I'm going to stick my spec related post here rather than make a new thread, basically I'm after an opinion on a few things.
First a bit about me:
I'm currently raiding late SSC/TK and early MH/BT,
10/0/51 or something similar is the spec I've used for most encounters (I've spent maybe 2 raids as fire).
Worked fine for the content and mostly I've been competitive with our other dps (except on frost immune/resistant mobs).
The main problem for me at the moment isn't the spec, but I've recently had a problem with being too mana efficient, I had a sp for one fight and didn't go below 90% mana and that's without using gems, pots or evocates. Cheap on consumables, but not great for maximising potential.
I've respecced
5/45/11 (probably should put 2 points inincinerate and 1 somewhere random in fire) and found that unlike my last tries with fire I'm actually doing around the same as with frost (before I've always been lower with fire).
Which leaves me with the dilema of which spec to go with (as this impacts the gear I'll be aiming for, I'd need to rejig my planned frost upgrades to get the extra hit).
So, onto the questions/opinions, subdivided by spec:
Arc/frost - I'd love to try this, but am currently only 1/5 T5. I want the helm, but my guild hasn't killed Vashj yet, so not really a quick option. I have the shoulders (sat in the bank) and for the slots which I could get T5 for I currently have
Enslaved Doomguard Soulgrips and
Corrupted Soulcloth Pantaloons, if I were to get 2/5 T5 which do you think would be the better part to replace? Or should I just dump that idea until I get the helm (which needs replacing anyway).
Frost - I like the cooldown management aspect of this spec and so far it's served me well. I really wish there was a flame cap consumable for frost, but given that there isn't should I just bite the bullet and fork out the gold for destro pots? If we had someone in guild that could make them I'd have done this anyway, but so far no luck.
Frost is also handy for fights that need things slowed or kited (e.g. Vashj and Kael, both of which are progress fights for my guild atm) and I'm a bit wary of losing that functionality.
Fire - Always something I thought I should spec as the 'done thing' and as it's on par for me with frost I'm considering staying fire.
In it's favour we have a warlock that wants to try fire who's interested in me staying fire to keep up the scorch debuff and the pushback resistance is kinda nice.
Down side is I miss my WE, the dot aspect of it is taking a while to get used to in fights with threat dumps, do I assume I'm meant to stick to scroch/fire blast at this point to prevent random fireball/ignite tick agro? Also I'd have to rethink my gear upgrades for extra hit (I'm currently overcapped for frost, but my planned upgrades will drop that back to 126).
Anyone who made it this far, well done :) and any opinions are welcome.