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#1 Jul 27 2008 at 4:08 PM Rating: Good
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658 posts
I've recently paired up with an enhancement shammy to try doing some 2v2.

I'm really awful. My friend is a saint for putting up with me thus far, but I've got to be driving her crazy. Is there an Arena For Dummies resource out there so she doesn't have to tell me every little detail?

I'll try to remember to log in my pvp gear, so you guys can take a look at that too.
#2 Jul 27 2008 at 4:52 PM Rating: Good
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218 posts
Well, really your biggest problem seems to be your gear. You're in mostly pve gear, your best bet is to grind out the s2 gear to start. You'll notice your survivability go up tons with gear improvements. Easy upgrades would be the s3 accessories and then from there get s2 and save points for s3/s4. You should also try and get your hp up, prioritize stam over resil till you're at 10kp or so (unbuffed).

Also, depending how much you focus on arena's you could try getting a more pvp oriented talent build, however if you pve alot it's not really a big deal, you can do fine with a pve build for a while.


Aside from that, it's just practice, practice, and more practice. Work on your cc skills and don't be discouraged if you lose alot, just try and learn what works and what doesn't.
#3 Jul 27 2008 at 6:58 PM Rating: Good
Don't forget the rep blue PvP gear. The 5 pieces give you OK stats with a decent hit of resilience. Combined with your regular gear in the other slots, you should still have pretty good DPS stats while greatly improving your survivability. A good tip is that you can use 2-3 pieces of this set with 2-3 pieces of the gladiators stuff (any season) and get both 2pc set bonuses (35 resil each).
#4 Jul 27 2008 at 8:41 PM Rating: Good
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817 posts
I suck too, but have done enough arena to believe that "dummies" cant really be good at arena, even with a guide. The fights just go so goddamn fast, and every combination of classes (on your team and theirs) makes for a totally different fight. In case you can't tell, I have the utmost respect for good arena players -- I think it's the most difficult game within the game.

I learned some stuff from http://arenajunkies.com/ and hear good things about it even from players much better than me. Might wanna check it out.

You might already know all this, but here's some thoughts from a fellow arena sucker.

Don't try arena without vent or voice chat. Makes a universe of difference. Things move WAY too fast to use text chat and it's critical that you and your partner are on the same page about what the players on the other team, and each other, are doing second-by-second.

Get an addon called Proximo. Whenever you mouse over an opponent, even for a split second from all the way across the arena, their name/race/class appears with their current health and mana/energy/rage bar. Gives you a brief headstart on figuring out what to do in terms of targeting your cc and dps.

Spec-wise, I really think you should respec to the "arena build" to get feral charge. When I did my brief arena experiment I found it invaluable.
#5 Jul 28 2008 at 12:02 PM Rating: Excellent
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239 posts
Agree with all previous posts.
Also want to mention the macros and mods. If you don't have it, I'd recommend getting x-perl through curse.com

It's a little weird to get used to at first, but once you do you'll love it.

Having a focus and cyclone macro will greatly improve your CC.

The run down: you target the person you want to CC, and use your /focus macro. This will create a sticky window on your screen to monitor that person at all times. You can change targets for healing attacking etc. When you need to, hit your Cyclone macro.

/cast [target=focus] Cyclone
/targetlasttarget

It will automatically target your focus, cyclone them, and return you to your previous target.
#6 Jul 29 2008 at 8:11 AM Rating: Good
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1,888 posts
I concur with pretty much said above, but want to say one more thing. Be prepared to face a lot of teams made mostly to beat druids+1dps.
They're mostly within the 1600~1700 and are made of 2 dps. You will have to learn how to deal with them if you want to surpass this, or else you wont be able to get past.
#7 Jul 29 2008 at 2:18 PM Rating: Decent
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218 posts
Brisin wrote:
I concur with pretty much said above, but want to say one more thing. Be prepared to face a lot of teams made mostly to beat druids+1dps.
They're mostly within the 1600~1700 and are made of 2 dps. You will have to learn how to deal with them if you want to surpass this, or else you wont be able to get past.


double rogue teams with glaives made me cry...especially since we lost 3 matches in a row to them.
#8 Jul 29 2008 at 11:33 PM Rating: Decent
any macro to use NS + healing touch instantly?
#9 Jul 30 2008 at 3:21 AM Rating: Decent
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218 posts
sensen wrote:
any macro to use NS + healing touch instantly?


/cast Nature's Swiftness
/stopcasting
/cast [help] Healing Touch; [target=player] Healing Touch


that's what I use. It will NS+HT your target if they're friendly, if they're hostile it will use it on you.
#10 Aug 05 2008 at 6:57 AM Rating: Decent
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924 posts
None of that's actually needed if you have auto-self cast enabled. Because.. well.. if you're targeting a friendly player, the heal gets cast on them. If you're targeting an enemy or yourself or nothing, its cast on you.

/castsequence reset=15 Nature's Swiftness, Healing Touch

That's my macro for arenas. For pve I take out the reset=15. The logic behind this is the only time you are EVER casting HT in arena is in conjunction with nature's swiftness. So that's all this macro allows you to do. So smack this macro twice (not hard to do.. everyone here is a key spammer anyways) and you get your nice big 5.5k heal.

The reason to use this macro over the above, is fairly simple. If you mash it once, you have NS up for another spell without using it on HT. Sometimes an NS-Roots when grasp is on cooldown, or an NS-Cyclone or Wrath NS-Wrath are more beneficial to you than just a big heal. I've won a lot of games with feral charge-bash wrath ns-wrath on a healer who is low while my warrior is CC'd. Whenever a melee has their trinket down (you have to be sure of this, or you die.) and you're low with no other outs, NS-Cyclone gives you six seconds to get away, let MS fade and heal yourself up out of line of sight. Much more beneficial than a 2.5k heal that they'll just chew through with another MS-Whirlwind then mace stun.





My advice to the OP is this. Either find a warrior, or perhaps more immediately, stay out of line of sight as much as possible. Your shammy has 11k+ health, he's not going anywhere fast in the 1300's. Hop out, lifebloom lifebloom, run around to the other side of the pillar, rejuv lifebloom, chill behind the pillar again. If a warrior is running towards you, you can bet your life he's lining up for an intercept. So do the only thing humanly possible.. bear form and run towards him spamming charge >:D You'll trade places and he's rooted for four seconds, tons of time to get roots off on him and go behind a different pillar, refreshing hots on the sham as you go. Be sure to faerie fire clothies (for the -armor) and rogues/druids/night elves so they can't get easy stealths off.

Edited, Aug 5th 2008 9:02am by Banatu
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