ThomasMagnum wrote:
Salwrathis wrote:
Overlord Theophany wrote:
imanohealu wrote:
PMR anyone?
There's no P or M anywhere in this thread.
Also, I destroy RMP in 3s.
![Smiley: grin](//zam.zamimg.com/i/smilies/grin.gif)
Yeah, the abundance of double melee teams is really starting to ***** over all but the most geared/coordinated RMP teams. I just started a R/R/D team...it's teh awesomeness.
I just started a RRD as well, actually trying to get points for the first time. Druid pops over to heal, but is specced for dps. Other rogue is in all S2, but we're working on changing that. We mopped up some teams in a matter of seconds (mainly b/c my shi**y 3v3 score was in the 1400s) but had real issues with Pallys (think it was Pally/Mage/Rogue). Any thoughts?
You need to keep pallies the **** away from your druid. Any team with a pally, you get on the pally and make the fight about mana. Your druid will be able to get away and drink. Allowing the pally to use JoJ on your druid = GG.
In that specific comp, you need to control the rogue with cyclones/roots. Cyclone is the big one, expect him to trinket the first, and have your druid have another one ready to cast, but also have your druid ready to step out of the cast.
Poly should not be a problem for your team, and a mage focusing on any of your players should not effect you at all (vanish/clos out of novas if the mage is targeting you). With two rogues on the pally, then switching to the rogue when the pally bubbles and switching back after, it should be GG.