SelinaKorain wrote:
... Gaudion argues the raid viabilty of DKs and comes to the conclusion that raids will "need" 1-3 of them.
Actually, technically, raids won't
need any of them unless they need one or two to tank and/or off-tank. All of their buffs/debuffs do not create a demand for their inclusion the way one
needs a tank or healer or a Shackle or whatever. That said, though they're not
necessary, there is still plenty of reason to bring one,
but no more than one, of any given Death Knight spec. The problem is when you try to include more than one of any given spec. Two Unholy Knights, for instance. Ok... Why? Try to sell that to me on any argument that isn't, "They do amazing DPS." Odds are, I'm not buying.
RPZip wrote:
SelinaKorain wrote:
Just to state the obvious ... With ten classes to fill 10/25 raiding slots it seems obvious that on average no class will have more than 1-2 slots. So what exactly is your point Gaudion?
Logic would indicate that with 10 classes to fill 25 spots, each class would have on average 2.5 spots.
I know, I know; that's crazy-talk! But it's true.
The problem is, the real world does not work like that. People don't divy up raid spots based on equal opportunity. If you want to see all of the raiding content and reach the very, very end of the game, you min/max. You can take two-to-four Combat Rogues or Destruction Warlocks without a penalty because even though their buffs/debuffs don't stack, they do raid-topping DPS. Conversely, if you take two Blood Knights, one of their buffs goes completely to waste and you are left with just their DPS. If you take two Unholy Knights, one of their buffs goes completely to waste and you are left with just their DPS. If you take two of
any spec of Death Knight, they have zero compensation beyond their DPS. This is further compounded by the fact that the class offers no innate buffs/debuffs. They can't even switch to a different Presance aura because all of the Imp. X Presance talents are so deep in their respective trees.
I'm not saying Death Knights are unique in this way. There are plenty of classes in that same boat now. As I brought up earlier, Ret Pallies. Most raids take one per raid tops. But that
is the way they are. Hence my statement about their DPS potential actively reflecting their numbers in raids. That, SelinaKorain, was my point. It was just a statement. An opinion. I really don't understand why this is so hard to comprehend or why everyone's getting their panties in a knot over it.
Quote:
Incidentally, the "but it's not as good as a baseline spell (CoE) qqqqq" is a retarded argument. Faerie Fire and CoReck aren't as good as Sunder Armor either, but they stack; the question is not "Should we bring a Warlock or a DK?" but rather "Having brought a Warlock, how can we stack that magic damage even further?". Just because another spell/class/whatever also increases the magic damage is not an argument for not bringing another massive debuff.
My argument is that any given type of Knight will not stack with themselves for the most part. So it's going to come down to their DPS. As for the comparison of Warlock's debuff vs. Death Knight's debuff... well, yeah, there's no point in arguing
if you can take both. But if you can't (a situation less likely to occur in a 25-man but highly probable in a 10-man), which one are you going to take? The debuffs are nearly identicle, so again, it would come down to the class' DPS.
Edited, Aug 13th 2008 2:26am by Gaudion