Blizzard envisions for it is at odds with the description of the class under which we originally signed up.

Most of the devs a Blizzard are too young to know what the edsel was or its history. Thats to bad, because there is a lesson for them there. They have created a market for one thing and have engaged in a two year bait and switch. Now they want to rewrite the deal because that was their original intent.
#28 Aug 08 2008 at 3:05 PM Rating: Decent
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62 posts
Living Bomg will have its uses in PVP I agree..i am really not a fan of PVP, but I understand the need for the gear and even in some raid fights and instances pvp gear is better. That being said a mages weakness in pvp is most rogues,warriors, and getting swarmed. Living bomb will now help you fight them. While they stun lock you and beat the **** out of you said rogue and warrior get to take damage and in the end take a nice chunk...and hopefully with a few nice ae spells or instant spells they die. I honestly think Mages are gonna see alot of nice changes..call me crazy, but I enjoy playing my mage.
#29 Aug 08 2008 at 6:28 PM Rating: Decent
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May be missing something here but if LB didnt have (or doesnt have a cooldown) it looks like it is exactly seed of corruption but fire. Cast it on a targeted mob from far away and itl blow up? So now we can "stack seeds." Again i may have missunderstood the post.

I dont mind if locks out DPS me in a raid, we are both classes designed for damage this is true. What I do mind is a lock having no pet to control and spamming sbolts (how they do now with saccing the pet for 15% shadow damage). That seems inherently wrong for lore. They have all these wonderful demons to summon, and for max DPS you dont use one? If I had something to do with this I would suggest locks and mages to be comparable dps. Say one fight favors mages one favors locks, thats fine (and rogues should be up there as well but have the added advantage of no mana but disadvantage of being on the mobs butt). Locks should also have to play more like BM hunters. Keep good pet control and have their damage together be the most, not just a sbolt spam. It may be more boring, but if anyone should be a "caster spam max dps" i mean, isnt that what mages do?

AHHHHH=P
#30 Aug 08 2008 at 9:37 PM Rating: Excellent
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Zisikpus wrote:
That seems inherently wrong for lore. They have all these wonderful demons to summon, and for max DPS you dont use one? If I had something to do with this I would suggest locks and mages to be comparable dps. Say one fight favors mages one favors locks, thats fine (and rogues should be up there as well but have the added advantage of no mana but disadvantage of being on the mobs butt). Locks should also have to play more like BM hunters. Keep good pet control and have their damage together be the most, not just a sbolt spam. It may be more boring, but if anyone should be a "caster spam max dps" i mean, isnt that what mages do?


Based on the talent trees, I'd be surprised to see a sac spec being top damage, to be honest. Personally, I'm thinking that we'll see Imps out there kicking butt a whole lot more often than we do now.

And with Demonic Pact, I see Demo warlocks w/ Felguards being used in raids a lot more often too.

Edited, Aug 8th 2008 11:39pm by Poldaran
#31 Aug 10 2008 at 1:15 PM Rating: Decent
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I hope so, the current sac succubus and blast away is so off imo.
#32 Aug 11 2008 at 12:09 AM Rating: Good
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There was a blue post (can't find the link anymore) where they actually admitted to have overdone it with Warlock damage due to the stacking % buffs (sac, 4T6, SP etc.) and SoC triggering in raids. Judging by what they are saying now, they do see that mage damage should be close to a Warlocks, or even slightly above. Reasons are comparative raid utility (amount of buffs/debuffs, gstones, soulstones etc.) and survivability (mostly HP). Look at the changes to Scorch and Winter's Chill for raid utility.

They do intend for Warlocks to function best with a pet, hence the improvements to them.

And the post above clearly points to high single-target AND AoE DPS. They can still do a lot with spell coefficients to fine tune relative DPS.

Also, Living Bomb will work on bosses (minus the knock-up) to increase single-target DPS. Since it's now targeted, it does trigger GCD.

AoE would probably look like this (no haste): LB, DB, (instant) FS, BW, AE, AE, AE, AE, LB, AE, mixing in LB, DB, FS and BW every CD.
#33REDACTED, Posted: Aug 12 2008 at 6:56 AM, Rating: Sub-Default, (Expand Post) /facepalm
#34 Aug 12 2008 at 7:15 AM Rating: Good
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Quote:
Man - words simply fail. Apparently in 2004 Blizzard failed to create mages in the image that they intended. They gave us the best caster single target damage in exchange for by far the lowest survivability. Now in 2008 with (I'm sure) in excess of a million subscribers playing a mage in search of that role, Blizzard is going to "fix" the class to be something that the vast majority of us didn't, and probably wouldn't, sign up to play.

No amount of tinkering with this class, nor even a total rewrite is going to "fix" it as long as the role that Blizzard envisions for it is at odds with the description of the class under which we originally signed up.

Most of the devs a Blizzard are too young to know what the edsel was or its history. Thats to bad, because there is a lesson for them there. They have created a market for one thing and have engaged in a two year bait and switch. Now they want to rewrite the deal because that was their original intent.


Taratru wrote:
On another note, Blizzard REALLY wants me to shelve my Mage:
/reroll


Anyone else hearing it sound like the Oboards in here?

I'm gonna be honest, I come here because this place isn't the Oboards. I love that we have an environment filled with levelheaded people who don't threaten to quit the game or reroll every time they feel slighted by the game's developers. It hasn't been like that the last few weeks. There has been a lot of "doom and gloom ZOMG WE'RE TOO WEAK /gamequit" kind of talk around here, and I know I for one am tired of it. So I'm going to do something about it within the rules of the forum.

From here on out, whenever someone talks as though the devs are out to get them, that's a technical foulratedown.

Sure, we all get disheartened. But there's no need to overreact. Not here. Not on my watch. Not while I can still do something, no matter how minor, about it.
#35 Aug 12 2008 at 7:24 AM Rating: Decent
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It was the same way pre-BC, Pold. After a while things will calm down again.
#36 Aug 12 2008 at 9:25 AM Rating: Good
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Along those lines....dusted off my 60 mage last night to try to get him to 70 for the xpac. Ran Ramps. Now it's not BT or anything, but it reminded me -- god, mages are fun. So what if they don't scale as well as locks in T5. Sheeping, counterspelling, throwing flaming death, saving the healer multiple times by nova'ing or kiting away from him mobs he aggro'd.... I wonder too what Blizz is doing sometimes but we should all relax and enjoy the class while we wait.

Edited, Aug 12th 2008 1:23pm by tuskerdu
#37REDACTED, Posted: Aug 12 2008 at 11:20 AM, Rating: Sub-Default, (Expand Post) Yeah, because ratings really mean anything around here... especially when talking about a single thread.
#38 Aug 12 2008 at 11:53 AM Rating: Excellent
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355 posts
Taratru wrote:
Mages still have no idea what our actual job description is


Job Title: Mage
Job Category: DPS

World of Warcraft, Inc. is actively seeking highly skilled individuals for a unique adventuring experience. This requisition is for the job title MAGE, a class with heavy DPS and raid/group utility.

The successful Mage candidate will possess the ability to hurl highly potent magical spells at aggressive monsters in a highly dynamic and ambiguous environment. Intellectual horsepower, the ability to deal with ambiguity, and a drive for results are highly desired traits.

Job Duties:

The successful Mage candidate will be responsible for the following activities:

1. Waylay aggressive monsters with powerful spells, both individually and en masse. Attention to detail, particularly to threat meters, is critical. The ability to become Invisible is particularly helpful in reducing likelihood of death and dismemberment.
2. Handle "difficult" monsters by way of crowd control, snare, or rooting abilities. Again, dealing with ambiguous situations is common practice.
3. Provide powerful buffs to team members by way of imbuing additional intellect, magical dampening and/or amplification, and provision of catering services. Also provide additional buffs through use of previously mentioned damaging spells.
4. Interrupt monsters or individuals who wish to do harm to you, your group, or your raid.
5. Occasional use of familiars for additional damage infliction on those tough-to-get-out stains (based on spec, see manager for details).

Role Requirements:

The successful Mage must be able to perform the following:

1. Handle multiple targets successfully, either through kiting, crowd control or pure awesomeness.
2. Lift more than 50 pounds on occasion (that's your computer going to your friend's house for LAN parties).
3. Frequent use of a computer. Ergonomic devices for mitigation are the responsibility of the candidate.
4. Heavy alcohol consumption is allowed, but must conform to the rules and by-laws of the specific guild organization that the mage joins, and must not interfere with the Job Duties. Eating beforehand is highly encouraged.

World of Warcraft, Inc. is an Equal Opportunity Employer, and has a diverse team to accomplish it's goals of world domination.
#39 Aug 12 2008 at 11:55 AM Rating: Excellent
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Oh, and by comparison, the Rogue job description goes something like this:

Job Title: Rogue
Job Category: DPS

World of Warcraft, Inc. is actively seeking highly skilled individuals for a unique adventuring experience. This requisition is for the job title ROGUE, a class with heavy DPS.

Job Duties:

The successful Rogue candidate will be responsible for the following activities:

1. Stab sh*t until it's dead.

World of Warcraft, Inc. is an Equal Opportunity Employer, and has a diverse team to accomplish it's goals of world domination.

Edited, Aug 12th 2008 2:52pm by TheEngine
#40 Aug 12 2008 at 6:13 PM Rating: Good
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794 posts
Taratru wrote:

Mages still have no idea what our actual job description is, the only thing that we've got is blatantly wrong (kings of range DPS as per the game's manual).


People still do this these days.... stop using the game manual as a basis of asking for a buff and to nerf the other classes. Its outdated and in many cases irrelevant. It did not mention at that time that you will be only useful with one spec in MC (frost), that PoM-Pyro will be called the 3 min mage spec. It also never mentioned that you need to use 3 talent points to make arcane explosion an instant. Without it no one would take you for groups.

You want to quit game or reroll Warlock? Go right on ahead, I encourage you to. Remember how you ate warriors for breakfast most of the time? Prepare to be breakfast. Every class has its problems, sure Metamorphosis sounds fun and cool but its a demonology spec that lacks the fire power and lasting power of destruction or affliction. The current talent trees are filled with talents that make you sacrifice something to get something. At the very least, we are still given some form of versatility. It does get depressing at times, but given the recent movements on Blizzard's part they are really looking at normalizing us with some vision in mind. Some of their decisions taken at TBC proved to have backfired (Kalgan:Jaw dropping mage dps) and some proved to be too powerful in PvE (SoC pwns all). The lack syngery is now finally being looked at and is being addressed from other classes as well. We cried for synergy for as long as I recall and now we are getting it. In the time when I play WotLK and top a dps meter, I want to know its because I did it with my playing ability and not because my class had overblown spells.
#41 Aug 12 2008 at 10:16 PM Rating: Excellent
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Taratru wrote:
feel free to sit down and let Blizzard slap our class around.


You talk as though whining here will actually accomplish something. It won't. And you talk as though I'm saying you aren't free to discuss our shortcomings. I never said that. I said to quit whining. I want everyone around here to talk like reasonable adults and not children throwing tantrums because they don't get their way. If you feel like there's a problem, then discuss it like an adult.

We don't need any of this "Blizz wants me to reroll" whining. What's worse is that if a Blizzard developer were to actually come around here wanting to see opinions, they'd only see more of the Oboards and likely dismiss us out of hand. Which is extremely counterproductive to what you seem to feel you want to accomplish.

Taratru wrote:
Yeah, because ratings really mean anything around here... especially when talking about a single thread.



First of all, this isn't the only thread where I've seen people behaving like this. Second of all, your karma score is cumulative. The more ratedowns you receive, the lower it goes. Get enough, and people will have to make an effort to see your posts.

But if all I was going to do was the rating down, I wouldn't have bothered to post. I'm making a gamble that I'm not the only one who is tired of the whining, and I'm hoping my post will serve as a rallying cry for all those who want to keep this place the bastion of reason it is. If my gamble pays off, this place will return to normal. If not, I've lost nothing. Safe bet.

Taratru wrote:
We want to see proper changes to the class, and we DON'T want to be pidgeon-holed into AoE King. It's insulting, and THAT's why there's so much complaining.


I have no problem with being AoE kings, so long as there's enough meaningful AoE in this game's raids to allow for us to be useful. Give me that, more utility and reasonable single target DPS(where we're at is fine if they buff the AoEs and utility) and I'm happy.

Being the undisputed kings of ranged DPS would only lead to us attracting whiny people who just want to use our damage to buff their e-peens anyway.


Taratru wrote:
There are some of us that want to see some actual changes (you know, like that kick-*** Metamorphosis Warlocks are getting?)


Right now, I haven't heard a lot either way about how effective Metamophosis is. I think using it in raids will actually be counterproductive to the warlock since they have talents that buff the group/raid based on the damage their demon is doing. No demon, no buff to the raid. And I'm not even sure it'll do all that much damage in a raid setting. I have a feeling that it will function best as a PvP/Solo ability.


Taratru wrote:
We want to see proper changes to the class, and we DON'T want to be pidgeon-holed into AoE King.


That's where we differ. I see what they've done already as having a huge amount of potential with just some minor tweaking. We're getting some fairly massive raid utility(10% increased damage from Fire/Frost/Arcane; 10% crit from Fire/Frost/Arcane; the ability to give approximately 36% mana back to the entire raid; and on top of that, a debuff that increases damage taken by an enemy from all spells by 150). We're getting buffed AoE ability. And our damage will go up. Now they just need to tweak the numbers a bit, and we'll be ready to rock, IMO. So I'm personally not feeling the despair you are. I think they're close. Just a few more tweaks and we'll be there.
#42 Aug 13 2008 at 4:20 AM Rating: Good
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131 posts
You make the assumption that "rational arguments" are more persuasive than emotional ones. Clearly they are for you, and btw for me as well. However that is not true for all. Ok - so what purpose is served by attempting to focus player attention on the plight of the mage in WoW? Especially in a non-official board. I offer you three points.

1: no QQ intended blizzard has consistently diminished the raid utility of the mage since before the introduction of BC. I contend that this reflects not a misunderstanding of mages, but a desire to get a more even distribution of active classes in the player community. If you look at the census data mages have gone from the second most popular class to fifth at the expense of classes that have been treated more favorably.

2. There is a natural human tendency to equate any favorable comment toward the class that they play as a move toward a solution. In fact most of the blue posts reflect an attitude of throwing us a bone rather than acknowledging the very real problems that they (blizzard) have created for out class. Further it shows a strong resistance to fixing the fundamental problems in PvE class balance.

3. Rewriting the contract (ie: the manual) is only fair if BOTH parties agree to the new deal. Blizzard's comments, IMO, make it clear that they feel that they are free to alter the class purpose with the sole justification of their now stated original intent. I find that unacceptable.

Based on the above points I think that it is reasonable to operate on the premise that no amount of math or rational discussion between the mage player community and the developers will get them to "fix" the mage class. They fully understand what the consequences of their decisions are and at the moment are proceeding along a path that I feel is bad for this class. Therefore the ONLY lever we have left is to appeal to the players of this class on EVERY level that is likely to get them to see what is going on. Get them aroused and to put pressure on Blizzard as a group. Because the decisions about what will happen to our class is driven by the simple concern of how many subscriptions will be gained of lost.

Feel free to rate me down. I have few posts here and it won't take long to get me unseen. But my opinions and views are at least as well grounded as yours. My motivation is far more complex than simply wasting your or anyone's time b*tching. For those of us who love end game, we need to mutually recognize the issues with our class and then speak with a coherent voice to get it fixed. Making that happen now BEFORE WotLK arrives is my goal. No more, no less.

Edited, Aug 13th 2008 8:22am by MrFredII
#43 Aug 13 2008 at 6:34 AM Rating: Excellent
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MrFredII wrote:
Feel free to rate me down.


Why would I? Your argument was rational. I believe it to be incorrect, but that's not a reason to rate it down. I will however, offer a counterargument.

MrFredII wrote:
You make the assumption that "rational arguments" are more persuasive than emotional ones. Clearly they are for you, and btw for me as well. However that is not true for all. Ok - so what purpose is served by attempting to focus player attention on the plight of the mage in WoW? Especially in a non-official board. I offer you three points.


Ah, but who are you trying to persuade? You have to take the community here into perspective. I've found that rational, well thought out arguments will win you more here than will the type of emotional outcries I've seen here the last few weeks. Bring passion to your posts, by all means, but there's already a monopoly on desperate whining posts on the Oboards. Threatening to reroll or unreasoned ******** will only earn scorn around here. This forum's community has long prided itself on not falling to that level, and indeed, on our differences from the Oboards. If you feel there's a problem, then it's time to make rational arguments here.

MrFredII wrote:
1: no QQ intended blizzard has consistently diminished the raid utility of the mage since before the introduction of BC. I contend that this reflects not a misunderstanding of mages, but a desire to get a more even distribution of active classes in the player community. If you look at the census data mages have gone from the second most popular class to fifth at the expense of classes that have been treated more favorably.


And we're getting a lot more utility in WotLK. Besides, what's wrong with being middle of the road? I know at the beginning there were classes that were so brokenly underpowered that it was nigh impossible for us to not be up near the top. Also, have we really had utility diminished, or has it only been damage? But now we're getting increased utility. It's pretty nice, IMO. I still think a few minor number tweaks are in order for us to have both good utility and good damage. And I think that's the reasoned line of attack anyone aimed at getting us changed should use, not doomsday cries of "alas, our damage is not number one! /reroll". I guarantee that my way will work a whole lot better on Blizzard than the second I mentioned.

MrFredII wrote:
2. There is a natural human tendency to equate any favorable comment toward the class that they play as a move toward a solution. In fact most of the blue posts reflect an attitude of throwing us a bone rather than acknowledging the very real problems that they (blizzard) have created for out class. Further it shows a strong resistance to fixing the fundamental problems in PvE class balance.


I disagree. I think it shows Blizzard has grown tired of the attitude of entitlement and constant whining on the Mage Oboards. The rational arguments that will likely help them see where things need fixing are drowned out by the non-rational arguments. Some are dismissed out of hand just because they begin to read them, see that it's about needed mage changes, and assume it's more of the same.

MrFredII wrote:
3. Rewriting the contract (ie: the manual) is only fair if BOTH parties agree to the new deal. Blizzard's comments, IMO, make it clear that they feel that they are free to alter the class purpose with the sole justification of their now stated original intent. I find that unacceptable.


First of all, the manual isn't a contract. And there are so many different versions of it out now that who is to say which is correct? Second of all, that was the original incarnation of WoW. TBC is something else. Finally, just because something isn't fair isn't a reason to begin whining. Whining doesn't solve anything. Reasoned discourse is the most effective option when dealing with a company. Especially when they've dealt with so much whining from every class that it gets ignored now.

MrFredII wrote:
Based on the above points I think that it is reasonable to operate on the premise that no amount of math or rational discussion between the mage player community and the developers will get them to "fix" the mage class. They fully understand what the consequences of their decisions are and at the moment are proceeding along a path that I feel is bad for this class. Therefore the ONLY lever we have left is to appeal to the players of this class on EVERY level that is likely to get them to see what is going on. Get them aroused and to put pressure on Blizzard as a group. Because the decisions about what will happen to our class is driven by the simple concern of how many subscriptions will be gained of lost.


Based on the fact that several years of whining hasn't worked, I feel that more will not do so. If the path is truly one that everyone cannot live with, then people will vote with their feet. However, I believe infantile posts filled with unfocused, whining outrage will just alienate more people than you will sway. If you wish to appeal to the emotions of people, then you have to arouse their passions, light a fire in their bellies. The way it's been attempted the last few weeks isn't going to accomplish this.

I'm not the greatest orator. But I am passionate about this board. This forum is my home. It's a home for all of us, free of the way things are done elsewhere...a bastion of reason in a stormy sea of forums filled with people that shouldn't be allowed near a computer, much less on an internet forum. When I say you will sway few and alienate many, I say this as someone who knows this place well. If I cannot sway you from your course, then I only hope that whatever I can do will preserve the tranquility of my home.
#44 Aug 13 2008 at 7:06 AM Rating: Excellent
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MrFredII wrote:
You make the assumption that "rational arguments" are more persuasive than emotional ones. Clearly they are for you, and btw for me as well. However that is not true for all.


You are essentially suggesting that a business does not act rationally, and will not act in it's best interest. That alone should dismiss your argument. The only people who do not accept rational arguments over emotional ones are A) children or B) psychologically imbalanced. As a parent, I deal with the former as parents should, with correction and the word "no". With the latter, well I don't associate with many crazy people, and that's probably just as well.

Quote:
3. Rewriting the contract (ie: the manual) is only fair if BOTH parties agree to the new deal.


This is a fallacy. Blizzard has the right to do as they please with the game, just as you have the right to cancel your subscription. Their actions and your actions are not hinged on one another. You are relying on information that is almost four years old and trying to use it as an ironclad contract, when it is nothing of the sort. Back then ignites rolled, spirit had a "purpose" and people were still of the opinion that "of the eagle" gear was the best thing in the history of the world. Remember what our trees looked like pre-1.11? Here, let me show you.

Times change. Accept your situation or leave it.

Quote:
Based on the above points I think that it is reasonable to operate on the premise that no amount of math or rational discussion between the mage player community and the developers will get them to "fix" the mage class. They fully understand what the consequences of their decisions are and at the moment are proceeding along a path that I feel is bad for this class.


And that's just it, isn't it? You feel like this is bad for the class, yet you have no information of what the raid encounters in WotLK are going to be like. They have full information and you do not. If an entity has all information available, and has divergent paths that will lead to success or failure, do you honestly think that that entity will choose failure? Lemmings aside, the answer is clearly no.

Quote:
Therefore the ONLY lever we have left is to appeal to the players of this class on EVERY level that is likely to get them to see what is going on. Get them aroused and to put pressure on Blizzard as a group. Because the decisions about what will happen to our class is driven by the simple concern of how many subscriptions will be gained of lost.


Again, this is wrong. Blizzard has never been in the business of making people "happy". They have always been in the business of making games that are well designed and polished. Subscriptions come and go, but good game design makes money.

If you are truly wanting to QQ, do so on the O-boards. That's where Blizzard spends most of it's time looking for feedback. If you honestly feel that Whining With One Voice will affect class change, then compartmentalize it to the official forums. Leave the Alla forums, EJ, and other bastions of constructive, measured discussion alone.
#45 Aug 13 2008 at 10:22 AM Rating: Default
My mage only just dinged 64 (haven't even had a chance to try out new spells yet) but I really gotta say that I've got no complaints about the class - I find a mob I want dead, start off with pyroblast and when there's about half a second left on the cast bar, hit fireball. The fireball starts casting the second pyroblast finishes and is halfway done by the time the first spell hits. Its not all that uncommon to get a crit off of both spells, resulting in the mob being 2-shotted. Its even more common for the mob to be stunned, thus giving me time to get off a second fireball for a 3-shot kill. The rest of the time I finish the mob off with a fireblast and/or arcane missiles.

None of the other classes I've played have been able to kill mobs with just two hits.

As such, I'm pretty happy with the mage's direct damage capability, but hey, I'm still only 64.

As for giving mages AOE capabilities, well why not just make our fireballs AOE? Give us a spell or tallent of "fireburst" which lets us cast a fireball, except in addition to hitting the main target for X damage, it creates an AOE explosion to do Y damage to secondary targets.

For arcane missiles, simply make the three missiles hit three different targets like the hunter multi-shot.

Finally, jack up the range of living bomb and allow it to effect multiple targets and there be multiple bombs like SoC.

Doing stuff like that will allow mages to continue to deal direct damage, yet still have a chance against warlocks in the AOE dept.
#46 Aug 13 2008 at 11:27 AM Rating: Decent
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131 posts
At its base it comes down to a player's motivation to play a mage. As is no doubt clear from my various comments, I signed up for the "glass cannon" role. After the arrival of tBC, that role was pretty much made impossible. Since then there has been a search for the new mage role in raiding. With the mage's lack of survivability comparable DPS isn't going to cut it. As raiders we min/max to maximize what we can contribute to a raid. In the case of mages to date that has been DPS. Raid leaders min/max special skills, tanking, healing, and DPS across the raid. Thus the various classes that can fill a role complete against each other for a raid slot. Since a dead player can not contribute anything to the raid, survivability factors into this calculation. Also special abilities, or raid wide buffs or target debuffs, lumped under the term utility, make some classes, or combination of classes, more desirable than others. The reality is that at this point mages have lost the DPS race, have the least utility, and the worst survivability.

Will the WotLK changes fix this? Have we seen comments from the devs on the Beta forums that reflect that they understand this?

Some of the comments and changes are favorable. However, I suggest that you read the beta discussion forums for our class. There are comprehensive and detail explanations of the basic reasons why, unless the class undergoes a comprehensive redesign, it cannot equal the utility of the classes against which it must complete for raid slots. Further in the AoE trade off, more classes are getting AoE. These classes are superior to mages in utility and survivability. Lets assume that WotLK instance design make AoE much more important. The raid leaders decision will likely not be based on which classes AoE is best, rather it will be based on which class mix bring the most overall capability and enough AoE to get the job done. For "king of AoE' to secure us a raid slot either it must be an adjunct benefit that we provide at NO sacrifice to our single target DPS (which itself need boosting), or it must be so much more powerful than other classes AoE that it makes up for the other areas in which our class is lacking. I offer you the observation that it seems impossible to give a class that kind of AoE damage and not completely unbalance PvP. While I care little about PvP Blizzard and a large vocal player base does. Such a change is highly unlikely.

Back to the motivation to play a mage. I offer you this observation. While there are a variety of reasons that a player selects a class, it is unlikely that the majority of players, at least raid focused players, picked the mage class because they were seeking a utility role. I submit that most of us picked mages because we liked blasting things with the frost, fire, or arcane spell of our choice.

Our ability to continue to play a mage in end game is dependent on a class vs class balance that makes mages THE choice for 2/3 slots in a 25 man raid and 1 slot in a 10 man raid. Blizzard's stated goal of homogeneity of classes for roles makes this even more difficult. If hunters, mages, warlocks, death knights, etc can all fill the ranged DPS role equally well, why would a raid leader bring more one member of the classes with less utility or survivability? Why indeed bring more than one of the class which has the least of both?

These points have all been made in great detail in the beta forums. Some comments from the devs seem to acknowledge these points only to be followed by comments that either deny them or seem to reflect a lack of understanding. I too am passionate about this game and this class. My post that set off this side thread was a reaction a comment that, to my mind, continues to reflect either a lack of understanding or concern for my chosen class.



#47 Aug 13 2008 at 7:41 PM Rating: Decent
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794 posts
MrFredII wrote:
At its base it comes down to a player's motivation to play a mage. As is no doubt clear from my various comments, I signed up for the "glass cannon" role. After the arrival of tBC, that role was pretty much made impossible. Since then there has been a search for the new mage role in raiding. With the mage's lack of survivability comparable DPS isn't going to cut it. As raiders we min/max to maximize what we can contribute to a raid. In the case of mages to date that has been DPS. Raid leaders min/max special skills, tanking, healing, and DPS across the raid. Thus the various classes that can fill a role complete against each other for a raid slot. Since a dead player can not contribute anything to the raid, survivability factors into this calculation. Also special abilities, or raid wide buffs or target debuffs, lumped under the term utility, make some classes, or combination of classes, more desirable than others. The reality is that at this point mages have lost the DPS race, have the least utility, and the worst survivability.

Will the WotLK changes fix this? Have we seen comments from the devs on the Beta forums that reflect that they understand this?


If anything, I personally feel that the thing holding us back in TBC was synergy. Rogues, Warriors, Hunters(survival spec), enh-Shamans feed off each other to dps. The warlock-shadow-priest combo and the warlock-warlock combo off imp. shadowbolt threw us behind. Rolling shadow into curse of elements is an indication that homogenization and synergy is the future. DPS normalization is here to stay, our utility is limited no doubt though I like polymorph better than fear in PvE. When compared to banish elemental, polymorph is also more stable though its unusable against elementals. I do envy the lock on banish duty everytime we need to have it up. And even though there are more people playing Warlocks now, getting 2 warlocks with good CC ability in TK was an exercise. In any case, with the improvements made to elemental Shaman, Boomkins and us having a form of synergy with each other things should improve. Right now, Shamans stack with us to buff us while we hardly give anything back.

Survivability is a question for me. I have not seen anything besides Hunters who FD before getting gibbed survive anything more than a sneeze from anything. I have yet to get a "sorry, he lives longer and takes more damage than you so he is going to the raid. your not" from a raid leader. I would understand if my ability to stand out of the fire is lacking than the other guy but on pure "who can take more damage" is a moot point if you ask me.

This is not the end of the changes, the game is still far from complete. I know playing the "lets wait and see" card is sad but there are not many options left...
#48 Aug 13 2008 at 9:20 PM Rating: Decent
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128 posts
Im only SSC/TK with 1 Hyjal boss down, but if the healers dont get to you with 85-9000 health raid buffed from the AE's I havent found that another 2k as being a warlock will help. Not to mention that that 2k could easily have just been taken away to make mana and thus leaving them at our health.

Ill take Ice block over 2k more health any day so I agree with the raid survivability being a moot point. I mean cmon, if we are to take a hit from a raid boss aside from the tank (likely a failed attempt at this point) and possibly a fury warrior, we are the least squishy DPS. Ice block > 400% armor boomkin. AE damage just get some good healers and bandaids=P.

Again, im not BT/sunwell so I can not attest to the survivability issues present there.
#49 Aug 13 2008 at 10:43 PM Rating: Decent
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794 posts
the amount of AoE damage flying around like 2nd Hyjal boss is still eatable. Certain fights are not even that intensive with AoE damage. Mostly if the damage is hardly avoidable then its eatable. If its not eatable its mostly if not entirely avoidable. So its more of the same of what you already have seen but they hurt more so you need the extra health provided by the drops in those higher end instances. It should not be any surprise that Hyjal/BT gear seem to have quite a bit of hp on it, dmg flies around in those places.
#50 Aug 13 2008 at 10:55 PM Rating: Excellent
Citizen's Arrest!
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29,527 posts
MrFredII wrote:
However, I suggest that you read the beta discussion forums for our class.


I see no reason to. Not yet. I will be following them closely once level 80 and Naxx are unlocked. As of yet, we have only partially complete stories of what'll be going on, and I don't like to get myself worked up over something that I can't make a completely informed decision on, so I really don't see the point.
#51 Aug 19 2008 at 9:19 AM Rating: Decent
Is it only me, or is the blue post kind of saying nothing but:

"sorry, the current situation, isn't what we intended it to be, and we were not able to fix the issues after TBC release. We had big plans, but compared to what we intended stuff to be everything sucks. But now We have made really big Plans for WotLK, and you can rest assured, that disregarding the fact, that ppl who know their stuff have figured out fire is inferior to anything else, nothing needs to be changed. Every specc will be good for every aspect of the game and mages will be fine, noe stop worring, so I can go watch Moar pRon here at work"
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