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Healing WotLKFollow

#1 Jul 28 2008 at 3:11 PM Rating: Good
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in another thread the buff to Holy Shock was brought up. im not so sure the talent is a buff, rather it is modified. with the combining of the +spell dmg and the +healing, it would only make sense to buff the healing spells and require less +healing stat. as it is now +2k healing is pretty easy to acquire yet +2k spell is near impossible. to have dps casters with healing quality stats would be way OP, likewise to have healers with caster stats silly.

so in the xpac, it seems damage spells will remain scaled like it is now and healing spells will be modified individually. the thing we will need to get used to is now healers will be able to deal reasonable dmg too. as it is now healers get 30% of healing stat as +spell dmg...a fair exchange i think. in the xpac, healers should be able to gear as dps casters do(minus +hit etc). in todays terms that would be like a disc priest having the same dmg as a shadow priest(minus the talents) while still being a high quality healer.

this leads to the talents! it also seems that talents are becoming more powerful and more specific to supplement the previous ideas. it seems even though you will have similar stats, the way these stats are upgraded will be the deciding factor. this will be similar to the way that tanking and melee will be handled(though not as severe). imagine having the same set of gear for healing and dps, only requiring a quick respec to utilize it. great for hybrids!
#2 Jul 29 2008 at 4:31 AM Rating: Good
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tommyguns wrote:
in another thread the buff to Holy Shock was brought up. im not so sure the talent is a buff, rather it is modified. with the combining of the +spell dmg and the +healing, it would only make sense to buff the healing spells and require less +healing stat. as it is now +2k healing is pretty easy to acquire yet +2k spell is near impossible. to have dps casters with healing quality stats would be way OP, likewise to have healers with caster stats silly.


As I understand it, Spellpower(the stat) will give damage and healing differently, so I think you're way off base here.
#3 Jul 29 2008 at 5:03 AM Rating: Good
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The One and Only Poldaran wrote:
As I understand it, Spellpower(the stat) will give damage and healing differently, so I think you're way off base here.


actually the way they're explaining it, it will be the same stat for both and they're changing the base spells/heals and maybe the coefficients to accmodate the changes. i think tommyguns is correct on this one.
#4 Jul 29 2008 at 6:44 AM Rating: Decent
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Quote:
so in the xpac, it seems damage spells will remain scaled like it is now and healing spells will be modified individually.


Holy Light
Rank 9 60 Heals a friendly target for 2034 to 2266.
- 10% increase in 2 lvls(pre->post BC)
Rank 10 62 Heals a friendly target for 2232 to 2486.
- 26% increase in 8 lvls [38% inc lvl 60->70]
Rank 11 70 Heals a friendly target for 2818 to 3138.
- 49% increase in 5 lvls(BC->WotK)
Rank 12 75 Heals a friendly target for 4199 to 4677.

Rank 13 80 Heals a friendly target for 4888 to 5444.

seems to me like the healing spells are getting a big bump.
#5 Jul 30 2008 at 5:52 AM Rating: Decent
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toolofjesus wrote:
The One and Only Poldaran wrote:
As I understand it, Spellpower(the stat) will give damage and healing differently, so I think you're way off base here.


actually the way they're explaining it, it will be the same stat for both and they're changing the base spells/heals and maybe the coefficients to accmodate the changes. i think tommyguns is correct on this one.

Read that again. That's what Poldaran just said.

Right now, we don't know exactly how it's going to work, but the bottom line is taht healing spells are still going to be "bigger" than damage spells in WotLK as such that the current balance of spell healing vs. spell damage will remain unchanged regardless of the fact that they share a stat. As tommy said, the healing spells seem to be getting a fairly substantial buff at base values, and Blizzard has implied that they will draw more from the pool of spell power than damage spells will.
#6 Jul 30 2008 at 8:03 AM Rating: Good
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Gaudion wrote:
toolofjesus wrote:
The One and Only Poldaran wrote:
As I understand it, Spellpower(the stat) will give damage and healing differently, so I think you're way off base here.


actually the way they're explaining it, it will be the same stat for both and they're changing the base spells/heals and maybe the coefficients to accmodate the changes. i think tommyguns is correct on this one.

Read that again. That's what Poldaran just said.


if that's what Poldaran is saying i'm not sure how he's saying Tommyguns is way off base. what Poldaran seems to be saying is that one stat (spellpower) will give different amounts of +healing and spelldamage. in that he seems to be wrong. with the exception of talents they seem to be indicating that spelldamage and healing will be identical numbers. it is the base heals and possibly the coefficients of heals that will be modified to give the same size heals you see now. this is how blizz has explained it so far and how it seems to be talked about in the WoW beta forums.

on another note... i love your sig gaudion. its awesome lol.
#7 Jul 30 2008 at 3:22 PM Rating: Decent
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my biggest beef and maybe my main point is this:

a mage with 2k spell power HITS very hard. nuf said.
a disc priest with 2k spell power HEALS very hard. nuf said.

however, said mage heals none yet said priest ALSO hits very hard. so not only is the priest spam healing/bubbling himself from the mage's dmg...but he is also laughing at the SW:pain ticking off the mage at say 750hp per*

welcome to the era of the hybrid healers.

*figure pulled from my ***, but you get the point
#8 Jul 31 2008 at 9:39 AM Rating: Decent
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1,606 posts
tommyguns wrote:
my biggest beef and maybe my main point is this:

a mage with 2k spell power HITS very hard. nuf said.
a disc priest with 2k spell power HEALS very hard. nuf said.

however, said mage heals none yet said priest ALSO hits very hard. so not only is the priest spam healing/bubbling himself from the mage's dmg...but he is also laughing at the SW:pain ticking off the mage at say 750hp per*

welcome to the era of the hybrid healers.

*figure pulled from my ***, but you get the point


Yeah... that's what I've been thinking too. But in reality I haven't read all that far into it... I'll wait to see what actually happens before I form my opinion. On one hand, it's awesome for healers who also want to farm/pvp/dps/etc... because they don't need as much gear (if much of it is interchangeable). However, as you said, it could cause some balance issues if you have great healing along with a non laughable amount of damage (and personally I think the game would be more interesting if all healers could do a decent amount of damage --> but the game was balanced around that).

Having a blast leveling up my new little pally... :)
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