a few new blue views stolen from mmo-champeen:
Quote:
Warrior
* Defense is usually a pretty easy stat to max out with gear, whereas you can't really do that on dodge. We saw some tanks actually spec out of Anticipation at the T6 or so level because it just stops being as useful as your gear improves. Hit is another stat we don't really like to hit in talent trees, since it's possible to hit the cap with gear alone. (Source)
* The problem with the old Shield Block was it was never a choice. It was available so often, and always so useful, that you could just about put a brick on the key you use for Shield Block. We're trying to get Shield Block to feel more like a mini-Shield Wall. Use it when Something Bad is about to happen. We're not trying to nerf it -- we're trying to make it more fun. (Source)
* We have to be careful with this talent (Stalwart Protector) because prot warriors are going to generate a lot more rage than before, just because their dps is going to be higher. A lot of tanking gear comes with strength now. Strength is a good stat, and even before the shield block change, it was probably the best +threat stat you have. I sort of feel that for too long we have all emphasized mitigation as the primary role of a tank, when in reality it's only half the job. Doing more dps will let tanks be more fun when not-tanking, and for warriors, might make a lot of rage starvation issues go away. (Source)
* Devastate includes Sunder Armor as part of its effect. Any benefit to Sunder will apply. (Source)
just in case you missed it...
Quote:
Strength is a good stat, and even before the shield block change, it was probably the best +threat stat you have.
hopefully he's talking about 3.x and not 2.x lol
also read somewhere that a blue said that crushes are gone for mobs 1-3 levels higher than you, but still in for 4+ levels higher.