I won't lie, I love my mage class, I like the way that it plays and I have begun to know it inside and out, yet there is a problem. Other classes seem to be getting some rather large nice buffs come the expansion (gg Warlocks again) and other such things, while we get Living Bomb (and some other subpar fire talents), a 1.5sec stun in frost, and a poor-coefficient arcane spell. I don't know, it just doesn't seem like it is worth trying. In a good high end guild mages fall far behind on dps, especially if they do not AB spam and have the raid built around them. To give an idea of what I am referring to: http://www.wwsscoreboard.com/classplacings.php
For being a pretty much pure-dps class with little raid use (a sheep here and there, a table, and an int buff -- don't get started on gimmicks like Spellsteal tanking) there is, and has been, little reason to bring more than one mage to a raid. Fortunately I am one of the officers in my guild and I know they wouldn't sit me, but if I could bring a more versatile class that can do more dps, I don't think that they would complain very much.
So, for those who are at the content level where min/maxing your character (or even picking a different class) makes a difference, what is your plan for the expansion? Right now I have a 52 shammy on his way to 70 and a 60 hunter just waiting to be leveled.
Edited, Jul 23rd 2008 11:28am by Anobix