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Latest Beta Changes (New FelPuppy skills)Follow

#1 Jul 29 2008 at 12:40 AM Rating: Good
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Warlock
Class changes list in the work, check the updated talent calculator for all the changes
Destruction

* Molten core now has a 5%/10%/15% chance, up from 4%/7%/10%
* Nether Protection has been changed; now gives you a 10%/20%/30% chance once a spell (of any school) hits you you reduce all damage from that school by 60% for 10 secs.
* Emberstorm now reduces the cast time of Immolate by 0.1/0.2/0.3/0.4/0.5 instead of 2%/4%/6%/8%/10%
* Improved Soul Leech now restores mana to you and your summoned demon by 5%/10%, down from 15%/30%.
* Backdraft is now fixed, ranks now reduce cast time and mana cost of your next three destruction spells by 10%/20%/30%.
* Empowered Imp has been implemented and now all critical hits done by your imp have a 33%/66%/100% chance to increase your spell critical hit chance for your next spell by 100%, up from a 20%/40%/60% chance.
* Eternal Flames no longer has a chance to refresh the duration of your immolate on the target.
* Chaos Bolt is no longer implemented.


Affliction

* Fel Concentration now gives you a 14%/28%/42%/56%/70% chance to avoid interruption while casting unstable affliction and haunt.
* Improved Felhunter has been changed, it now gains mana equal to 50%/100% of its shadow bite ability and it increases the effect of the felhunter's fel intellect by 1%/2%.
* Eradication now only has a chance to increase your spell casting speed on corruption ticks, instead of corruption and unstable affliction ticks.
* Haunt now increases all damage done by your damage over time effects on the target by 20%, up from 15%.


Demonology

* Demonic Embrace now just increases your stamina by 2%/4%/6%/8%/10%, independent of your spirit.
* Demonic Sacrifice now grants you an effect depending on the summoned demon for 30 minutes, instead of just flat out increasing your spell haste and spell damage.
* Master Demonologist- The felhunter effect has been changed, it now reduces all spell damage taken by 2%/4%/6%/8%/10%, instead of increasing all resistances by 0.2/0.4/0.6/0.8/1.
* Demonic Empowerment has been implemented and the succubus effect has been changed that once the succubus goes into the improved invisibility state, all stuns and movement imparing effects are removed, in addition, instead of the felhunter effect reseting all of the cooldowns, it now dispells all magical effects on the felhunter.
* Love Struck is now Improved Demonic Tactics; it increases your demon's critical strike chance by 10%/20%/30% of your critical strike chance.
* Demonic Empathy has been changed so that when you or pet hits with a critical strike, the other's damage done by their next 3 spells or abilities is increased by 2%/4%/6%.
* Metamorphosis no longer restores your health and mana when you switch in and out of the form, however, the duration of stuns and movement impairing effects are reduced by 50%


Pet changes (Source)

* Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
* Shadow Bite (Felhunter): Deals Shadow damage plus additional 5% Shadow damage for each damage over time effect on the target. 6 sec cooldown.
* Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
* Felguard: Health increased by 10%.
* Succubus: Health increased by 20%, armor increased 22%.
* Imp: Health increased 20%, Armor increased 16%, mana regeneration increased 200%.
* Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from it's master's spell damage has been increased by 45%.
* Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies stealth detection while channeled.
* Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
* Bane now also reduces the cast time of your Haunt spell.
* Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased 30%.
* Doomguard: Health increased 20%, mana increased 24%.
* Avoidance (Felguard) - Now reduces damage taken from area of effect attacks by an additional 80%.
* Avoidance: Now automatically learned for the Succubus, Imp, Voidwalker and Felhunter at level 10.


From http://www.mmo-champion.com/index.php?topic=11464.0

Most pets are being buffed, which is nice, especially the cooldown on Infernal being changed, might actually see them being used.
#2 Jul 29 2008 at 2:09 AM Rating: Decent
No Chaos Bolt?!?!

Nerfed before launch...
#3 Jul 29 2008 at 6:41 AM Rating: Decent
I like a lot of this from the aspect of a 5-man and PVPer though, although I'm confused at Blizzard's decision to nerfbat Raid abilities when now comparitively it looks as we'll be falling behind.

Some of my favorite things to hear are
  • Nether Protection has been changed; now gives you a 10%/20%/30% chance once a spell (of any school) hits you you reduce all damage from that school by 60% for 10 secs.
  • Fel Concentration now gives you a 14%/28%/42%/56%/70% chance to avoid interruption while casting unstable affliction and haunt.
  • Haunt now increases all damage done by your damage over time effects on the target by 20%, up from 15%.
  • Master Demonologist- The felhunter effect has been changed, it now reduces all spell damage taken by 2%/4%/6%/8%/10%, instead of increasing all resistances by 0.2/0.4/0.6/0.8/1.
  • Demonic Sacrifice now grants you an effect depending on the summoned demon for 30 minutes, instead of just flat out increasing your spell haste and spell damage.

  • And of course the pet buffs are all nice.

    I'm seeing a lot more sensible effects with the pets now. Voidwalker getting detect invis means pesky rogues now have a much more rounded pet to use against. The buffing of the Succubus was definatly needed to make her a viable PVP option, and bringing up the Imp's mana regen means not only can it be used to fish for crits almost non-stop with Demo/Destro build, but it can make for an even more effective mana battery.
    #4 Jul 29 2008 at 7:01 AM Rating: Decent
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    2,754 posts
    tbh... you mean the VW getting detect stealth... invis is a completely different ball game and we already have the ability to detect invis :P
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