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Kill Shot, Arcane Shot,Explosive Shot on same global cd?Follow

#1 Jul 30 2008 at 4:12 AM Rating: Decent
Does anyone knows if the 3 shots that we will have in Wotlk with the 6 sec cooldown ,can be used together?
Cause if we have 3 instant shots that we solve many issues in pvp and kitting..But if we can use only 1 that we will be a disaster.That means the SV tree is allready dead!Any opinions?

Edited, Jul 30th 2008 8:12am by dorogodess
#2 Jul 30 2008 at 5:26 AM Rating: Decent
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Yes they share a cooldown at the moment.
Or at least Explosive and arcane do, killshot isnt implemented yet.

And SV never was, isnt and wont be a dominant PvP tree so stop whining.
#3 Jul 30 2008 at 5:49 AM Rating: Decent
Agree never was but with the Wotlk it seems that SV could be effective in pvp.especially in 5v5 teams.2 wyvern stings,2 traps in the same time its nice.A good pvper could cc a target for 40 sec from the start of the fighting.Thats its very important.
Also Sv will have more burst dmg with explosive shot and more survability with det,feign etc..But this with the arcane shot ruins everything.snif
#4 Jul 30 2008 at 6:37 AM Rating: Good
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dorogodess wrote:
Agree never was but with the Wotlk it seems that SV could be effective in pvp.especially in 5v5 teams.2 wyvern stings,2 traps in the same time its nice.
SV can already do that, and yet nobody is SV.
Explosive shot wont change anything about that, simply because it's not even a good arena ability anyway.
#5 Jul 30 2008 at 8:19 AM Rating: Good
His Excellency Aethien wrote:

And SV never was, isnt and wont be a dominant PvP tree so stop whining.


Not to mention that we hardly have any real "issues" while kiting. We are limited by the exact same mechanics all other "kiting" classes live with, and still top them all when it comes to doing the run-away kill... I am not going to voice any particular sentiment towards our PvP Prowess in WotLK yet since I don't have all other classes firmly embedded in my head yet, specc and gearwise.

I am far more concerned with how you can get a possible 51 point BM build to work in raids. Those exotic pets interests me, but so far I can't find a single reason to go 51 point BM for DPS purposes. Not to mention how the cookie cutter Surv build will look like.
#6 Jul 30 2008 at 11:24 AM Rating: Good
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51/15/5

Just pray that you're not the IHM *****.


edit: I'm guessing at 5/15/51 for SV.

Edited, Jul 30th 2008 9:25pm by Aethien
#7 Jul 30 2008 at 1:17 PM Rating: Decent
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7/14/50 for Survival, assuming mana isn't as issue. At Sunwell level, Focused Fire is 30-50dps even as Survival, and that extra minute off Rapid Fire will probably make the difference between using it once per boss and twice (i.e. big dps difference).

On a side note, Survival with Serpent Swiftness? :p Doubt it would be better than 7/14/50 or 51/15/5, but I thought it was interesting.
#8 Jul 30 2008 at 2:06 PM Rating: Decent
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Quote:
7/14/50 for Survival, assuming mana isn't as issue. At Sunwell level, Focused Fire is 30-50dps even as Survival, and that extra minute off Rapid Fire will probably make the difference between using it once per boss and twice (i.e. big dps difference).

Hard to make that assumption just yet. Explosive Shot right now is awesome, and adds a lot of extra DPS. Considering you're using it in a normal shot rotation with Explosive Shot instead of Arcane Shot (Since they use the same cooldown) and that your mob isn't immune, it can do anywhere from 3k-6K depending on crits or not (can't tell you what it does at 80 since we can't get to 80 yet =P ). With the added Sniper Training talent it will do even more. The damage is also done over 3 seconds, ticking each second for damage. I think it will prove to be far superior to Arcane Shot in the long run. But more testing will be done no worries. Although you have to ask yourself what you're willing to give up.

Your talent build also has "Entrapment". In a raiding situation this is death to the melee, and also tends to **** off the tanks when they're trying to pull something back, and it's stuck in your traps. If you had the talent "Point of No Escape" then sure I could understand investing into this talent. However, Point Of No Escape will only prove useful on trash, and hardly ever on boss fights during a raid (since obviously you can never kite/trap a boss with our current traps). Granted I know these are just filler talents, but go into Deflection if you have to

Clever traps to me also seems to be a bit of a waste as well unless you have the Point of No Escape talent. Investing fully into Survivalist or maybe a couple of points into Imp. FD would prove to be a little better. Just for raiding purposes mind you.

Another thing you didn't have in your build is the Careful Aim talent, which now makes 100% of your int convert into RAP. To me that's a huge boost right there. Let's just assume, you have 250-300 int standing as of now, not buffed. Let's just add another 25% from the expansion gear (could be less could be more, just a small assumption). Now you're sitting at around 310-375 more int, adding it to your RAP is like having another Aspect of the Hawk on, if not better.

Personally speaking though I go more for utility and raid DPS then personal DPS. Last night I was humbled by having a Feral Druid and a Shaman in my group with the imp. totems. I had 50% crit, and 1224 agility, I was loving every bit of it. I was 5th in the ranks for DPS during the entire raid, and 3rd in the ranks for boss fights overall. I do not use the basic cookie cutter SV build either, I go with a more utility friendly raid build, and so far I've done pretty well for myself. Now if I added more ArP, some haste, sure I could probably up my own DPS, at the cost of the raids though. I would lose to much agility in the long end. I consider SV to be the Utility Spec with Consistent DPS, instead of just raw DPS. Just my 2c though.
#9 Jul 30 2008 at 2:12 PM Rating: Decent
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Think about SV builds now. When I was BM, and thinking about switching to SV, I was like "Oh Aethien/allah guys say 5/20/36 is the way to go (if you don't go 0/20/41)". Then I go to EJ and its "Oh all of EJ says that 7/20/34 is the way to go". That extra DPS given by FF is very useful. Maybe not worth missing out on Explosive Shot, but we don't know yet.
#10 Jul 30 2008 at 11:26 PM Rating: Good
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lsfreak wrote:
7/14/50 for Survival, assuming mana isn't as issue. At Sunwell level, Focused Fire is 30-50dps even as Survival, and that extra minute off Rapid Fire will probably make the difference between using it once per boss and twice (i.e. big dps difference).
Azuarc calculated rapid fire to be roughly a 1.2% increase in dps, so it's not really all that good.
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