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So who is considering re-rolling for WotLK?Follow

#52 Jul 26 2008 at 11:04 PM Rating: Decent
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Anobix the Wise wrote:
Just posted this in the other thread, but because we are chatting about ffb here, I figured I would throw it here:

http://www.mmo-champion.com/talent/?mage=5052010023022300511200000000535320310235010101002000000000000000000000000000000000

what do you guys think? tried to cover the important parts of both trees, if you have enough mages (3 minimum) specced this way WG should be up a decent amount of the time.

got rid of frostbite + ice barrier and picked up full ice floes + a few pts in artic winds:

http://www.mmo-champion.com/talent/?mage=5052010023022300511200000000535020310235010200302000000000000000000000000000000000

Could also move points from there into winter's chill as well for the extra crit chance (or a mage can be the WC ***** if you will and spec into that for 5/5).

Also, could move points from artic reach if that does not affect FFB into a different tree if wanted/necessary.

Edited, Jul 26th 2008 11:13pm by Anobix


At least one of the mages is gonna want Winter's Chill, IMO.
#53 Jul 27 2008 at 4:42 AM Rating: Decent
That is what I was thinking last night, everyone needs to have probably 2-3/5 WC to keep it up and one should be at least 4/5 if not 5/5 as the ***** spec to keep it up. I was also throwing points around put them into impact and such.

Re-done:

http://www.mmo-champion.com/talent/?mage=0552010023031300511200000000235020310035010230502000000000000000000000000000000000

I think that would be one of the best build available. I took s point ouf of playing with fire to max out MoE for mana returns, if mana isn't a serious issue it can go back into PWF.
#54 Jul 27 2008 at 4:44 AM Rating: Decent
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Not really. Yes, it hurts, but on the other hand, resto druids and survival hunters both have talents that restore 2% mana to healing targets or their party, and straight mana regen is getting boosted through the roof (going full Sunwell gear -> level 75 blues looks to be more than double your intellect and more than triple your spirit). Plus with the insane crit rate you'd be running as Frostfire (40% base would be normal methinks, spiking up to the crit cap of 100-misschance during Winter's Grasp), you'd be getting TONS of mana back from Master of the Elements, and on top of that Frostfire costs significantly less mana than Fireball.


Nice to hear ^^, but after all, its still kind of unclear for me, if that talent will make fire better than frost for dps If you think about ffb and grasp effect. So even if deep fire won't after all consume that much mana, I'm still curious, if it will shine in comparison to frost. So my concern about getting 2 sucktrees and one that is for everything is still there. I mean rolling ignites with insane average critchance, while having 2 elementals and 2 times Icy veins sounds appealing to me.

Would be kinda ridiculous if 17/0/54 and 0/20/51 become the only viable speccs for mages ;). And of course what about fire PvP? I doubt you will always have a mana-battery partymember around, as well as lower regen on PvP gear of course, so the mana-consuming talent + the already draining mana-shield you have to use from time to time might litterally burn you out.

But I myself won't consider rerolling, I spend too much time to learn a decent playstyle and get gear, tactics and moving skills, to just swich to some EZ-mode cookie-cutter class, also I really like my mage and his image, and I would only like him to live up more to this image of an insane aoe caster with one of the highest damage outputs, that when played well can beat anyone :p
#55 Jul 27 2008 at 5:07 AM Rating: Decent
Just a thought about your elemental dps builds:

Isn't ffb, that seems to be the spell you're building your talents around, a 3 sec cast, that only recives 85.71% of your total SD? It has no talent to reduce its casttime, so you will have a cast with lower SD coefficient than frostbolt and a .5 seconds longer casttime and a 5% lower critchance? If I get this straight the dps of frostbolt will scale better with SD, which might be considerable with WotLK gear. Also I'm wondering why you take all those frost AND firedamage increasing talents? They only apply depending on what kind of damage your ffb decides to do, so you should rather first check what kind of damage it normally does on raid-debuffed bosses and then specc for that right? Or will the damge of ffb be increased by frostspell increasing effects as well as firespell increasing ones no matter what type of damage it finally does?

My thought here is, that a deep frost build, also with the 1 min elemental might come out on top at high gear levels.

Also one thing: will winter's chill affect ffb when it happens to do fire damge?

Edited, Jul 27th 2008 9:06am by Groarr
#56 Jul 27 2008 at 5:10 AM Rating: Decent
Groarr wrote:
Just a thought about your elemental dps builds:

Isn't ffb, that seems to be the spell you're building your talents around, a 3 sec cast, that only recives 85.71% of your total SD? It has no talent to reduce its casttime, so you will have a cast with lower SD coefficient than frostbolt and a .5 seconds longer casttime and a 5% lower critchance? If I get this straight the dps of frostbolt will scale better with SD, which might be considerable with WotLK gear. Also I'm wondering why you take all those frost AND firedamage increasing talents? They only apply depending on what kind of damage your ffb decides to do, so you should rather first check what kind of damage it normally does on raid-debuffed bosses and then specc for that right? Or will the damge of ffb be increased by frostspell increasing effects as well as firespell increasing ones no matter what type of damage it finally does?

My thought here is, that a deep frost build, also with the 1 min elemental might come out on top at high gear levels.

Also one thing: will winter's chill affect ffb when it happens to do fire damge?


Edited, Jul 27th 2008 9:06am by Groarr


That is what I understand right now, that as long as it is not spell-centric as in frostbolt/fireball/scorch/fireblast it applies to it, whether or not it will be doing fire or frost damage. I need to read through the EJ thread, but it is well over 100 pages now...
#57 Jul 27 2008 at 6:26 AM Rating: Decent
And ofc there is 2 mins of water elemental action with 6 freeze in deep frost tree right?

Also a thought: With that elemental specc, that you leave all surviveability elements out of, in order to make ffb viable you will literally be a free kill for enemy players, even more so since many of them will get buffed in WotLK. Of course you can say that this doesn't concern you, but it really is even worse than deep fire is now defense-wise.

Btw, mindexperiment:
Imp. sap range:9 yards
Living bomb range: 10 yards
Anyone?

If they now only buff living bomb in damage, and make lamestrike a 1.5 secs cast and increase the area, that will be one of the sickest combos in 0/51/20 specc. Nova->Dragon'S Breath->lamestrike->blastwave->living bomb->arc explosion spam to a bunch of unprepared allies, who are by now taking damge from 3 dots, AE spam and living bomb explosion, pair that with world in flames and the crit thingy, and they're toast.

Also some upgrade I miss: firespells should all cause fire-vulnerability instead of only scorch

well, with a few really mnor changes I could see the firetree as awsome aoe tree, and the frosttree as it is now as a real bringer for PvE.
#58 Jul 27 2008 at 7:31 AM Rating: Decent
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Groarr wrote:
Also a thought: With that elemental specc, that you leave all surviveability elements out of, in order to make ffb viable you will literally be a free kill for enemy players, even more so since many of them will get buffed in WotLK. Of course you can say that this doesn't concern you, but it really is even worse than deep fire is now defense-wise.


Not really. The Frostfire setup is much more survivable than the fire build. Ice Barrier and cold snap(for dual ice barriers) alone makes up for the weak survivability that a raid fire build has.
#59 Jul 27 2008 at 8:00 AM Rating: Decent
Quote:
Not really. The Frostfire setup is much more survivable than the fire build. Ice Barrier and cold snap(for dual ice barriers) alone makes up for the weak survivability that a raid fire build has.


Of course you can alternate it to give more surviveablity, and specc for Ice barrier (In his latest post anobix didn't, which was the thing I was referring to) BUT passive surviveability isn't everything. Robbing yourself of dragon's breath is what I'm talking about. Icebarrier won't cut it, the time the enemy is in diorient to enable you to get off a scorch, and so on is better I think. Being unable to get off a single cast on some classes won't be changed by another shield at all. I'd specc for dragon'S breath to stand a chance in PvP over icebarrier-fire anytime.
#60 Jul 27 2008 at 8:38 AM Rating: Decent
well remmeber this build isn't for leveling, it would be a level 80 raiding build, not something you would be willing to even attempt to pvp with.
#61 Jul 27 2008 at 9:14 AM Rating: Default
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Isn't ffb, that seems to be the spell you're building your talents around, a 3 sec cast, that only recives 85.71% of your total SD?
I compared it to Fireball (50/21 versus 57/11) and Frostfire came out ahead, and Fireball is better than Frostbolt. You get lower scaling, but the thing is that is gets *so* much from talents that it makes up for inferior scaling. I was getting ~100-150dps loss up to 2800 +dmg, which can more than be made up with switching to a 34/37 spec, especially when I didn't count in the possibility of back-to-back Icy Veins below 20% (which is pure win).

It has no talent to reduce its casttime, so you will have a cast with lower SD coefficient than frostbolt and a .5 seconds longer casttime and a 5% lower critchance? If I get this straight the dps of frostbolt will scale better with SD, which might be considerable with WotLK gear.
Frostbolt scales better with +dmg, but talents mean that FFB scale a hell of a lot better with crit. And again, talents come into play.

Or will the damge of ffb be increased by frostspell increasing effects as well as firespell increasing ones no matter what type of damage it finally does?
Talents that boost "fire spells" or "frost spells" BOTH effect FFB, including Ice Shards, Piercing Ice, Arctic Reach, Arctic Winds, Winter's Chill, Winter's Grasp, Ignite, and Molten Fury. It also double-dips with Curse of Elements, though I haven't found whether it gets double (20/26%) multiplied double (21%/27.69%).
#62 Jul 27 2008 at 1:17 PM Rating: Decent
kk, only thing I'd worry about, if it really is that much dmg, is that it might get nurfed right away.

I really wonder if talents affect ffb the way people think it to be. Wouldn't that also make a stunning range for ffb with flamethrowing and arctic reach stacking?

Another thing: back to living bomb here again, is it likely, that the range will be 16 yards with flamethrowing, making it completely impossible for a rogue to get a sap on a mage using rank 1 living bomb?
#63 Jul 27 2008 at 4:55 PM Rating: Decent
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I took another look at the spell and its a fire spell with an alternate dmg school if the target hurts more if hit by frost. It will not double dip into anything at all given that the damage caused is one school or the other (unless damage calculations mechanics are overhauled for the whole game just for us).

I do think that when the expac comes along a tier set will gimmick it and make is a main nuke. Its just how they made arcane blast a main nuke.... even then before the gimmicked arcane blast the spell was decent mana intensive but decent.
#64 Jul 27 2008 at 9:50 PM Rating: Decent
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cancerous wrote:
I took another look at the spell and its a fire spell with an alternate dmg school if the target hurts more if hit by frost. It will not double dip into anything at all given that the damage caused is one school or the other (unless damage calculations mechanics are overhauled for the whole game just for us).


I'm pretty sure it's working with both trees as it is now, though.
#65 Jul 27 2008 at 10:28 PM Rating: Decent
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that would be defying the whole magic school rules and has anyone thought of what would happen if you get silenced while casting FFB? Having a fire spell be able to make use of shatter is way overloaded. if everything stacked, it might get nerfed and if certain things only apply at certain situations the spell is fubar.

the way mages are shaping up for the expac kinda disappoints... maybe I will have to swap over to my shaman instead. Thats if I get him leveled to 70 by the time expac hits....
#66 Jul 27 2008 at 11:34 PM Rating: Decent
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cancerous wrote:
that would be defying the whole magic school rules and has anyone thought of what would happen if you get silenced while casting FFB? Having a fire spell be able to make use of shatter is way overloaded.


Shatter wrote:
Increases the critical strike chance of all your spells against frozen targets by 50%.


Fire spells can use shatter now. And the spell always applies a snare(if the mob is snareable), so I'm damn near certain it will proc frostbite.
#67 Jul 28 2008 at 12:17 AM Rating: Default
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Quote:
It will not double dip into anything at all given that the damage caused is one school or the other

It currently *does* double-dip into CoE. That's the only one spell it double-dips into from what I've heard though (Misery doesn't double-dip, for example).

Also, from what I've read, NO range increases effect FFB. It's a static 40 yards no matter what talents you put into it.
#68 Jul 28 2008 at 4:50 AM Rating: Decent
cancerous wrote:
that would be defying the whole magic school rules and has anyone thought of what would happen if you get silenced while casting FFB? Having a fire spell be able to make use of shatter is way overloaded. if everything stacked, it might get nerfed and if certain things only apply at certain situations the spell is fubar.

the way mages are shaping up for the expac kinda disappoints... maybe I will have to swap over to my shaman instead. Thats if I get him leveled to 70 by the time expac hits....


and if you do get silenced -- go go arcane. and I mean that honestly, I've seen a pic of someone silenced, all fire and frost spells were on cooldown.
#69 Jul 29 2008 at 8:34 AM Rating: Default
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Up till some seconds ago I didnt see anything particularly interesting @ WTOLK which would poke me and scream: Yarrr... !!!111
But after reading this whole post it kinda struck me how freaking cool (and possibly OP) FFB will be.

For some reason I can't check the possible builds Anobix mentioned.
So I've tried a couple of builds out myself. Builds which are based upon
- Max focus on crit + dmg (and other neat tricks) for all frost/fire spells
- As less focus as possible on specific talents (less casting time for fire/frostbolt etc.


In the end I came up with this

I always think that builds aren't complete if there are a couple talents not fully filled with points but I didnt see another way of getting
- combustion
- molten fury
- Finger's of frost
- Winter's chill
- Ice floes


Although I don't know the casting time of a FFB, nor the scaling of +dmg of a FFB, I do know that being the aggro-***** that I am, I'm kinda scared... Will the 20% less threat be enough to compensate?

Also I've seen ppl talking about the buff where mages will have more spirit @ lvl 80. Isn't spirit only useful if you use "Mage Armor"? Or will there be a new Armor in WToLK?

Edited, Jul 29th 2008 6:38pm by gnetter
#70 Jul 29 2008 at 10:18 AM Rating: Decent
Very interesting build, couldn't find too much negative about it in all honesty. The reason that my builds don't work anymore is because they have entirely re-vamped the talent trees making my old ones out of date.
#71 Jul 29 2008 at 10:46 AM Rating: Default
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With the changes to the talents in the most recent beta patch, I'm wondering if it might not be more worthwhile for a raid to have one Winter's Chill buffbitch and all the other mages as a 50/21 spec for Burnout and Hot Streak.

50/21 versus 34/37:
- Lose Cold Snap cooldown reduction
- Lose 10% chance for +50% crit chance
- Lose Winter's Grasp
- Lose 5% damage
- Gain 2% damage
- Gain 2% crit chance
- Gain 25% crit damage
- Gain Hot Streak
- Gain AoE damage (Blast Wave, Dragon's Breath, 1/3 Firestarter)

The biggest thing is 10% chance for +50% crit and a Cold Snap with 72 seconds lower cooldown, versus Hot Streak + 25% crit damage. If the 34/37 allows you to get one more Cold Snap in than normal, I think it's really really close, if not I think it'll go in favor of 50/21. Obviously, you'd still want one 34/37 mage for Winter's Chill.
#72 Jul 29 2008 at 11:13 AM Rating: Default
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Well the 20% reduction will make the 'Cold Snap' talent have a 6 minute and 24 secs cooldown. Considering the amount of seconds average WoW bosses take (as far as my experience goes, MH/SSC/TK) it will be enough to get one more icy veins into the fight.

But even then I'm not sure if it's worth for every mage taking the 34/37 build, with the estimated number of crits we're theorycrafting here... 25% extra crit dmg bonus is awesome.

I can't see how u get the 'firestarter' tho? Thought u meant something like this?

Edited: math never was my thing...

Edited, Jul 29th 2008 9:12pm by gnetter
#73 Jul 30 2008 at 1:40 PM Rating: Default
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Nope, any points in Imp Frostbolt, Imp Fireball, and Empowered Fireball are wasted with this build.
http://wotlk.wowhead.com/?talent=oZfVc0RhIuVubzsxbAhcoc0o
#74 Jul 31 2008 at 6:39 AM Rating: Decent
lsfreak wrote:
Nope, any points in Imp Frostbolt, Imp Fireball, and Empowered Fireball are wasted with this build.
http://wotlk.wowhead.com/?talent=oZfVc0RhIuVubzsxbAhcoc0o


I like that build. I was debating putting poiints into arcane to get focus magic, but I don't know how effective it will be. The one thing I would change is possibly moving two points into improved frost nova intead of frostbite (assuming for boss fights) where the cooldown would be helpful as opposed to a chance on proc (for instance with the Illidan fight or so forth).
#75 Aug 07 2008 at 10:41 AM Rating: Default
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Well I'll be getting my Warrior and Shaman to 70. "Big changes" are coming to the Mage talent trees, and we're still waiting on our spell now that Shatter Shield is a talent. But all of the previous "Big changes" have done nothing but show that a) Blizzard doesn't know what Mages are and b) Mages will be doing nothing but FrostFire Bolt flinging at 80.

The next beta patch had better be huge, I'm talking about a complete reworking of the Fire tree for start.

I've never been so disappointed in Blizzard. Throw us a freakin bone!
#76 Aug 07 2008 at 4:41 PM Rating: Decent
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my first level 70 character is a mage, I started out fire and around 50 or so I respeced Arcane...was sick of getting ganked by horde and I wanted better chance to survive. I am currently an pom/pyroblast mage. I am honestly looking forward to the arcane tree when expansion comes out.

Tier 1 Arcane Focus and Improved magic missles
tier 2 Arcane concentration and magic absorption(40 resist at 80)
tier 3 Focus magic(more damage), Spell Impact(includes more spells not just arcane to crit more)
tier 4 arcane med and arcane shielding ( more mana and more survivability)
tier 5 POM and arcane mine
tier 6 arcane instability , arcane pot. (more to crits)
tier 7 arcane empowerment, arcane power, spell power (this tier increases crits by a bunch.
Tier 8 Mind mastery (more damage and crit) Arcane Flow (two min recast on PoM and Arcane Power) instead of using POM and Arcane power 3 times in 10 mins lets make it 5 times in 10 mins....that is a HUGE increase in damage
tier 9 Incanters Absorb (more raw damage)netherwind pres. (alittle haste)
tier 10 Missle Barrage (lets make these spells even faster , can you say even more damage?)
tier 11 (instant cast Arcane spell)

with a level 80 cap just getting the damage abilities it is 56 points spent in the arcane tree leaving 15 points left.

there are many things you can now do like 11 points in fire (pyroblast) 3 frost (elemental prec.) Doing this would add even more crit to damage. This leaves 1 point left and I do like (slow)

or you can fill out more of the arcane tree and pick some useful or useless stuff....the top build is just raw and pure damage. I think people should stop jumping off the mage band wagon cause by the look of things we are getting a huge damage boost in Arcane

Looking into Fire it looks rather good as well alot of chances to make fire spells faster and crit more also. Burnout, Hotsteak,Empowered Fireball,Firepower to name a few. I think Mages will be rather surprised. Ice gives more things also...the end talents may be so so...but honestly look at what a mage is getting below those talents.
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