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#27 Sep 16 2008 at 3:00 PM Rating: Good
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robertlofthouse wrote:
Overlord Theophany wrote:
There have been threads and posts talking about the WotLK talents, and what spec people are using.

There is no conclusive data to determine whether Mutilate or Combat will be the PvE spec of WotLK.

As such, with how talents stand, I'm posting a few builds that will be the best combination of talents for level 70.

  • Mutilate
    70: 41/13/7
    80: 43/21/7

  • Combat
    70: 5/51/5 (leveling), 6/50/5 (raiding after 3.0.2 until WotLK)
    80: 15/51/5

  • As for Sub, you shouldn't be speccing Sub to level. Combat and Mutilate are far more efficient.

    No need for discussion. I've done the math. Cheerio.

    Edited, Sep 15th 2008 3:55pm by Theophany


    Thanks Theo ... was waiting for somethine like this.

    The level 70 Mut build looks pretty self explainatory, I do however have a question regarding the 70 Combat build.

    You have 2 points in imp sprint, 2 in imp kick and 1 in deadened nerves. Would it not be more worthwhile putting all 5 of those points into lightning reflexes (more dodges mean more Unfar Advantage Procs). I'm not sure I would really need to silence a caster mob - a normal interrupt should be enough, and being frost nova'd or similar hasn't been a problem for as long as I can remember.

    Ooor, is there something I'm missing (perhaps you have it in there for a touch of PvP flexibility)

    Other than that, the combat build appears to be what I'm going to go for .. I'm practically salivating at the thought of automatically attacking back when I dodge, as for the extra 6 Meta gems you get for putting 5 points in PotW ... that's just perfection right there.

    Yeah, I know you said no need for discussion ... but hey, I couldn't find anything else to post about ;-)

    Imp Sprint is, IMO, a talent that's always needed. You could take 3 points in LR instead of Imp Kick and NoS, but I wouldn't take any points out of Imp Sprint.

    Therion, your second build is missing a point in Blood Splatter instead of Murder Spree. It'll probably end up being more damage, as haste doesn't effect Murder Spree (reducing it's uses on bosses when you get drums/haste pot/BL).

    And one important note: YOU SHOULD NEVER EVER EVER TAKE LETHALITY OVER PREY ON THE WEAK. PotW is infinitely better, and literally hundreds more DPS.
    #28 Sep 16 2008 at 4:28 PM Rating: Excellent
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    My second build was meant to be the one that ignores Splatter in preference to Murder Spree. I'm still tending to prefer Splatter over Murder Spree but damned if I'm not gonna try it out for some farm runs. ;)

    *edit: Preferred build fixed.

    Edited, Sep 16th 2008 5:23pm by TherionSaysWhat
    #29 Sep 16 2008 at 9:01 PM Rating: Good
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    Theo. Dude.

    RIPOSTE!

    Srsly.
    ____________________________
    Jophiel wrote:
    I managed to be both retarded and entertaining.

    #30 Sep 16 2008 at 9:55 PM Rating: Decent
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    Demea wrote:
    Theo. Dude.

    RIPOSTE!

    Srsly.

    STFU DEMEA I PUT IT IN THERE.

    Ninja edits are fuuuuun.
    #31 Sep 16 2008 at 11:57 PM Rating: Good
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    Overlord Theophany wrote:
    Demea wrote:
    Theo. Dude.

    RIPOSTE!

    Srsly.

    STFU DEMEA I PUT IT IN THERE.

    Ninja edits are fuuuuun.


    I seriously have to agree ... I recently respecced to combat from a (disastrous) try of Mut (Soooo glad it's becoming non-positional), and forgot to take riposte ... man oh man, do I miss it when farming my dailies (which is pretty much all I do nowadays) ... having that extra attack makes such a difference.

    *opening myself up to a Theo Barrage here*
    I would, however, put the 2 points into imp SS, and not imp Sprint. Just seems to make a bit more sense to me (that being said, I've NEVER spec'd into Imp Sprint, so maybe I don't know what I'm missing)
    #32 Sep 17 2008 at 12:23 AM Rating: Good
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    robertlofthouse wrote:
    *opening myself up to a Theo Barrage here*
    I would, however, put the 2 points into imp SS, and not imp Sprint. Just seems to make a bit more sense to me (that being said, I've NEVER spec'd into Imp Sprint, so maybe I don't know what I'm missing)

    Shh, I've gotten 3 hours of sleep each night for the past two nights. Smiley: frown

    Edit: and Imp Sprint is FAR better than Endurance. You know that Imp Sprint breaks daze and any other snare/root, right?

    Edited, Sep 17th 2008 1:19am by Theophany
    #33 Sep 17 2008 at 12:44 AM Rating: Good
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    Overlord Theophany wrote:
    robertlofthouse wrote:
    *opening myself up to a Theo Barrage here*
    I would, however, put the 2 points into imp SS, and not imp Sprint. Just seems to make a bit more sense to me (that being said, I've NEVER spec'd into Imp Sprint, so maybe I don't know what I'm missing)

    Shh, I've gotten 3 hours of sleep each night for the past two nights. Smiley: frown

    Edit: and Imp Sprint is FAR better than Endurance. You know that Imp Sprint breaks daze and any other snare/root, right?

    Edited, Sep 17th 2008 1:19am by Theophany


    Breaks Daze ?!?!?! ... *wonders off into a daydream-like state* ...

    NO, I did not know that !!

    *reworks spec*

    *edit*
    Fantastic ... that most recent lvl70 Combat spec looks perfectly polished now ..

    Now I'll turn my attention to the Assass spec, will definitely give it a try ... I see there is a nice blue 1.8 Dagger from SSO revered, that are DW-able that would do nicely as a set of test weapons. (may be a bit unfair to compare the damage from the 2 specs, as my swords are the S2 swords ... but I'll be damned if I'm doing any more PvP for 2 weapons which I may or may not use)

    Edited, Sep 17th 2008 10:47am by robertlofthouse
    #34 Sep 17 2008 at 3:21 AM Rating: Decent
    Isnt better to move 2 points from imp daggers to imp snd for raiding Muti and making sth like this http://wotlk.wowhead.com/?talent=f0ecoeMoirocboZ0xV0hZxb ?
    #35 Sep 17 2008 at 9:58 AM Rating: Good
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    TFea wrote:
    Isnt better to move 2 points from imp daggers to imp snd for raiding Muti and making sth like this http://wotlk.wowhead.com/?talent=f0ecoeMoirocboZ0xV0hZxb ?

    That's the same build that I linked, but no, because Imp SnD isn't a benefit when you're leveling.

    SnD is usually a pretty big waste as Mut because you don't have Combat Potency. There's no reason to increase your swings because you'll still generate energy just as fast as you normally would.

    KS is a better finisher than SnD, and at 70+, so is Eviscerate.
    #36 Sep 18 2008 at 6:03 AM Rating: Decent
    Perhaps I have missed something, but I think the lvl 70 Muti sample build is missing a couple of points - one of which happens to be 'mutilate'. I'm almost sure this was just an editing oversight. Thought you might want to change it up. Thanks for the updates on new talent trees. This is going to save us all an insane amount of time once the x-pac hits.

    AL
    #37 Sep 18 2008 at 12:39 PM Rating: Excellent
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    Am I missing anything in this potential Muti build for 3.0? That new dagger has me all hot to change specs now.
    #38 Sep 18 2008 at 12:43 PM Rating: Decent
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    When I click on your 70 Mut build Theo. I only see 38 points spent in Assassination and listed required as 67. Kinda weird.

    http://wotlk.wowhead.com/?talent=f0ecoeMoirocboZ0xV0hZxb
    #39 Sep 18 2008 at 12:57 PM Rating: Excellent
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    The 3.0 talent calculators have changes with the new build so they ain't linkin' right no mo.
    #40 Sep 18 2008 at 1:12 PM Rating: Good
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    Post changed, new talent builds up, reflecting new DPS builds for mut. Mut will be the top DPS build in 3.0.2.
    #41 Sep 18 2008 at 1:25 PM Rating: Excellent
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    I see wut you did thar..... I don't know how I feel about giving up Precision. So here's where I'm at now.

    *edit: And am I stupid for still seeing Garrote followed by SnD as the preferred opener in raids?

    Edited, Sep 18th 2008 2:21pm by TherionSaysWhat
    #42 Sep 18 2008 at 1:29 PM Rating: Good
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    I'd probably just Mut -> SnD -> start rotation.

    Giving up precision is needed because mut doesn't rely as heavily on hit as combat does (though it's still needed, of course), but most rogues won't notice the 5% hit drop because of the huge DPS increase that mut will provide.
    #43 Sep 18 2008 at 1:53 PM Rating: Excellent
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    Well, I'll probably stick to the softer threat profile of Garrote first... But after the first Vanish, it's ON!
    #44 Sep 18 2008 at 2:36 PM Rating: Good
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    TherionSaysWhat wrote:
    Well, I'll probably stick to the softer threat profile of Garrote first... But after the first Vanish, it's ON!

    Start with a Tricks of the Trade. Smiley: wink

    6s is enough to Mut -> SnD -> Mut. Maybe one more Mut, but that's iffy.
    #45 Sep 18 2008 at 3:19 PM Rating: Excellent
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    Oh, I will when I can daddio... you don't worry yer pretty little head about that. Smiley: tongue
    #46 Sep 22 2008 at 11:00 PM Rating: Decent
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    What do you guy think of this Mut build pre-lich king for raiding?
    http://wotlk.wowhead.com/?talent=f0efoexoi0oIdVo0hZxb

    I got most current Roguecraft LK spread sheet and been plugging away playing with various talents. Also it seems to favor a fast offhand over a slower one by quite a lot(like 70 dps decrease from s2 shiv 1.4 to Mutilator 1.8)

    Edited, Sep 23rd 2008 2:57am by Elustriel

    Edited, Sep 23rd 2008 3:02pm by Elustriel
    #47 Sep 23 2008 at 11:18 AM Rating: Excellent
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    Generally, people are preferring 51/5/5 when they go for Hunger. I am very dubious as to Hunger's usefulness in PvE with the recent changes to it. That, combined with the importance of Hit in the beta Muti builds pushes me toward 46/10/5 (right now I'm running this in beta) or 48/8/5 kinda thing. Note that I'm not heavily into beta. Too busy getting ready for SWP ;D

    edit: And the faster off-hand being higher DPS might be because of the current damage levels coming from poisons, which will probably be scaled back a bit before 3.0.

    Edited, Sep 23rd 2008 12:13pm by TherionSaysWhat
    #48 Sep 23 2008 at 1:20 PM Rating: Good
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    Elustriel wrote:
    What do you guy think of this Mut build pre-lich king for raiding?
    http://wotlk.wowhead.com/?talent=f0efoexoi0oIdVo0hZxb

    I got most current Roguecraft LK spread sheet and been plugging away playing with various talents. Also it seems to favor a fast offhand over a slower one by quite a lot(like 70 dps decrease from s2 shiv 1.4 to Mutilator 1.8)

    Edited, Sep 23rd 2008 2:57am by Elustriel

    Edited, Sep 23rd 2008 3:02pm by Elustriel

    Terrible.

    http://wotlk.wowhead.com/?talent=fhgc0exoVboIuVo0xZx

    Opportunity is not better than DW Spec.
    #49 Sep 23 2008 at 3:10 PM Rating: Excellent
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    Quote:
    Opportunity is not better than DW Spec.

    Cannot be stressed enough.
    #50 Sep 23 2008 at 6:34 PM Rating: Default
    For both mutilate builds at 70 and 80 I noticed you still pick up deadly brew, which after the nerf is basically useless for raiding. Thought I'd point that out and suggest moving the points to blood splatter in your 70 build and maybe another point in imp poisons then the last one into.. vigor ruthlessness or close quarters combat.
    #51 Sep 23 2008 at 6:57 PM Rating: Good
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    XxwrathofcarbunclexX wrote:
    For both mutilate builds at 70 and 80 I noticed you still pick up deadly brew, which after the nerf is basically useless for raiding. Thought I'd point that out and suggest moving the points to blood splatter in your 70 build and maybe another point in imp poisons then the last one into.. vigor ruthlessness or close quarters combat.

    Check when they were last updated and when Deadly Brew changed.
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