Kavekk wrote:
Notice the word HELPS?
It has so little impact that it is a nonfactor. You'd get one extra Mutilate over a 10 minute fight. If you're doing 2,000 DPS and averaging 5,000 damage per mutilate (a massively unrealistically optimistic evaluation in favor of your opinion), the difference in damage output is .41%. Or, another way to think about it, it would be as if you had another 2.5 seconds on target,
over a 600 second fight. More realistic numbers would probably put that at less than a tenth of a percent, and at less than a second extra DPS time. The damage lost from lower mutilate damage would be at least an order of magnitude larger. The difference is so incredibly small that it's simply not even worth considering.
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I'm talking to you like you're stupid because you're saying STUPID THINGS.
I am? I'm asking for the theory behind things, how is that stupid?
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Saying "unless soemthing changed" when there have been massive game changes is asking for an ironic response.
I said "unless something
major has changed, in regard to game mechanics. The simplest answer would have been "Yes, poions have been scaled up." You decided instead that you were going to be a Richard because you think you know more than me, when all you've been capable of doing is regurgitating what others have written.
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The fact is that I know FAR more about WotLK rogue mechanics than you, as do those that wrote the guide. You are in no position to judge.
Really? As I see it, exactly one mechanic has changed, optimal weapon speed. You give yourself far too much credit. I'm an arrogant sonofabitch, but at least I have the knowledge and track record to back it up. You seem to have simply decided that you're both smarter than I am and know more about the class, based on one simple thing. All I've seen you do is sling insults, misrepresent the effect of a talent, and parrot what you read elsewhere. Where are you own contributions to the community?
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No, you don't. Just because you're good at newtonian physics doesn't mean you should use their principles to challenge quantum theory.
Nice metaphor, but completely irrelevant. The mechanics are by and large intact. The only change I've noticed was an incredibly simple one. A more accurate metaphor would be a mechanic who specializes in Fords deciding to work on a Lincoln.
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You haven't a @#%^ing clue what you're talking about - you don't even know you're meant to use a fast weapon in MH.
So because I was out of the loop for a single thing, that means I don't know anything? Sure, whatever makes you feel better. If they'd removed the attack table mechanic, changed how attack power factored in, modified the basic formula to calculate ability damage or things like that, the yeah, I'd agree that my knowledge was useless now. But that's not the case. Why is it so important for you to feel like you're smarter than I am, or know more about the class than me?
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Ironically, your criticism applies to your own guide. The race section could be made much, much shorter, but instead it provides the information with very little analysis.
Compare the length of that section to the length of the rest of the guide, and then consider the importance of the section and the likelihood that somebody reading the guide would even care about that part. Also, somebody who can't decide what race to pick isn't going to give two sh*ts about an in depth analysis. The section is there basically only for completeness's sake. Grasp at more straws please.
Edited, Nov 25th 2008 3:32pm by Nooblestick