Forum Settings
       
Reply To Thread

Inscriptions-First Druid GlyphsFollow

#1 Jul 29 2008 at 12:55 AM Rating: Good
***
3,114 posts
Figured since these are almost entirely druid...

The first lot of glyphs have been released, and many look good, some seem to change entire spells, and some are just for looks. They seem to have been ironing out the druid ones in particular for some reason.

Quote:
Miscellaneous

* Glyph Mastery (Passive) - Unlocks an additional Glyph.


Hunter

* Venomous Mana (Glyph Passive) - Empowers a Greater Glyph to grant your Viper Sting ability an additional 15% chance to resist dispel effects.


Mage

* Glyph of the Penguin - Empowers a Minor Glyph to cause your Polymorph: Sheep spell to turn the target into a baby penguin.


Druid

* Glyph of Natural Force (Class: Druid) - Empowers a Greater Glyph to avoid interruption caused by damage while casting your Wrath spells by 50%.
* Glyph of Moonfire (Class: Druid) - Empowers a Lesser Glyph to reduce the rage cost of your Demoralizing Roar by 20.
* Glyph of Thorns (Class: Druid) - Empowers a Minor Glyph to reduce the mana cost of your Thorns spells by %s1%.
* Glyph of Wild Endurance (Class: Druid) - Empowers a Minor Glyph to increase the duration of your Mark of the Wild and Gift of the Wild spells by 30 min.
* Glyph of the White Bear - Changes the appearance of your bear and dire bear forms to that of a polar bear.
* Glyph of Frenzied Regeneration - While Frenzied Regeration is active, healing effects on you are 20% more powerful.
* Glyph of Growl - Increases the chance for your Growl ability to work successfully by 8%.
* Glyph of Mangle - Increases the duration of Mangle by 6 sec.
* Glyph of Swipe - Your Swipe ability now hits 1 additional target.
* Glyph of Shred - Increases the damage dealt by Shred to stunned and incapacitated targets by 20%.
* Glyph of Rip - Increases the duration of your Rip ability by 3 sec.
* Glyph of Rake - Your Rake ability prevents targets from fleeing.
* Glyph of Swiftmend - Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target.
* Glyph of Innervate - Your innervate ability now has an additional 20% strength mana regeneration effect on you in addition to the effect on your primary target.
* Glyph of Rebirth - Increases the amount of health on a character brought back to life via Rebirth by 100%.
* Glyph of Regrowth - Increases the amount of your initial Regrowth heal by 50% if your Regrowth effect is still active on the target.
* Glyph of Rejuvenation- While your rejuvenation targets are below 50% health you will heal them for an additional 50% health.
* Glyph of Healing Touch - Decreases the cast time of Healing Touch by 1.5 sec., the mana cost by -25% and the amount healed by -50%.
* Glyph of Lifebloom - Increases the duration of Lifebloom by 1 sec.
* Glyph of Starfire - Your Starfall ability increases the duration of your Moonfire effect on the target by 3 sec.
* Glyph of Insect Swarm - Increases the damage of your Insect Swarm ability by 30% but it no longer affects your victim's chance to hit.
* Glyph of Hurricane - Your Hurricane ability now also slows the movement speed of its victims by -20%.
* Glyph of Starfall- Increases the duration of Starfall by 2 sec.
* Glyph of Wrath - Increases the chance you'll resist spell interruption when casting your Wrath spell by 50%.
* Glyph of Moonfire - Increases the periodic damage of your Moonfire ability by 75% but initial damage is decreased by -90%.
* Glyph of Entangling Roots - Increases the damage your Entangling Roots victims can take before the Entangling Roots automatically breaks by 20%.


From http://www.mmo-champion.com/index.php?topic=11464.0

Some are real 'omg' ones that are must haves (Glyph of Swiftmend, Innervate, Rake) and others....eh. (Glyph of Moonfire, Healing touch)

And ferals should be pleased a bit with Glyph of the White Bear.
#2 Jul 29 2008 at 6:16 AM Rating: Decent
**
306 posts
Micros wrote:
And ferals should be pleased a bit with Glyph of the White Bear.


This would be a lot neater if it was like a random drop rather than everyone being able to get it. I see lots of polar bear tanks in the future.
#3 Jul 29 2008 at 6:56 AM Rating: Decent
***
2,079 posts
Quote:
* Glyph of Healing Touch - Decreases the cast time of Healing Touch by 1.5 sec., the mana cost by -25% and the amount healed by -50%.


Hi Lesser Healing Wave/Flash of Light/Flash Heal?

Extra second to LB is nice for raids and keeping rolling hots up. Pretty much 80% of those glyphs are either "cool" tricks or actually pretty nice additions to druid. Some are kinda... "meh." But that's the case with all changes, not all are going to be game-breaking.
#4 Jul 29 2008 at 8:04 AM Rating: Good
***
1,888 posts
Quote:

Glyph of Swiftmend - Your Swiftmend ability no longer consumes a Rejuvenation or Regrowth effect from the target.

OP much? I think that's the stronger of all glyphs.
The feral are ok (like the mangle, rip and swipe ones), but not really powerfull, unless you're talking about PvP (the rake and shred ones). They are really trying hard to make feral spec viable in pvp, huh.

And the Entangling Roots one will be pretty much a must on 5-mans, since roots are now castable indoor.
#5 Jul 29 2008 at 2:22 PM Rating: Good
***
3,272 posts
Swiftmend, Lifebloom and I don't really know what else to take. Maybe the regrowth one, because it seems that if you use that vs the healing touch one it'll push out more healing? Who knows.
#6 Jul 30 2008 at 12:30 AM Rating: Decent
***
3,114 posts
weeedoggy wrote:
Micros wrote:
And ferals should be pleased a bit with Glyph of the White Bear.


This would be a lot neater if it was like a random drop rather than everyone being able to get it. I see lots of polar bear tanks in the future.


Who knows, could be a rare recepie drop, or a Self-only Glyph (which would probably be worse)
#7 Jul 30 2008 at 4:04 PM Rating: Decent
i belive they are self only. they buff you and your abilities. he was talking about all druid tanks are gonna be white polar bears.

yeah looking at them again real fast didnt see a single one that would help others looks like it's only bonuses to your spells/ablities and incase of the white polar bear your looks.

Edited, Jul 30th 2008 8:04pm by punkspider
#8 Jul 30 2008 at 4:13 PM Rating: Good
**
817 posts
punkspider, ****** Superhero wrote:
i belive they are self only. they buff you and your abilities. he was talking about all druid tanks are gonna be white polar bears.

yeah looking at them again real fast didnt see a single one that would help others looks like it's only bonuses to your spells/ablities and incase of the white polar bear your looks.



You're right that Inscriptions will indeed buff you and your abilities, but you won't need to be an "Inscriber" to get the buffs. Not sure if that's what you meant when you said you think they'll be "self only."

Per http://www.wowwiki.com/Inscription...
Every player will get a new spell book page to which they can add six glyphs — currently, two major, two lesser, and two minor. Inscribing abilities for other characters will involve the creation of Inscription Scrolls which can be traded, bought, or sold at the auction house in the same manner as other items.

This is also pretty damn cool...
Inscribers will also be able to create scrolls for enchanters to put their enchants on, this will enable enchanting scrolls to be traded, and sold on the auction house.



Edited, Jul 30th 2008 5:12pm by JeeBar
#9 Jul 31 2008 at 12:26 AM Rating: Decent
***
3,114 posts
JeeBar wrote:
punkspider, ****** Superhero wrote:
i belive they are self only. they buff you and your abilities. he was talking about all druid tanks are gonna be white polar bears.

yeah looking at them again real fast didnt see a single one that would help others looks like it's only bonuses to your spells/ablities and incase of the white polar bear your looks.



You're right that Inscriptions will indeed buff you and your abilities, but you won't need to be an "Inscriber" to get the buffs. Not sure if that's what you meant when you said you think they'll be "self only."


Yeah, that's what I meant, sorry. Should have been more clear.
#10 Jul 31 2008 at 3:27 AM Rating: Good
***
1,502 posts
Is it wrong that out of all those, the one I'm most excited about is the one that turns me into a polar bear?
#11 Jul 31 2008 at 12:36 PM Rating: Good
45 posts
The thing that worries me about these, especially from a feral point of view, is that they are so specific. The whole niche of ferals is that we can tank and dps with the same spec, however these glyphs would seem to seperate feral tanking and feral dps roles, harming our hybrid nature.

I'll be interested to see how blizzard implements these.
#12 Jul 31 2008 at 3:00 PM Rating: Good
Quote:
The thing that worries me about these, especially from a feral point of view, is that they are so specific. The whole niche of ferals is that we can tank and dps with the same spec, however these glyphs would seem to seperate feral tanking and feral dps roles, harming our hybrid nature.

I'll be interested to see how blizzard implements these.


tallent build alone does this. we aint gonna have one set build to handle both roles good. it's gonna be more spec/glyph real good tank,real good dps, good dps/ot. at least thats how it looks like to me.
#13 Aug 08 2008 at 6:24 PM Rating: Decent
***
3,114 posts
Wrong thread, nm. >.<

Edited, Aug 9th 2008 2:22am by Micros
#14 Aug 11 2008 at 7:13 AM Rating: Decent
Why does it feel like Moonkin are kind of forgotten yet again....

the resto ones seem far superior to the balance ones....
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 102 All times are in CST
Anonymous Guests (102)