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So who is considering re-rolling for WotLK?Follow

#27 Jul 24 2008 at 4:27 PM Rating: Decent
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shamans get synergy with elemental.... our trees still suck in comparison.... >.<
#28 Jul 24 2008 at 5:18 PM Rating: Default
I don't quite understand the re-rolling requirements yet, other than that I need a level 55 toon (I assume I can keep the one I have, not have to trade it in or anything?), but I don't see why anyone would have to abandon a mage for a DK, unless you just mean, as a main.

I'm kind of tired of my mage right now, but not because of the class itself, just the HFP is irritating to me, as well as a couple of other things at the level where I am. I still want to grind past that and learn more about the class, as I do love it.

Haven't really played a mage long enough to be disappointed by the new talents, though. When I saw them, I thought "WOW!" :) Then again, I'm still new at it, and can be wow'd by smaller things than those who've been playing for a while.


Meanwhile, I'm leveling my lock and having fun with it too. I dunno that I'll jump on the DK train as soon as it starts, but I may, since there will likely be a ton of people doing it at the same time, thus lots of groups to quest and run instances with... Might be fun, might be a pita. I'll likely give it a try, though.

Trill
#29 Jul 24 2008 at 6:22 PM Rating: Decent
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I don't know, it seems to me mages got buffed to the point that they will be the best DPS. Unless I'm mistaken, you get Frostfire Bolt that gets 284.x% crit damage, base of 17% crit chance and 40.9% bonus damage just from talents, and a large chance to be frozen and therefore get an extra 50% crit chance. That sounds borderline OP to me, especially when you throw in Combustion and back-to-back Icy Veins sub-20%.

http://wotlk.wowhead.com/?talent=oZVgz0fMf0tRZbAMcofxoVcM

Plus, locks got majorly nerfed, Demonic Sacrifice turned into Icy Veins, but it costs you your demon.

Edited, Jul 24th 2008 9:22pm by lsfreak
#30 Jul 24 2008 at 9:19 PM Rating: Decent
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lsfreak wrote:
I don't know, it seems to me mages got buffed to the point that they will be the best DPS. Unless I'm mistaken, you get Frostfire Bolt that gets 284.x% crit damage, base of 17% crit chance and 40.9% bonus damage just from talents, and a large chance to be frozen and therefore get an extra 50% crit chance. That sounds borderline OP to me, especially when you throw in Combustion and back-to-back Icy Veins sub-20%.

http://wotlk.wowhead.com/?talent=oZVgz0fMf0tRZbAMcofxoVcM

Plus, locks got majorly nerfed, Demonic Sacrifice turned into Icy Veins, but it costs you your demon.

Edited, Jul 24th 2008 9:22pm by lsfreak


I thought Frostfire bolt worked as only one or the other school(with the requisite talents you have) at a time. Is there more about it you've found that I don't know?
#31 Jul 24 2008 at 9:29 PM Rating: Decent
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lsfreak wrote:
Plus, locks got majorly nerfed, Demonic Sacrifice turned into Icy Veins, but it costs you your demon.


Actually, it's mega icy veins(where raids are concerned) giving you the haste and a 10% damage increase. Considering Everlasting Affliction and Eternal Flames, I see an increase in the presence of Affliction/Destro locks and Fire Destro locks in the future. Not to mention that Destro now has a talent that gives +hit, which will certainly help. And I'm intrigued by this Empowered Imp talent, though I'm sure its usage all depends on the prevalence of AoE damage in raids.
#32 Jul 24 2008 at 9:43 PM Rating: Decent
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The One and Only Poldaran wrote:
I thought Frostfire bolt worked as only one or the other school(with the requisite talents you have) at a time. Is there more about it you've found that I don't know?

lsfreak wrote:
Plus, locks got majorly nerfed, Demonic Sacrifice turned into Icy Veins, but it costs you your demon.


Actually, it's mega icy veins(where raids are concerned) giving you the haste and a 10% damage increase. Considering Everlasting Affliction and Eternal Flames, I see an increase in the presence of Affliction/Destro locks and Fire Destro locks in the future. Not to mention that Destro now has a talent that gives +hit, which will certainly help. And I'm intrigued by this Empowered Imp talent, though I'm sure its usage all depends on the prevalence of AoE damage in raids.


According to this, Frostfire Bolt takes into consideration any Frost of Fire talent that effects general frost or fire spell.

Mega-IV is still a major, major nerf compared to a straight 15% damage, especially because it means they have to resummon their pet again. That might be a game-breaker for machine-gin-imp destro, because their imp will lose AI/Mark/Kings/Wis/Spirit.

The destro talent that gives +hit is worth ****, basically; locks still need 16% hit from gear to cap Soulshatter.

Two three builds that looks the strongest to me right now are the machine-gun-imp/fire destro, but that's *highly* dependent on raid damage and imp scaling; deep afflic with either 15 or 21 in destro (basically what's now UA versus Malediction/Ruin); or a modified Felguard/Ruin that grabs Demonic Pact. No matter what, it seems to be a nerf from straight 21/40 if gear is itemized anything like it is now.
#33 Jul 24 2008 at 10:14 PM Rating: Decent
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lsfreak wrote:
According to this, Frostfire Bolt takes into consideration any Frost of Fire talent that effects general frost or fire spell.


Interesting. This I didn't know. About the only thing I have issue with at the moment is that it'll be hard to work Arcane Subtlety into the mix. This could indeed change everything a bit. I'm gonna have to play around with this spell and builds around it. I think it may be time to make new spreadsheets!

Woo!

Edit: The wording on this confuses me. Does that still mean that the talents will only affect it if it's dealing that type of damage at the time like I initially thought? If that's the case, it may not be as happy as I thought. Or is it dependent on the exact wording, "spells" vs. "damage"?
Quote:
The way the spell currently works on beta is that it is affected by any talent or mob-debuff that states that it affects "Frost spells" or "Fire spells". Additionally it is affected by any talent or mob-debuff that states it affects "Frost damage" or "Fire damage," but only if the spell is dealing that type of damage.


Edit2: I think I get it, it is related to the wording. This is still possibly indeed huge. I'll have to play with it.

Edit3: I just considered the ramifications of Frost Channeling and Burning Soul stacking and...whoa. Smiley: yippee


Edited, Jul 25th 2008 12:39am by Poldaran
#34 Jul 24 2008 at 10:53 PM Rating: Decent
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I'm wondering. Since the bolt does fire damage primarily, might it not be more effective to take the two points from Arctic Winds(only works when the spell is doing frost damage) and put them into Ice Floes for a faster return on Cold Snap? And maybe Ice Barrier just because?



Edited, Jul 25th 2008 1:06am by Poldaran
#35 Jul 25 2008 at 12:17 AM Rating: Default
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Yea, it would. Not being a mage, I forgot that talent existed :p

For a more single-mage build (5-mans and 10-mans where you can't count on Winter's Grasp being up much), a 50/21 build grabbing Burnout (just over 320% crits O.O), Hot Streak, and (much better) AoE stuff might be pretty good. If this works as I hope it does, though, a raid with 2-3 34/37 mages with tons of Winter's Grasps will be pretty incredible DPS.
#36 Jul 25 2008 at 12:23 AM Rating: Decent
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lsfreak wrote:
Yea, it would. Not being a mage, I forgot that talent existed :p

For a more single-mage build (5-mans and 10-mans where you can't count on Winter's Grasp being up much), a 50/21 build grabbing Burnout (just over 320% crits O.O), Hot Streak, and (much better) AoE stuff might be pretty good. If this works as I hope it does, though, a raid with 2-3 34/37 mages with tons of Winter's Grasps will be pretty incredible DPS.


Does Burnout not work like other talents and is an increase of the bonus, thus 25% of 50%?
#37 Jul 25 2008 at 12:38 AM Rating: Decent
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Mage will probably be the class I level to 80 first, but I can't say I'm overly enthused with the new talents. Though I might try out arcane and see how that fares for raiding (getting a bit bored of frost atm, but can't quite be bothered to switch to fire).

As for my lovely alts I think I'll probably level my balance druid and priest up next. The balance tree talents actually look quite good to me and with the changes to spell damage/healing gear there might actually be some viable leather options for moonkins. Priest I haven't really looked at but is probably my favourite healing class at the moment.

At some point I'll also be working on my hunter (for the crafting professions she has) and my little lock who I'm hoping to get to 70 for WotLK (just incase they continue to be better than mages).

Which would leave me with 2 spare level 70s and a bunch of lower level alts to work on (not to mention dk), so I think I'm pretty much covered for things to do until the next expansion :)

It also will depend a lot on what other people in my guild decide to do and the sorts of utilities that will be needed in raids (I think we're going to be a bit more focused on 10 man groups at least to start with).
#38 Jul 25 2008 at 12:48 AM Rating: Default
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The One and Only Poldaran wrote:
Does Burnout not work like other talents and is an increase of the bonus, thus 25% of 50%?


I might be a little outdated on how crit multipliers worked. This is what I assumed:

.5 multiplier as base crit damage
.5 * 2 (Ice Shards)
.5 * 2 * 1.25 (Burnout)
.5 * 2 * 1.25 * 1.03 (CSD or equivalent)
= 1.2875 increased crit damage
1.2875 + 1 (base non-crit damage)
= 2.2875 damage on crit
2.2875 * 1.4 (Ignite)
= 3.2025 total crit damage

Though come to think of it, I thought I remembered CDS being multiplied on like Ignite (increased crit damage) rather than like Ice Shards (increased crit multiplier), which would change it to 3.2445 times base damage.

Edited, Jul 25th 2008 3:49am by lsfreak
#39 Jul 25 2008 at 1:03 AM Rating: Decent
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Making some assumptions, I'd basically be critting 51% of the time with no raid buffs, no self buffs, no group synergies.

Yep. I'm thinking this could be fun.
#40 Jul 25 2008 at 1:13 AM Rating: Good
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lsfreak wrote:
[quote=The One and Only Poldaran]Does Burnout not work like other talents and is an increase of the bonus, thus 25% of 50%?


I might be a little outdated on how crit multipliers worked. This is what I assumed:

.5 multiplier as base crit damage
.5 * 2 (Ice Shards)
.5 * 2 * 1.25 (Burnout)
.5 * 2 * 1.25 * 1.03 (CSD or equivalent)
= 1.2875 increased crit damage
1.2875 + 1 (base non-crit damage)
= 2.2875 damage on crit
2.2875 * 1.4 (Ignite)
= 3.2025 total crit damage

Though come to think of it, I thought I remembered CDS being multiplied on like Ignite (increased crit damage) rather than like Ice Shards (increased crit multiplier), which would change it to 3.2445 times base damage.


I pretty sure having Spell Power and Ice Shards works like this, so that's how I extrapolated it to Burnout.

.5 x 100% = .5(Ice Shards)
.5 x 50% = .25(Spell Power)
.5 + .5 + .25 = 1.25(Total pre-CSD bonus)
1.25 x 1.03 = 1.29( Total post CSD bonus)
1.29 + 1 = 2.29 Total damage multiplier of crit.

So assuming that, I'm getting:

.5 x 100% = .5(Ice Shards)
.5 x .25 = .125 (Burnout)
.5 + .5 + .125 = 1.125(Total pre-CSD bonus)
1.125 x 1.03 = 1.159 (Total post CSD bonus)
1.159 + 1 = 2.159 (Total multiplier pre-ignite)
2.159 x 1.4 = 3.0226 Total multiplier post ignite

Still a very respectable number, though.
#41 Jul 25 2008 at 4:27 AM Rating: Decent
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Quote:
I don't know, it seems to me mages got buffed to the point that they will be the best DPS. Unless I'm mistaken, you get Frostfire Bolt that gets 284.x% crit damage, base of 17% crit chance and 40.9% bonus damage just from talents, and a large chance to be frozen and therefore get an extra 50% crit chance. That sounds borderline OP to me, especially when you throw in Combustion and back-to-back Icy Veins sub-20%.

http://wotlk.wowhead.com/?talent=oZ...bAMcofxoVcM

Plus, locks got majorly nerfed, Demonic Sacrifice turned into Icy Veins, but it costs you your demon.



I don't do "theory craft" - I think it's a bit overkill - So I can't comment on the numbers.

However, no one raids as frost. Combustion is a fire spell - Your numbers on my frostbolt crit do not apply to combustion. And the locks got nerf'd cause they were OP - they were not nerf'd in order to make another class OP.
#42 Jul 25 2008 at 6:03 AM Rating: Decent
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Like Poldaran said, I am a mage. Pure and simple. No other class makes me happy like mage does. Does WotLK mean I won't get a choice spot in a great raiding guild? That's not a problem. I'm not raiding right now and I am still enjoying the game.
#43 Jul 25 2008 at 6:53 AM Rating: Decent
I am interested to see how well the frostfire bolt will work between the talents, such as if Ignite works for it and other things. I don't know if it can proc winter's grasp (I hate to read through a 100+ pg thread on EJ...)
#44 Jul 25 2008 at 1:14 PM Rating: Default
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/begin rant
No one knows how the frost and fire talent bonuses will stack on frostfire bolt. The author of the arcane brilliance entry admits that he is speculating on how things might apply and that we have to wait for more data.

As I mentioned elsewhere, when I started in March of 2005 mages were the 2nd most popular class. Only rogues were more popular. Now we're narrowly 5th, if trends continue we'll be lucky to be 8th.

As far as endgame raiding (the only part of WoW that I care about) goes our class is broken. When things are broken people look for a silver bullet. That one change that will fix it. For mages there isn't one. Sheeping is way to limited to retain the "best" CC title. Hybrid classes can fill every raid function that we can better than we can and can survive more damage. I am not interested in hearing about ice block or other damage avoidance. Once the cool downs are blown (and they will be) there is no class as squishy as we are. DKs will make this worse.

Blizzard does not care what class we play. Every subscriber on every server could simply stop playing their mage and either move to an alt or start a new class from scratch and Blizzard would not care one bit. As long as we all pay our monthly fee and buy the biannual ex-pac, Blizzard is perfectly happy. There is only ONE thing I can do to influence Blizzard and that is to stop paying them.

I love playing a mage. I won't be re-rolling to another class. I've played everything but hunters enough to know that the only class I really enjoy is the mage. I have no interest in the DK. I'm a raider. I have no interest in the arena. While I occasionally BG with friends, by itself BGs are not enjoyable enough to spend money on. I'm frustrated by the failure of blizzard to provide us a definitive raiding roll to replace the DPS role they nerfed us out of. I'll level my mage to 80. I'll do the instances and rep grinds and attunment quests on the way to make him raid eligible. If when I get there there is not enough demand for mages for the new raids (as is the situation now for BC end game raids) I'll stop playing WoW.

/End rant

Wish I felt better...





#45 Jul 25 2008 at 5:09 PM Rating: Default
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MrFredII wrote:
/begin rant
No one knows how the frost and fire talent bonuses will stack on frostfire bolt. The author of the arcane brilliance entry admits that he is speculating on how things might apply and that we have to wait for more data.


No, no. It's very clear exactly how it works. Both frost and fire talents effect Frostfire bolts.
#46 Jul 25 2008 at 10:45 PM Rating: Decent
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lsfreak wrote:
MrFredII wrote:
/begin rant
No one knows how the frost and fire talent bonuses will stack on frostfire bolt. The author of the arcane brilliance entry admits that he is speculating on how things might apply and that we have to wait for more data.


No, no. It's very clear exactly how it works. Both frost and fire talents effect Frostfire bolts.


Indeed, that is exactly how it works, though the Arcane Brilliance guy is worried that it won't continue to work this way, so that may be what MrFredII is talking about.
#47 Jul 26 2008 at 5:38 AM Rating: Decent
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Forgive my confusion. If I have introduced uncertainty where the mechanics are documented I apologize. It was my understanding that the question was along these lines. Do all fire and frost benefits always apply to frostfire bolt, or does this depend on which type of damage the spell ultimately does on the target? If this is resolved then I retract 1/2 my rant.

#48 Jul 26 2008 at 10:10 AM Rating: Decent
Well, as of now, it looks to me, that blizzard has no idea which one of our trees is for what. That raid-boss-freeze-thing (yes I am too lazy to look it up) for frost is like WTF... Fire get no real valuable DPS boost, and frost gets? While arcane seemingly gets nothing really interesting. And the other trees don't seem to get buffed for PvP?

Normally non-hybrid classes have a PvP tree, one for PvE and one for being sucky. Now we'll have a PvP tree, that gets nothing really good new, that will be also for PvE? I mean seriously... that one fire-crit-boost-talent consumes 1% of total mana O.o, isn't that about as useful in raids as being shot in the head while playing?

At least in my opinion I wish we were way up there with our damage, both in PvP and in PvE, and the very top in AoE damage. Also I'd love our aoe to hurt once again in PvP, because now you jump into a group of players and will only get silenced stunned feared, and if you're very lucky might manage to get some enemies down about 30%, that will get instantly fixed by a flashheal crit -.-

You seriously need to only watch a warrior dps or PvP video, when they use some aoe abilities... mages-are-king-of-aoe my ***... same with warlocks, though they also have to use a spellcast and its rather bad if the mob/players concentrate all damage on em, unlike with warriors.

At the moment, apart from some changes that should be made we're still quite ok, if the WotLK talens and spells stay this way, I'm quite certain we won't be anymore. But of course we have to look how tings work out, after all it wouldn't be the first time ppl go like "class x will be imba, and class y will totally suck", when everything turned out different later :p

On trash that is rootable, frostbite and that new frozen thingy will really create huge amounts of DPS I could imagine... If you are lucky the mob won't even get out of frozen state till its dead.
#49 Jul 26 2008 at 10:13 AM Rating: Decent
Here, I'll explain:

Frostfire bolt is ALWAYS considered both a frost spell and a fire spell. Thus talents which effect "frost spells" and "fire spells" ALWAYS affect it.

Talents which affect "fire DAAMAGE" and "frost DAMAGE" only apply when it does that kind of damage - by default it does only fire damage, although it'll do frost damage instead if that is more effective. The dot is always fire damage.
#50 Jul 26 2008 at 11:46 AM Rating: Default
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Quote:
one fire-crit-boost-talent consumes 1% of total mana O.o, isn't that about as useful in raids as being shot in the head while playing?

Not really. Yes, it hurts, but on the other hand, resto druids and survival hunters both have talents that restore 2% mana to healing targets or their party, and straight mana regen is getting boosted through the roof (going full Sunwell gear -> level 75 blues looks to be more than double your intellect and more than triple your spirit). Plus with the insane crit rate you'd be running as Frostfire (40% base would be normal methinks, spiking up to the crit cap of 100-misschance during Winter's Grasp), you'd be getting TONS of mana back from Master of the Elements, and on top of that Frostfire costs significantly less mana than Fireball.

It's also worth mentioning that, against Fire-immune mobs, you lose Ignite (it stays Fire-based).
#51 Jul 26 2008 at 7:09 PM Rating: Decent
Just posted this in the other thread, but because we are chatting about ffb here, I figured I would throw it here:

http://www.mmo-champion.com/talent/?mage=5052010023022300511200000000535320310235010101002000000000000000000000000000000000

what do you guys think? tried to cover the important parts of both trees, if you have enough mages (3 minimum) specced this way WG should be up a decent amount of the time.

got rid of frostbite + ice barrier and picked up full ice floes + a few pts in artic winds:

http://www.mmo-champion.com/talent/?mage=5052010023022300511200000000535020310235010200302000000000000000000000000000000000

Could also move points from there into winter's chill as well for the extra crit chance (or a mage can be the WC ***** if you will and spec into that for 5/5).

Also, could move points from artic reach if that does not affect FFB into a different tree if wanted/necessary.

Edited, Jul 26th 2008 11:13pm by Anobix
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