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#1 Aug 01 2008 at 11:02 PM Rating: Excellent
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#2 Aug 01 2008 at 11:49 PM Rating: Excellent
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Yea, 50g for your 3rd, and 150g for your 4th (or 5th total). I would've gladly payed more myself. The new patch just came out today, and supposedly they added more "Exotic" pets, but I don't think anyone's found them just yet. Still more searching to be done though. I'm still leveling up with my Devilsaur, but there's a huge bug with pet's pulling aggro in groups.

I think it has to do with the Loyalty Talent in their pet tree's. They gain HP and Happiness back on 20% of their attacks (and sometimes it bugs to the point where they keep getting HP back and Happiness even though the mob is already dead). However, during solo play you don't notice it mostly because of the fact you can pull aggro away from your pet fairly easily, but in a group situation, I've had my pet pull a mob off the tank, as well as any other mobs that might be on the tank, almost instantly. Growl is off, and I've left every single other ability off except for Cower, and he still manages to pull aggro somehow. It's the weirdest bug, but I think I've almost confirmed that it's the Loyalty Talent. I still need to experiment a little more.
#3 Aug 01 2008 at 11:55 PM Rating: Excellent
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Joobishwun wrote:
I think it has to do with the Loyalty Talent in their pet tree's.
Fritti has more or less confirmed this.
Pet didnt pull aggro until after it died and started regenerating happiness.
Before that it did heal itself but it was at full happiness.


It is something, that in solo play is pure awesome because of the threat it can hold.
In group play it gets your pet aggro and you're forced to use cower (yeah... cower...)
#4 Aug 02 2008 at 2:29 AM Rating: Good
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His Excellency Aethien wrote:
you're forced to use cower (yeah... cower...)


O_o Get out.
#5 Aug 02 2008 at 3:20 AM Rating: Good
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979 posts
HEHE !

So at last we may be able to use cower .


Bit bugged i guess but sounds fun.
#6 Aug 06 2008 at 3:48 AM Rating: Good
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863 posts
Five slots?! JAY! That is teh good stuffs!

Srsly, that makes my old main suddenly far more interesting :)
#7 Aug 06 2008 at 9:59 AM Rating: Decent
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2,602 posts
Really..my head, all over the cieling!

this is fantastic!
#8 Aug 06 2008 at 10:02 AM Rating: Good
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ProjectMidnight wrote:
His Excellency Aethien wrote:
you're forced to use cower (yeah... cower...)


O_o Get out.
Actually cower is now automatically given to the pet, similar to growl, so there's no reason not to use it in raids. I think it won't really be necessary, but it might help in some of the aggroshift fights. It is a helpful skill if you're trying to pingpong an elite mob between you and your pet.

Edited, Aug 7th 2008 9:08am by Xsarus
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#9 Aug 06 2008 at 10:04 AM Rating: Good
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Alla be praised!
#10 Aug 06 2008 at 10:10 AM Rating: Good
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What I'm really hoping for is the ability to summon different pets and not have to visit the stable to swap them out. It would be awesome to have pets trained for specific scenarios (like high resistance, for example) and be able to summon it just for the particular fight it's needed without having to use a gimped pet on all the trash pulls it takes to get to that specific fight.

The way I see it, pets (and mounts) are already summonable out of thin air. What difference does it make if we can summon more than one rather than having to go the stable?
#11 Aug 06 2008 at 5:54 PM Rating: Decent
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Quote:
What I'm really hoping for is the ability to summon different pets and not have to visit the stable to swap them out. It would be awesome to have pets trained for specific scenarios (like high resistance, for example) and be able to summon it just for the particular fight it's needed without having to use a gimped pet on all the trash pulls it takes to get to that specific fight.

The way I see it, pets (and mounts) are already summonable out of thin air. What difference does it make if we can summon more than one rather than having to go the stable?


Just to add a blue quote from one of the posts on the beta forums:

Quote:
There are 2 additional slots in the stable. Integrating hunter / warlock pet management into the new mount and companion UI has certainly come up already. Let's give the new UI a whirl and see if it works and then we can consider if it makes sense to integrate the stable or anything else into it.

So there is a possibility that what you're asking for will come to pass. Trust me we've all been pushing for this change on the beta as well ;)

*Edit*
Also to comment as well, currently on Beta ALL pets have +120 resist to all (it comes with the pet as soon as you tame it, kinda like how they all get growl, cower + their version of bite & special ability). The only thing you can change regarding this is in the talent tree's to take less damage from elemental damage by about 6% (with 3/3 into the talent). And of course Avoidance is there but you have to invest 3 talent points to get 75% damage reduction on AE damage. Although it is hilarious when a mage tries to kill your pet who has better resists than you do.

Edited, Aug 6th 2008 6:56pm by Joobishwun
#12 Aug 07 2008 at 7:30 AM Rating: Good
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336 posts
WOot! I brought this up what a week or two ago and people said it would never happen.
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