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New Blue Post Regarding Fire Mages in WotLKFollow

#1 Aug 07 2008 at 7:21 AM Rating: Excellent
In response to:

Fade wrote:

The fire tree has undergone some rather radical changes lately, and yet I think mages are still left wondering: how should we be thinking about this tree in terms of endgame purposes?

No longer can the fire tree be said to have great single target damage capabilities when compared to the other two trees. Neither can we dismiss it as 'the pvp tree' because that holds absolutely no merit, again, when compared to either of the other two trees.

The one thing we can say, is that fire has more talented PBAoE abilites than any other tree, so the theme seems to be getting into melee range, and putting down AoE.

The question remains, where is this going to be useful? It feels a bit disingenuous to suggest that the endgame of WotLK will be so full of AoE opportunities that the deep fire mage will be a great asset to his allies, as there is no place in the game from 1-70 where speccing for max AoE damage is worth more than speccing for single target, and picking up AoE duties when necessary without the need for changing spec.

This doesn't seem particularly likely to change, as even in the heaviest of AoE encounters, arcane explosion is a very strong spell that doesn't require much talent investment to make potent.

Will AoE encounters be so prevalent, and the power of Fire AoE spells so much greater that deep Fire will be a valid spec? Frost and Arcane can AoE quite well themselves, as can the trees for many other classes. Why give up the extra tools and single target damage of Frost or Arcane, in order to spec fire?

I have seen some very candid discussion on these forums about roles and intentions, and I think there is a good opportunity here with the Fire tree to put some questions/concerns to rest for the mage class.

Any chance we might hear about hopes/plans/goals for the Fire tree?



Blizzard wrote:
http://blue.mmo-champion.com/4/8765577343-where-are-we-headed-with-the-fire-tree.html
There are some significant Fire changes coming in an upcoming build, I'll see if I can get the web team to update the calculator.

Fire is intended to do compelling single target damage, as it's traditionally been. When first designing the classes, we always intended the Mage to be the king of AOE and for AOE to be an important part in the game. Living Bomb, and other talents in the tree are intended to bring the Mage back in line with our original vision. Part of what pegged the Mage down a notch was Seed of Corruption, which ended up being better than we anticipated.

That said, again, we do want Fire to be a strong single target DPS spec along with Frost and Arcane. Frost is not intended to be the Mages "PvP spec" and Fire isn't intended to be the "PvE spec," they only turned out that way because of unintended factors. We're trying to make Frost more viable in raiding by allowing you to effectively freeze the target without having to nova it, allowing you to throw in some "shatter combos" in your rotation. Arcane, Frost, and Fire (and a mix thereof) should all more or less be viable in as many aspects of the game as possible. Where they should be different is in playstyle and gameplay differences (stacking Scorch vs. freezing and shatter etc.).

AOE will be more prevalent in encounters in the game, yes. However, Fire mages are assuming they're being converted into a pure AOE spec, which is not the case. We want the strong AOE to just be a feature of the Fire Mage. The Fire Mage doesn't need a new single target DPS nuke or ability as a 51-point talent in order to continue to be a good single target DPS class.



I'm, as usual, interested to see what they do to change the fire tree or other trees
#2 Aug 07 2008 at 8:16 AM Rating: Decent
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Anobix the Wise wrote:


Blizzard wrote:
The Fire Mage doesn't need a new single target DPS nuke or ability as a 51-point talent in order to continue to be a good single target DPS class.


I'm, as usual, interested to see what they do to change the fire tree or other trees


I am as well. This last statement of theirs tells me that they're either not crunching their numbers or they're not paying attention to the EJ thread, or both. The numbers are fairly damning that Fire is about 500 DPS short of Arcane or Frost at top end, assuming certain spell power numbers and such. I'm not sure that you can bridge that gap with tuning of the base spell damage. It's going to have to come from talents deep in Fire, if not the 51 point talent then in Tiers 9 or 10 at least. Because if you don't make Fire competitive with Arcane and Frost, then you're going to have the same problem that you have right now with Frost.

Edited, Aug 7th 2008 11:14am by TheEngine
#3 Aug 07 2008 at 8:38 AM Rating: Good
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But...has anyone considered whether Frost will be inherently nerfed in WotLK because so many mobs will be ice-based? I assume someone somewhere has knowledge of this.

Either way, arcane will be better. Plus, fire's aoe seems to be very dependent on standing in the midst of tons of hostile enemies, as opposed to casting blizzard or rain of fire/seed from afar, so it seems inherently inferior.
#4 Aug 07 2008 at 9:10 AM Rating: Decent
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Only Blast Wave requires the mage to be amidst a horde of mobs, Flame Strike is a targeted AoE. Arcane Explosion also has the mage on the middle of mobs.

But yeah, I wonder what they have planned for fire this time. I just think they are being very careful as to not leak out too much information.
#5 Aug 07 2008 at 10:08 AM Rating: Default
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Princess Kyrin wrote:
Only Blast Wave requires the mage to be amidst a horde of mobs, Flame Strike is a targeted AoE. Arcane Explosion also has the mage on the middle of mobs.

But yeah, I wonder what they have planned for fire this time. I just think they are being very careful as to not leak out too much information.


Leak too much information? How about give us the complete run-around and STILL haven't addressed any of the myriad of questions, comments, and complaints about how the Fire tree is a complete joke. Just look around for a second, we have other classes coming into our forums asking why our changes suck so badly.

Go read the Hunter forums, the Druid forums, the Priest forums! They're getting TONS of information on the what and why of changes to their classes. Mages? We get Living Bomb. Oh, and a Mana Burn added to it. Still no justification at all of what Mages are supposed to be, why they give us such terrible talents AS Living Bomb and Burnout.

It's utterly pathetic. Keep it up Blizzard, and I'll be shelving my Mage faster than you can say "oops".

Edited, Aug 7th 2008 2:06pm by Taratru
#6 Aug 07 2008 at 10:09 AM Rating: Decent
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Princess Kyrin wrote:
Only Blast Wave requires the mage to be amidst a horde of mobs, Flame Strike is a targeted AoE. Arcane Explosion also has the mage on the middle of mobs.


Ahh, but you're forgetting about Dragon's Breath and Living Bomb. Both require melee range. So really Flame Strike is the exception, not the rule.
#7 Aug 07 2008 at 10:27 AM Rating: Decent
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I don't even think Blizzard knows what mage is for anymore.
#8 Aug 07 2008 at 10:36 AM Rating: Decent
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320 posts
I don't think they've ever known what they want the Mage to be.

The Mage:
Lowest health
Lowest armor
Lowest survivability
No Raid in-combat utility
No Sustained mana-less (white) damage

So, we should have highest overall sustained damage, right? Uncontested except for against Rogues?

What part of "glass cannon" did Blizzard miss when designing the class? We've got the glass, oh yeah. But cannon? **** no.

Shaman is looking REALLY appealing right about now. He's just into the 60s and as elemental I'll have my ranged magic casting + totems + healing + Ank / Ressing for wipe recovery. And this class will STILL outdamage my Mage.

/boggle
#9 Aug 07 2008 at 10:48 AM Rating: Decent
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Seriously. Even shadow priests give us a run for our money. I put alot of work into my mage, I don't want to reroll.
#10 Aug 07 2008 at 11:24 AM Rating: Decent
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Princess Kyrin wrote:
Seriously. Even shadow priests give us a run for our money.


Whoa now, let's not get too crazy here. Since I happen to have both a fire mage and an SP, I can safely say that the fire mage does a TON more DPS, even with less spell damage. Judging by your armory, you're still in KZ/Gruul/Magtheridon, so I can understand where you're coming from, but mages pull away from SPs VERY quickly in T5 content, and by T6 it's just not even a competition. Most SPs know their place in the game currently, and it's a necessary evil. Will it change in WotLK? Probably. By the looks of it SPs are getting a damage buff and a mana regen nerf, but we'll see. It will almost certainly not be at the level of where mages will sit. So let's put down the "mages are going to suck" placards and relax. Just wait for the changes to roll in.
#11 Aug 07 2008 at 11:57 AM Rating: Decent
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My armory is misleading. I have gear from SSC and TK, but I don't use it, since I am in pvp mode. The merc gear should have been a tip-off. Because who uses pvp gear to raid?

Actually, my old guild (may they die in a fire...) usually gave stuff to SP before mages.
#12 Aug 07 2008 at 5:52 PM Rating: Excellent
Princess Kyrin wrote:
Seriously. Even shadow priests give us a run for our money. I put alot of work into my mage, I don't want to reroll.


In T4 content/beginning of T5 yes. In back end of T5 or T6 they no longer scale like mages/warlocks/anyone else does .
#13 Aug 08 2008 at 4:07 AM Rating: Excellent
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Anobix the Wise wrote:
Princess Kyrin wrote:
Seriously. Even shadow priests give us a run for our money. I put alot of work into my mage, I don't want to reroll.


In T4 content/beginning of T5 yes. In back end of T5 or T6 they no longer scale like mages/warlocks/anyone else does .


A lot of that is because extremely good gear for them is easily accessible early on. Where Spellfire gear is to us like T5 with less stats, FSW used to rank up just below T6 for them. At least, that was the case before the change to haste affecting the GCD. So yeah, they tended to peak in relative damage very early.

In T6 or so, if your shadowpriests aren't pretty much the lowest DPS, then the other classes are doing it wrong. But they bring more than enough utility to justify their presence.

Quote:
No Sustained mana-less (white) damage


As if the other casters have sustained white damage that doesn't cost mana? I mean, unless you're counting wands.

Quote:
I don't think they've ever known what they want the Mage to be.


I think that you're wrong. I think the know what they want us to be, just that they've made mistakes along the way getting us there. They want us to be kings of AoE and I'm assuming strong single target damage(though not the top). They borked up SoC. It turned out to be much more powerful than anticipated, and thus we mages were no longer the AoE gods we were supposed to be, though they're rectifying that a bit come WotLK from what it sounds like. I honestly think that they're going to improve our single target damage standings as well. We may not be the undisputed kings of single target damage, but I think we'll be up there.

Quote:
So let's put down the "mages are going to suck" placards and relax. Just wait for the changes to roll in.


I agree with this. We'll see it when we see it.


Though I'm still thinking FFB should totally be the top damage spec for mages. It's just too cool not to be.
#14 Aug 08 2008 at 5:35 AM Rating: Default
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Well, I guess Fire is going to be the new PvP tree.

The new Living Bomb:

Quote:

Living Bomb mana cost reduced from 1010 to 980. Now does 115 Fire damage every 2 seconds for 6 seconds ( previously 130 Fire damage every 2 seconds for 6 seconds), range increased from 10 yards to 35 yards, explodes after 12 seconds for 759 Fire damage (previously 520 Fire damage) and will now knock all targets up in the air.


So they're not complete idiots and do listen to something; they made it ranged targetable.

But @#%^, if Blizzard really wants Mages to be King of AOE (which no self-respecting PvE Mage will EVER want), they're utterly failing at that. SoC is still more powerful than this, is spammable, and a core ability.

And do they realize how FREAKIN ANNOYING knocking enemies into the air will be in PvE? Every single raid leader will be threatening to kick Mages out of the raid if they use this spell.

Still waiting for my "WOW THAT'S COOL" spell Blizzard.

Oh, and Burnout still punishes the Mage for wanting to do damage. Thanks.

Edited, Aug 8th 2008 9:39am by Taratru

Edited, Aug 8th 2008 10:15am by Taratru

Edited, Aug 8th 2008 10:15am by Taratru
#15 Aug 08 2008 at 6:47 AM Rating: Good
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Taratru wrote:
But @#%^, if Blizzard really wants Mages to be King of AOE (which no self-respecting PvE Mage will EVER want), they're utterly failing at that. SoC is still more powerful than this, is spammable, and a core ability.

The problem with Mages right now and, from the looks of things, in the expansion as well, isn't so much that you fail in and of yourselves. Warlocks are just better at everything than you are except for catering. Better single-target DPS, better AoE DPS, more efficient (not really, but Life Tap = infinite mana), just as much or more control based on content, and all with buffs and utility.

That's just not right. Maybe nerfing SoC isn't the answer to making Mages more viable, but if not, they need to give you guys something to make you more appealing. Maybe you could summon some more delicious food? Something with some vitamin C, maybe? I mean, my health and mana are full, but I've got scurvy from eating nothing but mana biscuits.
#16 Aug 08 2008 at 7:37 AM Rating: Good
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On Living Bomb -- I presume that's 35 yards from the caster, right? So the only way we can target is by moving ourselves.

As for its PvP usefulness -- what deep fire mage is going to live 12 secs in PvP?
#17 Aug 08 2008 at 7:39 AM Rating: Excellent
Blizzard wrote:
This is a totally new comparison between the talents from the latest beta build (8714) and the latest revision of the official talent calculator.

Arcane
Arcane Shielding Decreases the mana lost per point of damage taken when Mana Shield is active by 17/25% (Previously 10/20%) and increases the resistance granted by Mage Armor by 25/50%.
Improved Countespell chance to silence has been removed. You will now luckily silence the target for 2/4 seconds.
New Talent: Torment of the Weak: All damage done to slowed targets is increased by 1/2/3 %.
Spell Power moved from tier 7 to tier 10.
Mind Mastery now increases spell power by 3/6/9/12/15 % instead of 5/10/15/20/25 %
Incanter´s Absorption moved from tier 9 to tier 7.
Missile Barrage moved from tier 10 to tier 9
Netherwind presence moved from tier 9 to tier 10.
Arcane Barrage mana cost reduced from 610 to 592.

Fire
Impact proc chance changed from 2/4/6/8/10% and is now 4/7/10%. Additionally, it now procs from ALL damaging spells and isn't restricted to fire spells anymore.
Molten Shields causes your Fire Ward and Frost Ward spells to have a 15/30% chance to reflect the warded spell while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.( Previously only procced on Fire Ward with a 10/20 % chance)
Blast Wave mana cost reduced from 930 to 620.
Fiery Payback reworked: When below 35% health all damage taken is reduced by 10/20% and your Pyroblast spell´s cast time is reduced by 1.8 seconds while the cooldown is increased by 2.5 seconds. (Previously: When below 35% health all physical and Fire damage taken is reduced by 10/20% and your Pyroblast spell´s cast time is reduced by 1.75 seconds.
Living Bomb mana cost reduced from 1010 to 980. Now does 115 Fire damage every 2 seconds for 6 seconds ( previously 130 Fire damage every 2 seconds for 6 seconds), range increased from 10 yards to 35 yards, explodes after 12 seconds for 759 Fire damage (previously 520 Fire damage) and will now knock all targets up in the air( previously burned mana and damaged equal to the amount drained ).
Burnout now increases spell critical damage bonus by 10/20/30/40/50%.

Frost
Frost Warding reworked: Increased the armor and resistances given by your Frost Armor and Ice Armor spells by 25/50%. In addition, gives your Frost Ward and Fire Ward a 15% chance to negate the warded damage spell and restore mana equal to the damage caused. (Previously increased the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gave your Frost Ward a 10/20% chance to reflect Frost spells and effects while active)
Elemental Precision moved from tier 1 to tier 2.
Ice Floes moved from tier 6 to tier 1. Now affects Icy Veins instead of Ice Barrier.
Improved Frost Nova talent removed.
Arctic Reach now affects Deep Freeze as well.
Frost Channeling now reduces mana cost of Frost spells with 4/7//10% instead of 5/10/15%.
New Talent: Cold as ice: Reduces the cooldown of your Cold Snap, Ice Barrier, Deep Freeze and Summon Water Elemental spells by 10/20%.
Winter´s Chill now affects Arcane, Fire and Frost Spells. Proc chance is now 33/66/100% (previously 20/40/60/80/10%).
Shattered Barrier tooltip changed: Gives your Ice Barrier spell a 50/100 % chance to freeze all enemies within 10 yards for 8 seconds when it is destroyed. (Previously: Gives your ice barrier spell a 50/100% chance to trigger a Frost Nova when it is destroyed)
Empowered Frostbolt spell power co-efficiency increase changed to 5/10% (previously 2/4/6/8/10%) and critical strike chance increase reduced from 1/2/3/4/5% to 2/4%.
Improved Water Elemental will now increase the duration of your Summon Water Elemental spell by 5/10/15 seconds and your Water Elemental restores mana to all party or raid members an amount equal to 1/2/3% of their total mana every 5 seconds. (Previously restored party and raid members health equal to 1/2/3% of their total health every 5 seconds.)


A few updates, and a few things that we already know.
#18 Aug 08 2008 at 7:53 AM Rating: Decent
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As many have posted... There is a reason my mage is on the sidelines now.
#19 Aug 08 2008 at 9:11 AM Rating: Decent
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Wow, that change to Imp WE is pretty significant. Assuming that a frost mage can reasonably expect around 50% uptime against bosses, having two frost mages in a raid would be pretty close to having a well-geared shadow priest in every group.

After catching up on my EJ reading, it looks like Fire is getting ticked up a notch, between Burnout increasing and LB becoming target-cast. I'm beginning to get a sense of hope.
#20 Aug 08 2008 at 10:23 AM Rating: Default
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tuskerdu wrote:
On Living Bomb -- I presume that's 35 yards from the caster, right? So the only way we can target is by moving ourselves.

As for its PvP usefulness -- what deep fire mage is going to live 12 secs in PvP?


It will be insanely useful for PvP, particularly arenas (close quarters) because the explosion also happens on purge. So Affl Lock + Bomb Mage will make the enemy's life hell.

In PvE, yeah right, it's got more damage now, but I'll never use it.

And yeah, Burnout got bumped pretty big to 50% crit damage increase, but geez, what other tier 10/11 talent in the game has negative consequences like this one does?

PvE: As the theorycrafting is currently showing, the move-around of a few Arcane talents (Spellpower up to tier 10 /sigh), means either you're 50/x/x and an Arcane mage, or your an elementalist using FrostFire bolt. Other builds just won't come anywhere near the damage output of those.

Edited, Aug 8th 2008 2:23pm by Taratru
#21 Aug 08 2008 at 11:07 AM Rating: Decent
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355 posts
Taratru wrote:
tuskerdu wrote:
On Living Bomb -- I presume that's 35 yards from the caster, right? So the only way we can target is by moving ourselves.

As for its PvP usefulness -- what deep fire mage is going to live 12 secs in PvP?


It will be insanely useful for PvP, particularly arenas (close quarters) because the explosion also happens on purge. So Affl Lock + Bomb Mage will make the enemy's life hell.

In PvE, yeah right, it's got more damage now, but I'll never use it.

And yeah, Burnout got bumped pretty big to 50% crit damage increase, but geez, what other tier 10/11 talent in the game has negative consequences like this one does?

PvE: As the theorycrafting is currently showing, the move-around of a few Arcane talents (Spellpower up to tier 10 /sigh), means either you're 50/x/x and an Arcane mage, or your an elementalist using FrostFire bolt. Other builds just won't come anywhere near the damage output of those.


You're missing the point of the LB change that makes it good for PVE. Living Bomb no longer is cast-on-self. It's cast-on-target. So it's a ranged AOE, think SoC with a knock up effect. And from what we know of it, it's still off the GCD.
#22 Aug 08 2008 at 11:22 AM Rating: Good
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If Living Bomb is cast on target then it'd transform someone else into a Living Bomb?

Confusing, but if it's cast on target it does become potentially awesome in PvE. Didn't realize explosion happens when dispelled ala UA, that does make it better for PvP too. Maybe I'll keep my mage deep fire....
#23 Aug 08 2008 at 11:29 AM Rating: Decent
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Taratru wrote:
It will be insanely useful for PvP, particularly arenas (close quarters) because the explosion also happens on purge. So Affl Lock + Bomb Mage will make the enemy's life hell.

Close quarters? Close quarters to what, exactly? Could you, for me and everyone else here, define these "close quarters" you speak of?

Four sane, reasoning, thinking people are not going to crowd around one guy with an LB debuff and wait to be summarily screwed. The chance of that happening on a 3v3 team is even less, and probably doesn't even bear mentioning in any conceivable 2v2 match-up. And not with every tool on your cast bar could you, through control, force people to stay close enough together for the explosion to conveniently achieve its intended AoE effect.
#24 Aug 08 2008 at 11:49 AM Rating: Decent
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tuskerdu wrote:
If Living Bomb is cast on target then it'd transform someone else into a Living Bomb?


Exactly. Granted, you can only have LB on one target at a time, but considering that you can pop LB and then keep on plugging away with fireballs, even if the thing has an 80% coefficient it's already going to do more damage/cast time than fireball does.

Lhivera's got the maths.
#25 Aug 08 2008 at 12:07 PM Rating: Decent
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TheEngine wrote:
tuskerdu wrote:
If Living Bomb is cast on target then it'd transform someone else into a Living Bomb?


Exactly. Granted, you can only have LB on one target at a time, but considering that you can pop LB and then keep on plugging away with fireballs, even if the thing has an 80% coefficient it's already going to do more damage/cast time than fireball does.

Lhivera's got the maths.


Which makes the spell even MORE confusing now! It's easy to see how the changes make LB a really good single-target DoT, especially with Lhivera's post, but it's supposed to be helping with Mage AOE, which will still fall behind of SoC. Does Blizzard expect us to do Living Bomb one mob, Flame Strike, Blizzard as an AoE rotation? All through which Locks are SoCing up every mob in the mess even faster than before, doing even more AoE damage than before. Whether we can actually overcome Lock AoE is of course what Blizzard wants to do, but man, everything they do just makes us go "WTF" even more.

Does this work on bosses? Does the knock-up do anything to bosses? How does threat look with this?

I still have a very hard time believing that Blizzard actually has a plan for our class. The whole history of Living Bomb has done nothing but confuse people and provoke some very heated discussions about what, why, and how.

#26 Aug 08 2008 at 12:45 PM Rating: Good
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I think the fact that they initially envisioned it as turning the fire mage into a living bomb summarizes their view for fire mages -- we are supposed to be kamikaze types, plunging into a scrum of foes and frying them but being at high risk of death ourselves (with DB, BW and LB as all ground zero-type aoes). The problem is that's inherently weaker than being able to stand back and seed (or even blizzard) because said scrum can kill a clothie pretty quick.

They keep saying they want us to be king of aoes, I say give them a chance. Maybe this will work, maybe they will tune down seed, who knows? I want to trust Blizz on this, though I do think it's odd that mages are being shoehorned into king of aoe when we are supposed to be masters of arcane control and direct damage in the first place. I understand locks' argument that if we were the best single target caster there'd be no place for them, but I don't quite buy it. Instead it seems like we get aoe mainly as a consolation prize. Still, love my mage, fun to play, and hopefully will get funner. Er, more fun. You get the gist.
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