A Rogue in MH
Trash
- You have a specific kill order for trash. Rogues should dps trash in the following order of importance - Necromancers, Banshees, Infernals, Abominations, Fel Puppies, Crypt Fiends, Ghouls, Gargoyles, Frost Wyrms.
- Trash is stunnable, do so whenever possible
- Try to use Blade Flurry every trash wave
- Use Adrenaline Rush in waves 1, 4, 7
- If CC is being used run AP or Agi food for trash, if no CC is being used run Stormchops
- Try and have priests MC one or more of the necromancers to give melee the Unholy Frenzy buff
Rage Winterchill
- At the end of trash wave 8 equip your pvp trinket
- Wait to engage until the Tank has pulled Jaina Proudmoore into the fight and has repositioned Rage at the crossroads
- Open with garrote
- Immediately pop slice and dice and work into your rotation
- Once you have the 5pt rupture up, build to a 5 pt slice and dice
- Pop the slice and dice, blade flurry, adrenaline rush and a haste potion while calling for your group's heroism (this should be done around 95%, 90% at the latest) Hold off on this dps burst call if death and decay is channelling around Rage
- Burn as hard as you can during the heroism then pop vanish
- Reapply garrote and settle into a normal rotation popping blade flurry in conjunction with a haste potion whenever the timers come up
- Use cloak to minimize Death and Decay damage while getting out of the aoe
- If you get Frost Tombed, use your pvp trinket immediately
- At 5% or less replace rupture on your rotation with eviscerate, at 2% or less use envenom
- If your raid has standard dps you won't have Adrenaline Rush come back up during the fight, however, if it does come back up use it immediately.
DPS Expectation: Minimum 1000, dps will be highly dependent on death and decay positioning and how many frost tombs you take. Average DPS should be about 1300.
Anetheron
- If you don't have an MS warrior dpsing Anetheron at least one rogue should apply wound poison and keep it 5 stacked
- While the tank is pulling Anetheron to Jaina apply garrote and pop slice and dice, then settle into normal dps rotation
- Once the first infernal is spawned and dragged to the tank spot call for heroism and pop blade flurry, adrenaline rush, and a haste pot
- When the dps burst timers drop vanish to drop aggro and then go all out on dps for the rest of the fight popping dps timers as they come up
- If you get targetted by an inferno cast pop cloak and sprint and get to the FR tank spot, also make sure to call out so the other melee can clear out of the stun radius when the infernal lands
- Healing potions and healthstones should only be used if healers are falling behind, and even then should only be used if you haven't been hit by the debuff. If you're low on health, healers are slow, you have the debuff and cloak is up; pop cloak to remove the debuff and then immediately use either the pot or healthstone (healthstones are preferable since they don't share CD with haste pots)
DPS Expectation: Minimum 1000, Average 1400. The only thing that will decrease dps is if an infernal targets someone in the melee group.
Kaz'rogal
- Open with garrote once the tank has pulled him to Thrall, go full dps mode while the tank drags him to the tauren warriors
- Once the tauren warriors are involved and the tank has him locked in position go all out dps
- Call for heroism immediately after a the first warstomp with Kaz in position, pop all dps timers in conjunction with the heroism and make sure you have a 3-5pt slice and dice up as heroism hits
- Once dps timers fall off, pop vanish, reapply garrote and go all out popping all timers whenever they come up
DPS Expectations: Minimum 1200, DPS will vary dependent upon war stomp resists and when war stomp hits in relation to dps timers and procs being up.
Azgalor
- As he approaches the tanks spot hit sprint and rush to apply a garrote before the first howl
- Settle into a normal dps rotation as quickly as possible
- At between 95% and 90% call for heroism and pop all dps timers
- Vanish as soon as dps timers drop
- Go all out on dps
- If rain of fire lands on you, find a section out of the bosses' cleave arc that isn't affected by the rain of fire and continue dpsing
- Only use cloak of shadows if you get the unquenchable flames debuff
- If you get mark of death run to the spawn tank by the taurens, use sprint if it's back up
DPS Expectations: Minimum 1000, Average 1400. DPS is highly dependent on Rain of Fire placement.
Archimonde
- Make sure you have your tears of the goddess on a bar for easy use and make sure to equip your pvp trinket
- Give the tank at least a 10K aggro cushion before dpsing
- You don't get an opener in this fight, so start mounted
- Open with two shivs, pop slice and dice and settle into a normal dps rotation
- Watch carefully for flame trail spawns as you can easily avoid them by moving along the boss' hit box
- Never get anywhere near the main tank
- If you get air bursted, wait until your flight arc has peaked, approximately one second after you've been falling pop your tears
- If you are going to be feared into a doomfire trail, use your trinket
- If you get the doomfire debuff use cloak
- If you ever drop below 6000 health, use a health potion or health stone
- Immediately after the first fear call for heroism and use all dps timers
- Use all dps timers whenever they're up, as long as they will expire before fear hits (so if blade flurry comes up 5 seconds before a fear, wait until after the fear to use blade flurry)
- STAY ALIVE AT ALL COSTS (this meains if you get air bursted out past a flame trail and are cut off from the boss, don't cloak to cross the trail, just wait out in the field, well away from the flame until you can get back in the fight. This also means that stopping dps to bandage is recommended if health or healing is getting low)
- Your shaman should use tremor totem for this fight - if they pay close attention they should drop it 5 seconds before the fear, keeping earth up the rest of the time. If they don't pay attention they should just keep tremor up for the whole fight.
DPS Expectations: Minimum 900, Average 1200. DPS will vary a large amount dependent on fear resists, how fast tremor totem pulses catch you, air bursts, fire trail spawn locations, and how much self healing you have to do.
Big thanks to Ciarda for the writeup on this! I thought it was a great overview, hope it helps Rogues just entering MH! BT to come soon if this helps :)