Forum Settings
       
Reply To Thread

Huge changes incoming to the talent trees:Follow

#52 Jul 30 2008 at 7:56 AM Rating: Good
mgjr wrote:
I don't get Missle Barrage and Brain Freeze. If your that far down in the frost tree, why would you be using a fireball? Since it specifically says fireball I'm assuming it won't apply to FFB. If you are using everything except Arcane Missile, it seems inefficient to try to get them into your rotation on the chance that this procs.



although missile barrage does not just use fireball, but also frostbolt and arcane blast.
#53 Jul 30 2008 at 8:16 AM Rating: Good
**
266 posts
Anobix, what did you decide on those floating 3 points? I was thinking "playing with fire" since that applies to all spell dmg which would include FFB.

I'm also still confused about what's included with FFB. In your build would Pyromaniac or Winterschill proc with FFB?
#54 Jul 30 2008 at 8:23 AM Rating: Decent
*
131 posts
I spent quite a bit of time on elitist jerks last night. (Yes I do grok math when required). At this point in the progression of the trees deep fire badly ( 25% or so ) trails various arcane/fire arcane/frost specs on boss dps. Unless AoE becomes a central part of raiding we won't be going to raids with deep fire. To be fair with about 30 pages of recent theory crafting to absorb to fully understand the comparisons and what had already been dropped from the discussions, my synopsis may over look some of the builds discussed here. In any event if we are raiding and are going to get to play with the new deep fire talents, the fire tree are going to need further adjustments. This is all in flux of course and the trees change in relative strength as the Beta changes. So its hard to say where things will end up.

#55 Jul 30 2008 at 10:34 AM Rating: Good
****
4,684 posts
For as much as a noob mage player's comments matter here; I'm glad to know it doesn't really change anything significant to my elementalist spec. I'll still be able to pick pretty much all the talents I want, it's just the last 5 points I'll have to spread out between crit, damage, and shattered barrier.

For those interested, this is what I've conjured up so far.
#56 Jul 30 2008 at 11:03 AM Rating: Good
**
266 posts
I'm assuming this is a PVP build since you have Blazing speed and Shatter Barrier. If that's true, then I'm wondering why you didn't take Burning determination and have full points in both Improved Fireball and Improved Frostbolt.
#57 Jul 30 2008 at 11:44 AM Rating: Good
****
4,684 posts
Mostly PvP aye. I didn't take burning determination because I'm not too sure about how well it'd work. Ofcourse I'm not a pro mage player, but I rarely see mages getting CC'd down by only interruption and silence. Thing is, a 4 second silence would leave you with 6 second interrupt/silence immunity. The silence immunity at that point would be useless since the person who cast silence earlier will now have it on CD, and the interrupt immunity only has limited use. Most classes (thinking rogue or druid) will simply stun or CC you rather than trying to interrupt. I can see some use in BG's, and non at all in arenas. It simply doesn't cut it for me.

As for your last question;
http://wow.allakhazam.com/db/class.html?wclass=7;mid=1215098064266831;num=9;page=1
#58 Jul 30 2008 at 1:33 PM Rating: Decent
Is it me, or is fire going to have much more viability in pvp than in TBC?

Some of you might say "no ****" or " no way", but IMO it is going to be..

1.5 second pyro is going to get nerfed imo, even though mages can die in '3 seconds' or get 'healed fully' as i had read before. But you never know, I have a lot of times where i just want burn down a rouge when I'm 20% when hes chasing after me.

This might sound stupid, but if your good enough you can kite melee classes with Blast wave with the daze and knock back effect. Then if he gets back on you again, cast Dragons Breath then get some range and burn him down with the 5 seconds, which is a lot of time if you don't have any impairing effects on yourself. You can also deal some damage at the same time with Living bomb, you don't have to be standing still to use it, and it can be always good for a vanish removal.

Im going to try out fire for pvp, mainly for BGs and of course for fun.
#59 Jul 30 2008 at 1:42 PM Rating: Good
*
69 posts
I am actually playing as fire for pvp right now and it still works, the only think I really miss is Ice Barrier, but with Fire my kills are so much faster.....With the new improvements to DB and BW fire pvp is just going to get better.
#60 Jul 30 2008 at 2:32 PM Rating: Good
**
266 posts
The biggest item I see for the Burning Determination is push back resistance. Other than icy veins we have none. this give us a counter against spell push back. 10 secs is an eternity in BG's. If I have the ability to avoid spell interruption for 10 seconds, that's great.
#61 Jul 30 2008 at 3:16 PM Rating: Decent
****
4,684 posts
Where does it say Burning Determination gives push back resistance?

All it states is that you have a 50/100% chance to get immunity to interruption (IE Kick, Earthshock) and silence (IE Silence) effects after being hit by one.
#62 Jul 30 2008 at 3:48 PM Rating: Good
**
266 posts
Hmmm, i had assumed that interruption was going to include spell push back. Without that included it's kind of worthless for only 10 seconds.
#63 Jul 30 2008 at 5:10 PM Rating: Good
****
4,684 posts
That's what I was saying :P It'd have to be about 20 seconds like this to be of use I reckon. Then again, that would make it incredibly imba against spriest/mage/shaman teams.
#64 Jul 30 2008 at 7:23 PM Rating: Good
**
794 posts
do remember that there are items that reduce the duration of silence already in the game. combined with this talent a 2.5s silence would do very little to stop the mage from spamming instants for the next 10s. Opposing teams will have to use other ways of CCing the mage to reduce the impact of DR making the mage immune to silence earlier. It still leaves a gap for a mage to be shut down but at least the helplessness of getting spelllocked by a lock would be reduced.
#65 Jul 31 2008 at 12:56 AM Rating: Good
***
2,588 posts
i was just thinking about main nukes in a raid environment with a lot of aoe damage. FFB has serious drawbacks. at the moment, it has a long cast time, no reduction talent (which means fireball and frostbolt jump ahead in damage scaling) and it has NO pushback protection! i hope they fix that in the second pass on the talents they announced today.

Edited, Aug 4th 2008 2:15pm by Turicus
#66 Jul 31 2008 at 1:21 AM Rating: Good
I have no idea how much hp we'll have in wotlk and how much damage we have to expect, but I can tell only one thing: absorbing 3.3k damage with ice barrier several times during a fight (+ the bonus we get from SD) and the additional nova we get when our shield gets destroyed (also if disspelled?) is nothing I'd give away for a bunch of situationally good or decent firespells. And I'm sceptic if speccing 0/38/33 will make any sense at all.

While blizzard seems uncertain if fire will be good for PvP or not, I believe they are determined to make frost good.

But on to another topic:
Does anyone know for sure, if deep freeze will be usable against unfrozen targets, and just show immune when he is not frozen, and will hit when the target is frozen the instant the spell is finished? The spell would kinda suck big time if the target has to be frozen first, since it leaves too much room for a blink/shapeshift/whatever. with elenova I'd assume a delay of 2 seconds until deep freeze can hit, with own nova 3 seconds + THIS IS TOO MUCH, at lest in serious PvP. Then It'd be again a tool, that is totally op versus some classes , cuz they can't free of nova, and useless against some classes if they know what they're doing.
#67 Jul 31 2008 at 1:42 AM Rating: Good
Imo FoF isn't just a nerf to mage raidn-synergy, also it is a difference if the target is considered frozen for 5 seconds (2 frostbolt crits and one IL with some haste) or just one frostbolt, so its also a nerf for the mage who proccs it. Ineresting in PvP would be if it lets your next 2 or 3 spells be considered on frozen target. Then you could spam 3 icelance crits on someone after a lucky CoC, which would be really nice together with frostbite.
#68 Jul 31 2008 at 2:32 AM Rating: Good
Quote:
While blizzard seems uncertain if fire will be good for PvP or not, I believe they are determined to make frost good.

Obviously lol, frost was always the Pvp tree anyway :P But fire could be used in BGs and would dominate more than frost.I just wish they could make fire and frost the pvp trees but each with different play styles but equal, and arcane tree for raiding and pve. But i know its too late now :P
#69 Jul 31 2008 at 7:47 AM Rating: Good
***
1,245 posts
mgjr wrote:
Hmmm, i had assumed that interruption was going to include spell push back. Without that included it's kind of worthless for only 10 seconds.


You already get 70% fire spell pushback resist from Burning Soul.
#70 Jul 31 2008 at 2:46 PM Rating: Good
Quote:
Obviously lol, frost was always the Pvp tree anyway :P But fire could be used in BGs and would dominate more than frost.I just wish they could make fire and frost the pvp trees but each with different play styles but equal, and arcane tree for raiding and pve. But i know its too late now :P


Well pre-tbc fire was for PvP and later fire-based elemental speccs tbh.

But anyways, thats what I thought too. In solo-PvP the changes to fire, especially to BW and DB, plus the slightly increased critchance might be a fun change to deep frost PvP, but as it is now, It won't take over in arena by the looks of it. With living bomb to detect rogues and the PvP orientated changes to fire it might even be decent in solo PvP. Also seeing how some parts of BG PvP are just not at all based ona fight player vs player, tinking about the roflmao-effect of 0/51/20 and a group of unprepared allies waiting at galv to start.
#71 Jul 31 2008 at 3:19 PM Rating: Good
xD have just seen a vid about a mage spamming 1.35 second pyroblasts at mobs and Dr.boom. It really works that way.

No way that DPS won't get nerfed. But on the other hand you'll pull aggro anyways, and below 35% you'll instantly die... wait, you'd anyways... blast on ^^
#72 Jul 31 2008 at 4:06 PM Rating: Good
****
4,684 posts
Quote:
Well pre-tbc fire was for PvP and later fire-based elemental speccs tbh.


That had a lot to do with the fact that fire spec was useless in MC though. Or at least I think it had, I was even more of a mage-noob back then than I am now.

0/51/20... does that include shatter? Errrr, living bomb can't crit can it? O_o
#73 Jul 31 2008 at 4:27 PM Rating: Good
Mozared wrote:
Quote:
Well pre-tbc fire was for PvP and later fire-based elemental speccs tbh.


That had a lot to do with the fact that fire spec was useless in MC though. Or at least I think it had, I was even more of a mage-noob back then than I am now.

0/51/20... does that include shatter? Errrr, living bomb can't crit can it? O_o


nobody knows, it is still bugged on the servers and no one has seen it 'explode' yet.
#74 Aug 01 2008 at 7:31 AM Rating: Good
Quote:
0/51/20... does that include shatter? Errrr, living bomb can't crit can it? O_o


Which wouldn't even matter, since DB BW and lamestrike can, and by that time the nova is long since gone. I could imagine living bomb as nice addition when aoe-ambushing groups of players or to detect rogue with the nice range... just keep the buff up always, and you'll eventually discover him :p
#75 Aug 01 2008 at 1:24 PM Rating: Decent
*
131 posts
Quote:
Well pre-tbc fire was for PvP and later fire-based elemental speccs tbh.


Frost was the raid spec only while in MC and BWL. As soon as folks got to AQ40 and Naxx it was fire. Generally mages gimped our damage a bit in the 20 mans while we progressed through MC and BWL then once they were on farm gimped our selves for them as fire for the next part of the progression.

The PoM/Pryo spec was used for PvP but was pretty bad for raiding.
#76 Aug 01 2008 at 2:14 PM Rating: Good
Quote:
Frost was the raid spec only while in MC and BWL. As soon as folks got to AQ40 and Naxx it was fire. Generally mages gimped our damage a bit in the 20 mans while we progressed through MC and BWL then once they were on farm gimped our selves for them as fire for the next part of the progression.


I didn't even start discussing what was the raid specc, when I say fire was for PvP, then I didn't exclude it for PvE, right? I just know for a fact, that a lot of people played elemental and fire in PvP back then. But since pre-tbc wasnt so accomplishment-orientated people specced for whatever suited them most anyways. You only needed to get loads of HKs to rank up, and that is something you can do in any specc you want in group PvP.

I didn't really mention anywhere that frost was for PvE, so don't interprete things I didn't say, just cuz loads of people did, cuz they didn't know Frost was only for raids since the fire-immunitys and resists in MC and BWL....

Quote:
That had a lot to do with the fact that fire spec was useless in MC though


And fire wasn't good for PvP, cuz it was useless in MC -.- that doesn't even make sense... it was good, cuz it was successful in PvP.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 295 All times are in CST
Anonymous Guests (295)