gpyfb wrote:
With "luck" this might pull a rogue stupid enough to attack with all of this down, AND they are brought outta stealth before they had a chance to get into melee range against you.
You're counting more on the Rogue being borderline retarded to get knocked out of stealth by a Magma Totem than "luck". That aside, any PvP Rogue that has Imp. Sap (see also: all of them) can actually Sap you outside of the range of a Magma Totem even if you're standing right on top of it.
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Next, FS and FlS as much as you can, getting in as much "uncontested" dmg, while kiting them around the Earth Bind. Chances are they "will" get into melee range eventually, which pray a WF crits on them quick, before they get into the stun game with you, as your shocks more than likely haven't done enough to kill them yet. Basically, hope you had a head start in dmg, by the time you got into melee range...as they are in their element and have more tools to use against you in melee, even tho melee range is the enh obvious forte', but ours relys on luck more so.
This, again, is just wishful thinking of, as you went on to put it "a perfect world". Rogues just have too many tools as such that you can not kite them. Pretty much the only way to beat a Rogue as an Enhancement Shaman requires one (or more) of three things. One, the Rogue is already out of stealth, which is going to require another person. Two, you have a healer so you're not at 50-75% life by the time he finishes his initial stunlock routine. (If you trinket out of it, by the way, he'll just Blind you, restealth, and repeat the whole process.) And three, don't bother wasting time trying to kite him when your only hope is to win a damage race. The one area an Enhancement Shaman can trump a Rogue is raw damage. Our DW WF on their leather is going to kill them a
hell of a lot faster than their everything is going to kill us in our mail if we're going toe-to-toe.
Unfortunately, the whole Rogues-are-the-best-one-on-one-class-thing still stands, and pretty damn hard when it's an Enhancement Shaman. Perfect world or not, to beat a Rogue you really need another person either beating on him, getting beat on so you can get at him, or healing you.
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Now, I know my gear is part of the issue, but I also know it's not the whole issue: skill > gear.
While no one's undermining skill, understand that much like Warriors, for Shaman gear is a lot more of the equation than it is for most classes. Like Warriors, we are an extremely gear-dependant class, we end up soaking most of the DPS directed at us, and there are very few ways to make up for a lack of gear with skill. To continue the comparison, again, a good Enhancement Shaman is also like a good Warrior in that there's honestly just not a lot for you to do even once you are "skilled". You Purge buffs, interrupt spells, do your best to keep an opponent snared, and other than that your job is pretty much just to stand there and wail on people. The only hard part is figuring out what to spec, what totems to lay, and when to blow your (only) two cooldowns. The line between an "average" and "good" Enhancement Shaman is pretty much blurred by gear. You're only going to notice a difference when you're up against a "great" Enhancement Shaman.
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Back to topic though: I am generally dropping either Tremor or Earthbind (depending on the enemy), Grounding every CD when casters are around, and Poison Cleansing when there are Rogues (and I'm not lawlStunlockDeaded) and Hunters around. Either Searing or Magma Totem, again depending on the enemy. There any others that I really should be concerned with, or are the Totems I've come up with basically what you need for PvP?
Without going into fine detail and detailing every possible situation where any one totem is going to be useful, that's pretty much it. In general the "buff" totems aren't really going to do you much good in PvP, so the "function" totems are the only ones you really need to be concerned with.
Edited, Aug 1st 2008 7:19am by Gaudion