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A Rogue in MH - BreakdownFollow

#1 Aug 04 2008 at 8:20 AM Rating: Excellent
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A Rogue in MH

Trash

- You have a specific kill order for trash. Rogues should dps trash in the following order of importance - Necromancers, Banshees, Infernals, Abominations, Fel Puppies, Crypt Fiends, Ghouls, Gargoyles, Frost Wyrms.
- Trash is stunnable, do so whenever possible
- Try to use Blade Flurry every trash wave
- Use Adrenaline Rush in waves 1, 4, 7
- If CC is being used run AP or Agi food for trash, if no CC is being used run Stormchops
- Try and have priests MC one or more of the necromancers to give melee the Unholy Frenzy buff

Rage Winterchill

- At the end of trash wave 8 equip your pvp trinket
- Wait to engage until the Tank has pulled Jaina Proudmoore into the fight and has repositioned Rage at the crossroads
- Open with garrote
- Immediately pop slice and dice and work into your rotation
- Once you have the 5pt rupture up, build to a 5 pt slice and dice
- Pop the slice and dice, blade flurry, adrenaline rush and a haste potion while calling for your group's heroism (this should be done around 95%, 90% at the latest) Hold off on this dps burst call if death and decay is channelling around Rage
- Burn as hard as you can during the heroism then pop vanish
- Reapply garrote and settle into a normal rotation popping blade flurry in conjunction with a haste potion whenever the timers come up
- Use cloak to minimize Death and Decay damage while getting out of the aoe
- If you get Frost Tombed, use your pvp trinket immediately
- At 5% or less replace rupture on your rotation with eviscerate, at 2% or less use envenom
- If your raid has standard dps you won't have Adrenaline Rush come back up during the fight, however, if it does come back up use it immediately.

DPS Expectation: Minimum 1000, dps will be highly dependent on death and decay positioning and how many frost tombs you take. Average DPS should be about 1300.

Anetheron

- If you don't have an MS warrior dpsing Anetheron at least one rogue should apply wound poison and keep it 5 stacked
- While the tank is pulling Anetheron to Jaina apply garrote and pop slice and dice, then settle into normal dps rotation
- Once the first infernal is spawned and dragged to the tank spot call for heroism and pop blade flurry, adrenaline rush, and a haste pot
- When the dps burst timers drop vanish to drop aggro and then go all out on dps for the rest of the fight popping dps timers as they come up
- If you get targetted by an inferno cast pop cloak and sprint and get to the FR tank spot, also make sure to call out so the other melee can clear out of the stun radius when the infernal lands
- Healing potions and healthstones should only be used if healers are falling behind, and even then should only be used if you haven't been hit by the debuff. If you're low on health, healers are slow, you have the debuff and cloak is up; pop cloak to remove the debuff and then immediately use either the pot or healthstone (healthstones are preferable since they don't share CD with haste pots)

DPS Expectation: Minimum 1000, Average 1400. The only thing that will decrease dps is if an infernal targets someone in the melee group.

Kaz'rogal

- Open with garrote once the tank has pulled him to Thrall, go full dps mode while the tank drags him to the tauren warriors
- Once the tauren warriors are involved and the tank has him locked in position go all out dps
- Call for heroism immediately after a the first warstomp with Kaz in position, pop all dps timers in conjunction with the heroism and make sure you have a 3-5pt slice and dice up as heroism hits
- Once dps timers fall off, pop vanish, reapply garrote and go all out popping all timers whenever they come up

DPS Expectations: Minimum 1200, DPS will vary dependent upon war stomp resists and when war stomp hits in relation to dps timers and procs being up.

Azgalor

- As he approaches the tanks spot hit sprint and rush to apply a garrote before the first howl
- Settle into a normal dps rotation as quickly as possible
- At between 95% and 90% call for heroism and pop all dps timers
- Vanish as soon as dps timers drop
- Go all out on dps
- If rain of fire lands on you, find a section out of the bosses' cleave arc that isn't affected by the rain of fire and continue dpsing
- Only use cloak of shadows if you get the unquenchable flames debuff
- If you get mark of death run to the spawn tank by the taurens, use sprint if it's back up

DPS Expectations: Minimum 1000, Average 1400. DPS is highly dependent on Rain of Fire placement.

Archimonde

- Make sure you have your tears of the goddess on a bar for easy use and make sure to equip your pvp trinket
- Give the tank at least a 10K aggro cushion before dpsing
- You don't get an opener in this fight, so start mounted
- Open with two shivs, pop slice and dice and settle into a normal dps rotation
- Watch carefully for flame trail spawns as you can easily avoid them by moving along the boss' hit box
- Never get anywhere near the main tank
- If you get air bursted, wait until your flight arc has peaked, approximately one second after you've been falling pop your tears
- If you are going to be feared into a doomfire trail, use your trinket
- If you get the doomfire debuff use cloak
- If you ever drop below 6000 health, use a health potion or health stone
- Immediately after the first fear call for heroism and use all dps timers
- Use all dps timers whenever they're up, as long as they will expire before fear hits (so if blade flurry comes up 5 seconds before a fear, wait until after the fear to use blade flurry)
- STAY ALIVE AT ALL COSTS (this meains if you get air bursted out past a flame trail and are cut off from the boss, don't cloak to cross the trail, just wait out in the field, well away from the flame until you can get back in the fight. This also means that stopping dps to bandage is recommended if health or healing is getting low)
- Your shaman should use tremor totem for this fight - if they pay close attention they should drop it 5 seconds before the fear, keeping earth up the rest of the time. If they don't pay attention they should just keep tremor up for the whole fight.

DPS Expectations: Minimum 900, Average 1200. DPS will vary a large amount dependent on fear resists, how fast tremor totem pulses catch you, air bursts, fire trail spawn locations, and how much self healing you have to do.



Big thanks to Ciarda for the writeup on this! I thought it was a great overview, hope it helps Rogues just entering MH! BT to come soon if this helps :)
#2 Aug 04 2008 at 10:11 AM Rating: Decent
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1300-1400 DPS in T6? Hahahaha. That's T5 DPS.
#3 Aug 04 2008 at 10:48 AM Rating: Decent
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Did he say he was in T6, or just expected b/c it's Hyjal? Cuz I'm running Hyjal in badge/T4 gear.
#4 Aug 04 2008 at 11:19 AM Rating: Good
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Sorry, that should have been cleared up. These are numbers by Rogues entering MH/BT. I personally dont have any T6 yet. I'm next on both gloves and Helm. Of course most rogues are gonna have a mix of t4, t5 and badge gear. Just estimates assuming good group synergies for the most part :)
#5 Aug 04 2008 at 12:11 PM Rating: Decent
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Contalyst wrote:
Sorry, that should have been cleared up. These are numbers by Rogues entering MH/BT. I personally dont have any T6 yet. I'm next on both gloves and Helm. Of course most rogues are gonna have a mix of t4, t5 and badge gear. Just estimates assuming good group synergies for the most part :)

On fights where you're standing still, 1300 is a minimum DPS mark in T5.
#6 Aug 04 2008 at 1:34 PM Rating: Decent
The only fight that really qualifies for that in MH, just standing still the whole time, is Anetheron. I lose a lot of DPS on Rage and Kaz'rogal from D&D's and stomps.

Just a nitpick, but Sinister Strike is always the best opener, unless threat is an issue in which case garrote is best.

On Azgalor, who do you have DPSing Doomguards? We typically have the melee do it because they are most vulnerable to Rain of Fire.
#7 Aug 04 2008 at 2:35 PM Rating: Excellent
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Quote:
Just a nitpick, but Sinister Strike is always the best opener, unless threat is an issue in which case garrote is best.

Can you explain why this would be. I can't think of any circumstance where I would open with anything but Garrote or Cheap Shot in regular raiding. But I'm not all that.. umm... smart. ;) Seriously, if there a quantifiable reasoning for this, I would be really interested. Thanks.
#8 Aug 04 2008 at 2:38 PM Rating: Excellent
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double post, sorry

Edited, Aug 4th 2008 3:36pm by TherionSaysWhat
#9 Aug 04 2008 at 3:51 PM Rating: Good
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You don't lose DPS time from having to walk up to it/behind it stealthed.

You also forgot to mention distract rotations.

Quote:
- Open with two shivs, pop slice and dice and settle into a normal dps rotation


Um....what?

Edited, Aug 4th 2008 7:50pm by GodOfMoo
#10 Aug 04 2008 at 3:57 PM Rating: Decent
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Makaro wrote:
The only fight that really qualifies for that in MH, just standing still the whole time, is Anetheron. I lose a lot of DPS on Rage and Kaz'rogal from D&D's and stomps.

I've never been below 1000 DPS on any fight in MH, and that's including when I was in off groups, in T4, and was using S1 MH. My average on Rage is 1300 DPS.

Either way, the numbers in the OP are pretty retardedly low. You'd have to have some bar gear/not know what the **** you're doing to do that badly.
#11 Aug 04 2008 at 4:15 PM Rating: Good
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ThomasMagnum wrote:
You don't lose DPS time from having to walk up to it/behind it stealthed.

You mean between the waves or for when you're switching targets during the waves? Between targets, yeah, of course I'm not going to re-stealth usually. But between waves I certainly will. Don't know about you, but I'm usually on stun-lock duty for a good majority of trash waves and need that Cheap Shot to close down the caster I'm on.

And for a boss, I've found that the time it takes to position in stealth is great for allowing the MT to gain their initial threat lead. With that lead established I can do a full cooldown blow and only come close to over-taking aggro when I'm ready to vanish and start over anyway, even with a crit-jib. But hell, if there's a better way to core an apple, I'm all for it!

Really, I'm trying to figure out when, if ever, SS would be better than Garrot or Cheap Shot. I stun trash to help the healers. I DOT bosses to help with DPS and threat. But I would love to learn when I should be using SS instead.

Thanks.

*edit: L2quote

Edited, Aug 4th 2008 5:13pm by TherionSaysWhat
#12 Aug 04 2008 at 5:26 PM Rating: Good
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When threat is not an issue, like when you have a Misdirect onto the tank(which you almost always do), going straight into the rotation is technically more DPS.
#13 Aug 05 2008 at 6:45 AM Rating: Decent
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TherionSaysWhat wrote:
GodofMoo wrote:
You don't lose DPS time from having to walk up to it/behind it stealthed.



*edit: L2quote

Edited, Aug 4th 2008 5:13pm by TherionSaysWhat





FTFY

Edited, Aug 5th 2008 10:43am by ThomasMagnum
#14 Aug 13 2008 at 11:22 AM Rating: Good
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I just did more checking and sorry for the low dps numbers in here. these are off of personal experience of mine and others on MY server through progression fights and recent farm bosses. None of us are overly geared for the most part.
#15 Aug 14 2008 at 3:11 AM Rating: Good
Don't worry Contalyst - whatever DPS numbers you post, you will find Theophany saying he is doing twice more, naked and with PvP specs.
Thank you for posting the guides - I am about to start some MH/BT raiding, hopefully soon, and they will come very handy.

On a sidenote, I am curious why are you recommending Shiv in some places there. I had the impression that it was only useful for numbing or wound poison, never for DPS.
#16 Aug 14 2008 at 3:15 AM Rating: Decent
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Wytryszek wrote:
Don't worry Contalyst - whatever DPS numbers you post, you will find Theophany saying he is doing twice more, naked and with PvP specs.
Thank you for posting the guides - I am about to start some MH/BT raiding, hopefully soon, and they will come very handy.

On a sidenote, I am curious why are you recommending Shiv in some places there. I had the impression that it was only useful for numbing or wound poison, never for DPS.

I was being realistic based on what I can do with average gear you should have in BT.

My gear is by no means great and I pull ~1800-1850 on Gorefiend with a fury warrior and an enhancement shaman, nothing else.
#17 Aug 14 2008 at 5:29 AM Rating: Decent
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My last Gorefiend WWS, i hit 1690 DPS. iirc I also had a enh shaman and fury war although they both got constructs on all our attempts more or less (yet to get him on farm status so we had 7 attempts)
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